feat(gvg): 激战期内存以及玩家移动、挑战操作

This commit is contained in:
luying
2023-02-10 21:23:52 +08:00
parent 5d5137f203
commit 19b70baf8c
16 changed files with 536 additions and 125 deletions

79
shared/db/GVGBattleRec.ts Normal file
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@@ -0,0 +1,79 @@
// GVGBattleRec 数据库表,挑战记录信息
import BaseModel from "./BaseModel";
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from "../pubUtils/util";
import { LineupHero } from './../domain/roleField/hero';
import { GVGTeamType } from "./GVGTeam";
class TeamInfo {
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
teamCode: string; // 玩家队伍唯一标识
@prop({ required: true })
teamId: number; // 队伍id1-3玩家的第几个队伍
@prop({ required: true })
leagueCode: string; // 联军
@prop({ required: true })
guildCode: string; // 军团
@prop({ required: false })
areaId: number;
@prop({ required: false })
cityId: number;
@prop({ required: false })
pointId: number;
@prop({ required: true })
head: number; // 头像
@prop({ required: true })
spine: number; // 形象
@prop({ required: true })
frame: number; // 相框
@prop({ required: true, default: 0 })
durability: number; // 耐久
@prop({ required: true, type: () => LineupHero, _id: false })
lineup: LineupHero[]
}
@index({ battleCode: 1 })
export default class GVGBattleRec extends BaseModel {
@prop({ required: true })
battleCode: string; // 战斗记录
@prop({ required: true, type: TeamInfo, _id: false })
attackTeam: TeamInfo; // 挑战队伍
@prop({ required: true, type: TeamInfo, _id: false })
defenseTeam: TeamInfo; // 防守队伍
@prop({ required: true })
isSuccess: boolean;
public static async createRec(attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
const battleCode = genCode(8);
const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { attackTeam, defenseTeam, isSuccess: false } }).lean();
return result;
}
public static async findByBattleCode(battleCode: string) {
const result: GVGBattleRecType = await GVGBattleRecModel.findOne({ battleCode }).lean();
return result;
}
}
export const GVGBattleRecModel = getModelForClass(GVGBattleRec);
export interface GVGBattleRecType extends Pick<DocumentType<GVGBattleRec>, keyof GVGBattleRec> {};
export type GVGBattleRecUpdate = Partial<GVGBattleRecType>; // 将所有字段变成可选项

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@@ -1,17 +1,31 @@
import BaseModel from "./BaseModel";
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
@index({ configId: 1, cityId: 1 })
class Player {
@prop({ required: true })
leagueCode: string;
@prop({ required: true })
roleId: string;
}
@index({ configId: 1, cityId: 1, groupId: 1, serverType: 1 })
// GVGCity 类,继承自 BaseModel
export default class GVGCity extends BaseModel {
@prop({ required: true, default: 1 })
configId: number; // config唯一id
@prop({ required: true, default: 1 })
groupId: number; // 战区
@prop({ required: true, default: 1 })
serverType: number; // 1-单服 2-跨服
@prop({ required: true })
cityId: number; // 城池id
@prop({ required: true, default: [] })
leagueCodes: string[]; // 联军
@prop({ required: true, default: [], type: Player, _id: false })
players: Player[]; // 联军
@prop({ required: false })
guardLeague: string; // 占领的联军
@@ -19,29 +33,35 @@ export default class GVGCity extends BaseModel {
@prop({ required: false })
guardLeagueName: string; // 占领的联军
@prop({ required: false })
guardLeagueIcon: number; // 占领的联军
@prop({ required: true, default: 0 })
userCnt: number; // 城池人数
@prop({ required: true, default: 0 })
teamCnt: number; // 城池队伍数
// 创建城市
public static async createCity(configId: number, cityId: number) {
public static async createCity(configId: number, groupId: number, serverType: number, cityId: number) {
let doc = new GVGCityModel();
let update = Object.assign(doc.toJSON(), { configId, cityId});
const city: GVGCityType | null = await GVGCityModel.findOneAndUpdate({ configId, cityId }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, cityId, groupId, serverType }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
return city;
}
// 通过 cityId 获取城市
public static async getCityByCityId(configId: number, cityId: number) {
const city: GVGCityType | null = await GVGCityModel.findOne({ configId, cityId }).lean();
public static async findByCityId(configId: number, groupId: number, serverType: number, cityId: number) {
const city: GVGCityType = await GVGCityModel.findOne({ configId, groupId, serverType, cityId }).lean();
return city;
}
// 更新城市字段
public static async updateCityUser(configId: number, cityId: number, userInc: number, teamInc: number) {
const city: GVGCityType | null = await GVGCityModel.findOneAndUpdate({ configId, cityId}, { $inc: {userCnt: userInc, teamCnt: teamInc} }, { new: true }).lean();
// 添加人数
public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode } }}, { new: true, upsert: true }).lean();
return city;
}
// 减少人数
public static async decreasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
return city;
}
}

