军团活动相关修改
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@@ -68,7 +68,7 @@ export const TREASURE = {
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TIME_REWARD: '12:00&13:00|17:00&21:00', // 寻宝奖励加成时间段
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TIME_REWARD: '12:00&13:00|17:00&21:00', // 寻宝奖励加成时间段
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REWARD_FRIENDPOINT: 50, // 协助寻宝每次可获得的情谊点
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REWARD_FRIENDPOINT: 50, // 协助寻宝每次可获得的情谊点
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GUILD_REWARD: '20&30', // 特殊时段时两人同军团额外加成20%,三人同军团额外加成30%
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GUILD_REWARD: '20&30', // 特殊时段时两人同军团额外加成20%,三人同军团额外加成30%
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TREASURE_ASSIST_LIMITED: '1&20&100|2&30&100|3&40&100|4&50&100|5&60&100|6&70&100|7&80&100|8&90&100|9&90&100', // 协助寻宝星级开启玩家等级限制
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TREASURE_ASSIST_LIMITED: '1&20&100|2&40&100|3&50&100|4&55&100|5&60&100|6&65&100|7&75&100|8&90&100|9&110&100', // 协助寻宝星级开启玩家等级限制
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TREASURE_ASSIST_TIME: 3, // 协助寻宝总次数
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TREASURE_ASSIST_TIME: 3, // 协助寻宝总次数
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};
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};
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export const FRIEND = {
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export const FRIEND = {
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@@ -92,7 +92,7 @@ export const EXTERIOR = {
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EXTERIOR_APPEARANCE: 11419, // 默认形象id
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EXTERIOR_APPEARANCE: 11419, // 默认形象id
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};
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};
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export const HTTPMANAGE = {
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export const HTTPMANAGE = {
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ADDRESSTYPE: 3, // 1:开发服(dev),2:正式服(official),3:测试服(alpha),4:版号服(isbn) 5: 37测试服(sq1) 6: 37二测服
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ADDRESSTYPE: 3, // 1:开发服(dev),2:正式服(official),3:测试服(alpha),4:版号服(isbn) 5: 37测试服(sq1) 6: 37二测服 7: 渠道二测
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SERVERTYPE: 3, // ADDRESSTYPE下服务器的筛选:1:正式服(official),2:开发服(develop) 3. 测试服(alpha)
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SERVERTYPE: 3, // ADDRESSTYPE下服务器的筛选:1:正式服(official),2:开发服(develop) 3. 测试服(alpha)
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};
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};
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export const CHAT_SYSTEM = {
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export const CHAT_SYSTEM = {
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@@ -102,7 +102,7 @@ export const CHAT_SYSTEM = {
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};
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};
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export const GUILDACTIVITY = {
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export const GUILDACTIVITY = {
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GATEACTIVITY_CHALLENGE_TIMES: 1, // 蛮夷入侵每天可以挑战次的次数
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GATEACTIVITY_CHALLENGE_TIMES: 1, // 蛮夷入侵每天可以挑战次的次数
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GATEACTIVITY_HONOUR_RATIO: 0.5, // 功勋/积分的系数
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GATEACTIVITY_HONOUR_RATIO: 3, // 蛮夷入侵功勋/积分的系数
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GATEACTIVITY_ENEMYCE: 10000, // 敌军10000战力基础属性模板
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GATEACTIVITY_ENEMYCE: 10000, // 敌军10000战力基础属性模板
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GATEACTIVITY_ROUNDSTANDARD: 20, // 蛮夷入侵和基准战力相当的回合
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GATEACTIVITY_ROUNDSTANDARD: 20, // 蛮夷入侵和基准战力相当的回合
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CITYACTIVITY_CHALLENGE_CD: 300, // 诸侯混战每次战斗之后的cd间隔
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CITYACTIVITY_CHALLENGE_CD: 300, // 诸侯混战每次战斗之后的cd间隔
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@@ -113,11 +113,11 @@ export const GUILDACTIVITY = {
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RACEACTIVITY_EVENT_RATIO: 0.5, // 触发事件好坏的比例
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RACEACTIVITY_EVENT_RATIO: 0.5, // 触发事件好坏的比例
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GATEACTIVITY_GATEHP: 2000000, // 城门血量
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GATEACTIVITY_GATEHP: 2000000, // 城门血量
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GATEACTIVITY_BOSS_DIFFICULT: '1&1.2|2&1.5', // boss类型&难度系数|boss类型&难度系数(1:小boss,2:大boss)
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GATEACTIVITY_BOSS_DIFFICULT: '1&1.2|2&1.5', // boss类型&难度系数|boss类型&难度系数(1:小boss,2:大boss)
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RACEACTIVITY_DURABILITY_REWARD: 2, // 每剩余1%耐久度给予X点功勋
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RACEACTIVITY_DURABILITY_REWARD: 40, // 粮草先行每剩余1%耐久度给予X点功勋
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RACEACTIVITY_NORMAL_ITEMS: '1&200&20|3&50&10|5&50&10', // 粮草先行普通道具
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RACEACTIVITY_NORMAL_ITEMS: '1&200&20|3&50&10|5&50&10', // 粮草先行普通道具
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RACEACTIVITY_EVENT_MEMBERCNT: 5, // 粮草先行随机道具获得人数
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RACEACTIVITY_EVENT_MEMBERCNT: 5, // 粮草先行随机道具获得人数
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RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
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RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
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RACE_INIT_SPEED: 2, // 粮草先行军团初始速度
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RACE_INIT_SPEED: 3, // 粮草先行军团初始速度
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RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速
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RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速
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GATEACTIVITY_GATEHP_N: 20, // 城门血量倍率
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GATEACTIVITY_GATEHP_N: 20, // 城门血量倍率
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};
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};
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@@ -330,6 +330,7 @@ export const LADDER = {
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LADDER_INITIAL_CHALLENGE_TIMES: 5, // 战5次
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LADDER_INITIAL_CHALLENGE_TIMES: 5, // 战5次
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LADDER_LINEUP_HEROS: 6, // 名将擂台最多上阵人数
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LADDER_LINEUP_HEROS: 6, // 名将擂台最多上阵人数
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LADDER_BGMAP_GKID: 70001, // 名将擂台防守阵容地图所用的关卡id
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LADDER_BGMAP_GKID: 70001, // 名将擂台防守阵容地图所用的关卡id
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LADDER_ROUND_BUFF: '8&3000|9&2511', // 回合数&buffId|回合数&buffId
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};
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};
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export const BATTLE_HEROCHAIN = {
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export const BATTLE_HEROCHAIN = {
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BATTLE_HEROCHAIN_OPEN: 104, // 助阵连携开启关卡
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BATTLE_HEROCHAIN_OPEN: 104, // 助阵连携开启关卡
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