feat(gift): 修改宝箱保底机制

This commit is contained in:
liangtongchuan
2023-02-18 18:15:34 +08:00
committed by luying
parent 321d9d15ba
commit 199677e2a4
9 changed files with 1863 additions and 1688 deletions

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@@ -13,7 +13,7 @@ import { combineItems } from '../role/util';
import { recordGuildFund } from './timeLimitRankService';
import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
import { GiftPackageFloorModel } from '../../db/GiftPackageFloor';
import { Floor, GiftPackageFloorModel } from '../../db/GiftPackageFloor';
@@ -152,38 +152,114 @@ export function getSelectedReward(plans: DicGiftPackagePlan[], selected: Array<n
return selectedReward;
}
// 根据是否触发保底,更新抽取次数
function updateFloorCount(floors: Floor[], maxQaulity: number, isTrigger: boolean) {
for (let floor of floors) {
if (!isTrigger) {
floor.count++;
} else {
if (floor.quality <= maxQaulity) {
floor.count = 0;
} else {
floor.count++;
}
}
}
return floors;
}
// 将随机池子根据保底 id 进行分组
function groupByFloorId(plans: DicGiftPackagePlan[]): { [key: number]: DicGiftPackagePlan[] } {
return plans.reduce((acc, cur) => {
if (cur.floorId !== 0) {
if (!acc[cur.floorId]) acc[cur.floorId] = [];
acc[cur.floorId].push(cur);
}
return acc;
}, {} as { [key: number]: DicGiftPackagePlan[] });
}
// 初始化用户某个礼包的保底数据
async function initFloorData(floors: Floor[], floorPlans: { [key: number]: DicGiftPackagePlan[] }) {
for (let floorId in floorPlans) {
let hasFloorFlag = false;
for (let floor of floors) {
if (floor.id === parseInt(floorId)) {
hasFloorFlag = true;
continue;
}
}
if (!hasFloorFlag) {
floors.push({ id: parseInt(floorId), count: 0, quality: gameData.giftPackageFloor.get(parseInt(floorId)).quality });
}
}
}
async function randomSelectedData(pool: DicGiftPackagePlan[], roleId: string, giftPackageId: number, count: number) {
let rewards: RewardParam[] = [];
let floorPlan = pool.find(cur => cur.floorCount > 0);
let dropHistory = floorPlan? await GiftPackageFloorModel.findByPlanId(roleId, giftPackageId, floorPlan?.id): { getNum: 0, allNum: 0, getSum: 0, allSum: 0 };
let { getNum = 0, allNum = 0, getSum = 0, allSum = 0 } = dropHistory;
const floorPlans = groupByFloorId(pool);
let dropHistory = (floorPlans && Object.keys(floorPlans).length > 0) ? await GiftPackageFloorModel.findByGiftPackageId(roleId, giftPackageId): { floors: [], getSum: 0, allSum: 0 };
let { floors = [], getSum = 0, allSum = 0 } = dropHistory;
for(let i = 0; i < count; i++) {
for (let i = 0; i < count; i++) {
let randResult = getRandEelmWithWeight(pool)?.dic;
if(!randResult) continue;
if(!floorPlan) {
if (!randResult) continue;
// 如果没有保底池子,直接返回
if (!floorPlans || Object.keys(floorPlans).length === 0) {
rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
continue;
}
let flag = randResult.id == floorPlan.id; // 是否获得
if(allNum - getNum >= floorPlan.floorFrequency - floorPlan.floorCount) {
initFloorData(floors, floorPlans);
// 检查随机结果的 id 是否在 floorPlans 中,是的话抽中保底
let flag = false;
for (let floorId in floorPlans) {
if (floorPlans[floorId].findIndex(cur => cur.id === randResult.id) !== -1) {
flag = true;
break;
}
if(flag) {
getNum ++; getSum++;
rewards.push({ type: floorPlan.contentType, id: floorPlan.content, count: floorPlan.count });
} else {
}
// 检查是否达到了保底次数,并且记录最大品质的 floorId
let maxQaulityFloorId = 0; // 最大品质的 floorId
let maxQaulity = 0;
if (!flag) {
for (let floor of floors) {
if (floor.count + 1 >= gameData.giftPackageFloor.get(floor.id).times) {
flag = true;
if (gameData.giftPackageFloor.get(floor.id).quality > maxQaulity) {
maxQaulityFloorId = floor.id;
maxQaulity = gameData.giftPackageFloor.get(floor.id).quality;
}
}
}
}
// 更新抽取次数,确定要返回的物品
if (flag && maxQaulityFloorId == 0) { // 抽到了保底物品
const quality = gameData.giftPackageFloor.get(randResult.floorId).quality;
rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
updateFloorCount(floors, quality, true);
getSum++;
console.log('got floorId: ', randResult.floorId, quality);
} else if (flag && maxQaulityFloorId > 0) { // 次数保底
let floorResult = getRandEelmWithWeight(floorPlans[maxQaulityFloorId])?.dic;
if (!floorResult) continue;
rewards.push({ type: floorResult.contentType, id: floorResult.content, count: floorResult.count });
updateFloorCount(floors, maxQaulity, true);
getSum++;
console.log('got floorId: ', maxQaulityFloorId, maxQaulity);
} else { // 未达到保底次数
rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
updateFloorCount(floors, 0, false);
console.log('got floorId: ', randResult.floorId, 0);
}
allNum ++; allSum ++;
if(getNum >= floorPlan.floorCount) {
allNum = 0; getNum = 0;
allSum++;
}
}
if(floorPlan) {
await GiftPackageFloorModel.updateByPlanId(roleId, giftPackageId, floorPlan.id, {
getNum, allNum, getSum, allSum
if(floorPlans && Object.keys(floorPlans).length > 0) {
await GiftPackageFloorModel.updateByGiftPackageId(roleId, giftPackageId, {
floors, getSum, allSum
});
}
return rewards

