✨ feat(gvg): 激战期内存以及玩家移动、挑战操作
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86
game-server/app/services/gvg/gvgBattleMemory.ts
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86
game-server/app/services/gvg/gvgBattleMemory.ts
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// 存在激战期的内存数据
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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// 积分点占领情况,groupId_serverType_cityId -> GVGBattleData
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const gvgBattleMap: Map<string, GVGBattleData> = new Map();
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class GVGBattleData {
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public groupId: number; // 战区
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public serverType: number; // 单服还是跨服
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private teams: Map<string, GVGTeamMem> = new Map(); // 队伍, teamCode => team
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private rolePoints: Map<string, number[]> = new Map(); // roleId => pointId[],用于更新玩家的积分
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private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
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private areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据
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constructor(groupId: number, serverType: number) {
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this.groupId = groupId;
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this.serverType = serverType;
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}
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public leaveCity(roleId: string) {
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let teamCodes = this.roleToTeam.get(roleId)||[];
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for(let teamCode of teamCodes) {
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let team = this.teams.get(teamCode);
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if(team) team.setCity(0, 0);
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}
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this.rolePoints.delete(roleId);
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}
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public enterCity(teams: GVGTeamType[]) {
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for(let team of teams) {
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if(!this.teams.has(team.teamCode)) {
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this.teams.set(team.teamCode, new GVGTeamMem(team))
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}
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let originTeam = this.teams.get(team.teamCode);
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let fromAreaId = originTeam.areaId;
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originTeam.setCity(team.cityId, team.areaId);
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if(team.pointId > 0) {
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if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, []);
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this.rolePoints.get(team.roleId).push(team.pointId);
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}
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let teamCodesOfRole = this.roleToTeam.get(team.roleId)||[];
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if(teamCodesOfRole.indexOf(team.teamCode) == -1) teamCodesOfRole.push(team.teamCode);
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this.roleToTeam.set(team.roleId, teamCodesOfRole);
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this.setAreaMap(team.teamCode, fromAreaId, team.areaId);
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}
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}
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private setAreaMap(teamCode: string, fromAreaId: number, toAreaId: number) {
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if(fromAreaId == toAreaId) return;
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let fromAreaSet = this.areaToTeams.get(fromAreaId);
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if(fromAreaSet && fromAreaSet.has(teamCode)) fromAreaSet.delete(teamCode);
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if(!this.areaToTeams.has(toAreaId)) {
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this.areaToTeams.set(toAreaId, new Set());
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}
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if(!this.areaToTeams.get(toAreaId).has(teamCode)) {
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this.areaToTeams.get(toAreaId).add(teamCode);
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}
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}
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public move(teamCode: string, areaId: number, startMoveTime: number, stopMoveTime: number) {
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let team = this.teams.get(teamCode);
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if(!team) return;
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let fromAreaId = team.areaId;
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team.moveToArea(areaId, startMoveTime, stopMoveTime);
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this.setAreaMap(teamCode, fromAreaId, areaId);
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}
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public setTime(teamCode: string, teamUpdate: GVGTeamType) {
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let team = this.teams.get(teamCode);
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if(!team) return;
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team.attackTime = teamUpdate.attackTime;
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team.defenseTime = teamUpdate.defenseTime;
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}
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}
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export function getGVGBattleData(groupId: number, serverType: number) {
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let key = `${groupId}_${serverType}`;
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if(!gvgBattleMap.has(key)) {
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gvgBattleMap.set(key, new GVGBattleData(groupId, serverType));
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}
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return gvgBattleMap.get(key);
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}
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@@ -1,6 +1,11 @@
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import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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import { GVGLeagueType } from "../../db/GVGLeague";
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
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import { GVGCityType } from "../../db/GVGCity";
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import { gameData } from "../../pubUtils/data";
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import { STATUS } from "../../consts";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
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/**
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@@ -33,9 +38,38 @@ export async function getGVGCitiesInfo(league: GVGLeagueType): Promise<{cityId:
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* 获取内存中队伍的数据结构
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*/
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export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem {
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const teamMem = team as GVGTeamMem;
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const teamMem = new GVGTeamMem(team);
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teamMem.isMoving = false;
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teamMem.startMoveTime = 0;
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teamMem.stopMoveTime = 0;
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return teamMem;
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}
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export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) {
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let isGuard = city.guardLeague == leagueCode;
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let dicGVGCity = gameData.gvgCity.get(city.cityId);
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return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth;
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}
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export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) {
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if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND;
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if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY;
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if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED;
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if(team.stopMoveTime > 0 && team.stopMoveTime < nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING;
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let dicArea = gameData.gvgArea.get(areaId);
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if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND;
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if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE;
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return STATUS.SUCCESS;
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}
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export async function initRobots(groupId: number, serverType: number, cityId: number) {
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let hasRobot = await GVGTeamModel.checkRobot(groupId, serverType, cityId);
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if(!hasRobot) {
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let dicPoints: DicGVGAreaPoint[] = [];
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let { areaIds = []} = gameData.gvgCity.get(cityId);
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for(let [_, point] of gameData.gvgAreaPoint) {
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if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point);
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}
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await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
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}
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}
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