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@@ -105,7 +105,7 @@ export default class GVGLeagueFarm extends BaseModel {
public static async lockFields(configId: number, leagueCode: string, farmId: number, type: number, roleId: string, roleName: string, lands: { fieldId: number, addType: number }[]) {
// 先创建
await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId }) => {
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0, addTypes: [], type } }, upsert: true} }
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0, addTypes: [], type, index: 0 } }, upsert: true} }
}));
const result = await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId, addType }) => {
if(addType > 0) {

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@@ -3,10 +3,14 @@ import BaseModel from "./BaseModel";
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from "../pubUtils/util";
import { LineupHero } from './../domain/roleField/hero';
import { nowSeconds } from "../pubUtils/timeUtil";
import { GVG } from "../pubUtils/dicParam";
import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
@index({ roleId: 1, teamId: 1 })
@index({ teamCode: 1 })
export default class GVGTeam extends BaseModel {
@prop({ required: true })
roleId: string; // 玩家id
@@ -19,6 +23,9 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true })
leagueCode: string; // 联军
@prop({ required: true })
guildCode: string; // 军团
@prop({ required: false })
areaId: number;
@@ -47,13 +54,31 @@ export default class GVGTeam extends BaseModel {
attackTime: number; // 进攻冷却时间
@prop({ required: true, default: 0 })
moveTime: number; // 移动冷却时间
startMoveTime: number;
@prop({ required: true, default: 0 })
stopMoveTime: number; // 移动冷却时间
@prop({ required: true, default: 0 })
defenseTime: number; // 防守保护时间
@prop({ required: true, default: 0 })
point: number; // 积分
@prop({ required: true, type: () => LineupHero, _id: false })
lineup: LineupHero[];
@prop({ required: true })
lineup: [LineupHero]
lineupCe: number;
@prop({ required: true })
groupId: number; // 战区
@prop({ required: true })
serverType: number; // 单服还是跨服
@prop({ required: true, default: false })
isRobot: boolean; // 是否是机器人
// 创建队伍
public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
@@ -87,10 +112,72 @@ export default class GVGTeam extends BaseModel {
}
// 玩家切换城池更新队伍信息
public static async resetTeamsLoc(roleId: string, cityId: number, areaId: number) {
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0 }).lean();
public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
return !!res['ok'];
}
// 获取我的编队
public static async findByRole(roleId: string, select = '') {
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select(select).lean();
return teams;
}
// 获取我的编队
public static async findByTeamCode(roleId: string, teamCode: string, select = '') {
const res: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamCode }).select(select).lean();
return res;
}
// 移动
public static async startMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
return res;
}
public static async stopMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
return res;
}
// 查询挑战和防守的编队
public static async findBattleTeams(teamCode: string, oppoTeamCode: string) {
const teams: GVGTeamType[] = await GVGTeamModel.find({ teamCode: { $in: [ teamCode, oppoTeamCode ] } }).lean();
let attackTeam: GVGTeamType = null, defenseTeam: GVGTeamType = null;
for(let team of teams) {
if(team.teamCode == teamCode) attackTeam = team;
if(team.teamCode == oppoTeamCode) defenseTeam = team;
}
return { attackTeam, defenseTeam }
}
public static async checkRobot(groupId: number, serverType: number, cityId: number) {
return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
}
public static async initRobots(groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
await GVGTeamModel.bulkWrite(dicPoints.map(dic => {
return {
updateOne: {
filter: { groupId, serverType, cityId, pointId: dic.pointId },
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
}
}
}));
}
// 攻击方攻击cd
public static async lockAttack(teamCode: string, groupId: number, serverType: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, groupId, serverType } }, { new: true }).lean();
return team;
}
// 防守方防守cd
public static async lockDefense(teamCode: string, groupId: number, serverType: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
return team;
}
}
export const GVGTeamModel = getModelForClass(GVGTeam);
@@ -98,3 +185,5 @@ export const GVGTeamModel = getModelForClass(GVGTeam);
export interface GVGTeamType extends Pick<DocumentType<GVGTeam>, keyof GVGTeam> {
id: number;
};
export type GVGTeamUpdate = Partial<GVGTeamType>; // 将所有字段变成可选项

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@@ -129,6 +129,7 @@ export default class GVGUserData extends BaseModel {
const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { cityId }}, { new: true }).lean();
return result;
}
}
export const GVGUserDataModel = getModelForClass(GVGUserData);