✨ feat(gvg): 激战期内存以及玩家移动、挑战操作
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@@ -3,10 +3,14 @@ import BaseModel from "./BaseModel";
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from "../pubUtils/util";
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import { LineupHero } from './../domain/roleField/hero';
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import { nowSeconds } from "../pubUtils/timeUtil";
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import { GVG } from "../pubUtils/dicParam";
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import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
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@index({ roleId: 1, teamId: 1 })
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@index({ teamCode: 1 })
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export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@@ -19,6 +23,9 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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leagueCode: string; // 联军
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@prop({ required: true })
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guildCode: string; // 军团
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@prop({ required: false })
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areaId: number;
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@@ -47,13 +54,31 @@ export default class GVGTeam extends BaseModel {
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attackTime: number; // 进攻冷却时间
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@prop({ required: true, default: 0 })
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moveTime: number; // 移动冷却时间
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startMoveTime: number;
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@prop({ required: true, default: 0 })
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stopMoveTime: number; // 移动冷却时间
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@prop({ required: true, default: 0 })
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defenseTime: number; // 防守保护时间
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@prop({ required: true, default: 0 })
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point: number; // 积分
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@prop({ required: true, type: () => LineupHero, _id: false })
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lineup: LineupHero[];
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@prop({ required: true })
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lineup: [LineupHero]
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lineupCe: number;
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@prop({ required: true })
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groupId: number; // 战区
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@prop({ required: true })
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serverType: number; // 单服还是跨服
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@prop({ required: true, default: false })
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isRobot: boolean; // 是否是机器人
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// 创建队伍
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public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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@@ -87,10 +112,72 @@ export default class GVGTeam extends BaseModel {
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}
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// 玩家切换城池更新队伍信息
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public static async resetTeamsLoc(roleId: string, cityId: number, areaId: number) {
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const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0 }).lean();
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public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
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const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
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return !!res['ok'];
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}
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// 获取我的编队
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public static async findByRole(roleId: string, select = '') {
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const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select(select).lean();
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return teams;
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}
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// 获取我的编队
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public static async findByTeamCode(roleId: string, teamCode: string, select = '') {
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const res: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamCode }).select(select).lean();
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return res;
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}
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// 移动
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public static async startMove(teamCode: string, areaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
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return res;
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}
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public static async stopMove(teamCode: string, areaId: number) {
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const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
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return res;
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}
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// 查询挑战和防守的编队
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public static async findBattleTeams(teamCode: string, oppoTeamCode: string) {
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const teams: GVGTeamType[] = await GVGTeamModel.find({ teamCode: { $in: [ teamCode, oppoTeamCode ] } }).lean();
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let attackTeam: GVGTeamType = null, defenseTeam: GVGTeamType = null;
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for(let team of teams) {
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if(team.teamCode == teamCode) attackTeam = team;
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if(team.teamCode == oppoTeamCode) defenseTeam = team;
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}
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return { attackTeam, defenseTeam }
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}
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public static async checkRobot(groupId: number, serverType: number, cityId: number) {
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return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
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}
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public static async initRobots(groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
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await GVGTeamModel.bulkWrite(dicPoints.map(dic => {
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return {
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updateOne: {
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filter: { groupId, serverType, cityId, pointId: dic.pointId },
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update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
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}
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}
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}));
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}
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// 攻击方攻击cd
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public static async lockAttack(teamCode: string, groupId: number, serverType: number) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, groupId, serverType } }, { new: true }).lean();
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return team;
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}
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// 防守方防守cd
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public static async lockDefense(teamCode: string, groupId: number, serverType: number) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
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return team;
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}
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}
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export const GVGTeamModel = getModelForClass(GVGTeam);
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@@ -98,3 +185,5 @@ export const GVGTeamModel = getModelForClass(GVGTeam);
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export interface GVGTeamType extends Pick<DocumentType<GVGTeam>, keyof GVGTeam> {
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id: number;
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};
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export type GVGTeamUpdate = Partial<GVGTeamType>; // 将所有字段变成可选项
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