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@@ -0,0 +1,47 @@
import 'mocha';
import { PinusWSClient } from 'pinus-robot-plugin';
import { expect } from 'chai';
import { Client } from './Client';
import { addItem, checkSuccessResponse } from './CheckPatten';
describe('测试英杰传宝箱', function () {
let pinusClient: PinusWSClient;
let roleInfo;
const GOOD_ID_ZHUGE = 71058;
const GOOD_ID_RED_RAND = 71072;
before(function (done) {
const c = new Client();
const timer = setInterval(() => {
if (c.client) {
pinusClient = c.client;
roleInfo = c.roleInfo;
clearInterval(timer);
done();
}
}, 500);
});
afterEach(function (done) {
pinusClient.disconnect();
// disconnect 后等待 500ms供服务器清理环境、退出频道等
setTimeout(() => {
done();
}, 500);
});
it('使用随机保底宝箱', function (done) {
addItem(pinusClient, GOOD_ID_RED_RAND, 1, (res) => {
pinusClient.request('role.itemHandler.useItem', {
id: GOOD_ID_RED_RAND,
selected: [],
count: 1
}, (res) => {
checkSuccessResponse(res);
console.log(JSON.stringify(res));
done();
});
});
});
});

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@@ -543,6 +543,7 @@ export const FILENAME = {
DIC_GACHA_FLOOR: 'dic_zyz_gachaFloor',
DIC_GIFT_PACKAGE: 'dic_zyz_giftPackage',
DIC_GIFT_PACKAGE_PLAN: 'dic_zyz_giftPackagePlan',
DIC_GIFT_PACKAGE_FLOOR: 'dic_zyz_giftPackageFloor',
DIC_RECRUIT: 'dic_zyz_recruit',
DIC_RMB: 'dic_zyz_rmb',
DIC_ACTIVITY_TYPE: 'dic_zyz_activityType',

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@@ -1,8 +1,17 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
export class Floor {
@prop({ required: true })
id: number; // 保底类型,对应 DicGiftPackageFloor 的 floorId
@prop({ required: true })
count: number; // 抽卡次数
@prop({ required: true })
quality: number; // 品质
}
/**
* 战斗记录接口
* 宝箱保底
*/
@index({ roleId: 1, giftPackageId: 1, floorPlanId: 1 })
@@ -12,12 +21,14 @@ export default class GiftPackageFloor extends BaseModel {
@prop({ required: true })
giftPackageId: number; // 礼包 id
@prop({ required: true })
floorPlanId: number; // 物品id
floorPlanId: number; // 礼包内容 id唯一 id
@prop({ required: true, default: 0 })
getNum: number; // 获取次数当allNum超过配置次数重置
@prop({ required: true, default: 0 })
allNum: number; // 全部次数,当超过配置次数重置
@prop({ required: true, type: Floor, default: [], _id: false })
floors: Floor[]; // 已抽卡次数
@prop({ required: true, default: 0 })
getSum: number; // 获取道具的全部次数
@prop({ required: true, default: 0 })
@@ -29,6 +40,18 @@ export default class GiftPackageFloor extends BaseModel {
return result;
}
// 根据礼包 id 查找
public static async findByGiftPackageId(roleId: string, giftPackageId: number, lean = true) {
const result: GiftPackageFloorType = await GiftPackageFloorModel.findOneAndUpdate({ roleId, giftPackageId}, {}, {new: true, upsert: true}).lean(lean);
return result;
}
// 根据礼包 id 更新
public static async updateByGiftPackageId(roleId: string, giftPackageId: number, params: {floors: Floor[], getSum: number, allSum: number}, lean = true) {
const result: GiftPackageFloorType = await GiftPackageFloorModel.findOneAndUpdate({roleId, giftPackageId}, {$set: params}, {new: true}).lean(lean);
return result;
}
public static async updateByPlanId(roleId: string, giftPackageId: number, floorPlanId: number, params: {getNum: number, allNum: number, getSum: number, allSum: number}, lean = true) {
const result: GiftPackageFloorType = await GiftPackageFloorModel.findOneAndUpdate({roleId, giftPackageId, floorPlanId}, {$set: params}).lean(lean);
return result;

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@@ -118,6 +118,7 @@ import { dicArtifactSeid, loadArtifactSeid } from "./dictionary/DicArtifactSeid"
import { DicArtifact } from "./dictionary/DicArtifact";
import { DicArtifactQuality } from "./dictionary/DicArtifactQuality";
import { dicGiftPackagePlan, loadGiftPackagePlan } from "./dictionary/DicGiftPackagePlan";
import { dicGiftPackageFloor, loadGiftPackageFloor } from "./dictionary/DicGiftPackageFloor";
import { dicGVGPeriod, loadGVGPeriod } from './dictionary/DicGVGPeriod';
import { dicGVGTech, loadGVGTech } from "./dictionary/DicGVGTech";
import { dicGVGItem, loadGVGItem } from "./dictionary/DicGVGItems";
@@ -246,6 +247,7 @@ export const gameData = {
heroTransPiece: new Map<number, number>(),
giftPackage: dicGiftPackage,
giftPackagePlan: dicGiftPackagePlan,
giftPackageFloor: dicGiftPackageFloor,
comBtlLvRange: new Map<number, {min: number, max: number}>(),
recruit: dicRecruit,
rmb: dicRMB,
@@ -1417,6 +1419,7 @@ function loadDatas() {
loadGachaFloor();
loadGiftPackage();
loadGiftPackagePlan();
loadGiftPackageFloor();
loadRecruit();
loadRMB();
loadActivityType();

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@@ -0,0 +1,23 @@
// 礼包奖励表
import { readFileAndParse } from '../util';
import { FILENAME } from '../../consts';
// 礼包保底表
export interface DicGiftPackageFloor {
// 唯一id
readonly id: number;
// 触发保底次数
readonly times: number;
// 品质(触发多保底时的优先级覆盖关系)
readonly quality: number;
}
export const dicGiftPackageFloor = new Map<number, DicGiftPackageFloor>(); // floorId => [floor]
export function loadGiftPackageFloor() {
dicGiftPackageFloor.clear();
let arr = readFileAndParse(FILENAME.DIC_GIFT_PACKAGE_FLOOR);
arr.forEach(o => {
dicGiftPackageFloor.set(o.id, o);
});
arr = undefined;
}

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@@ -16,10 +16,8 @@ export interface DicGiftPackagePlan {
readonly count: number;
// 权重
readonly weight: number;
// 保底 每floor必出floorCount个提前获取到次数就重置
readonly floorFrequency: number;
// 保底数量
readonly floorCount: number;
// 保底表id
readonly floorId: number;
}
type KeysEnum<T> = { [P in keyof Required<T>]: true };
@@ -30,8 +28,7 @@ const DicGiftPackagePlanKeys: KeysEnum<DicGiftPackagePlan> = {
content: true,
count: true,
weight: true,
floorFrequency: true,
floorCount: true
floorId: true,
}
export const dicGiftPackagePlan = new Map<number, DicGiftPackagePlan[]>(); // packageId => [plan]
@@ -40,14 +37,7 @@ export function loadGiftPackagePlan() {
let arr = readFileAndParse(FILENAME.DIC_GIFT_PACKAGE_PLAN);
arr.forEach(o => {
if(o.floor == '&') {
o.floorFrequency = 0;
o.floorCount = 0;
} else {
let arr = o.floor.split('&');
o.floorFrequency = isNaN(parseInt(arr[0]))? 0: parseInt(arr[0]);
o.floorCount = isNaN(parseInt(arr[1]))? 0: parseInt(arr[1]);
}
o.floorId = o.floor;
if(!dicGiftPackagePlan.has(o.giftPackageId)) {
dicGiftPackagePlan.set(o.giftPackageId, []);
}

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@@ -0,0 +1,12 @@
[
{
"id": 1,
"quality": 3,
"times": 40
},
{
"id": 2,
"quality": 4,
"times": 100
}
]

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