feat(gvg): 激战期内存以及玩家移动、挑战操作

This commit is contained in:
luying
2023-02-10 21:23:52 +08:00
parent 5d5137f203
commit 19b70baf8c
16 changed files with 536 additions and 125 deletions

View File

@@ -1,7 +1,14 @@
import { GVGTeamType } from "../../db/GVGTeam";
import { GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
// 积分点分类统计1-3级积分点代表从小到大
export interface LeagueCityPoint {
export class LeagueCityPoint {
// 玩家id
roleId: string;
// 军团id
guildCode: string;
// 联军id
leagueCode: string;
// 计分点数
pointCnt1: number;
pointCnt2: number;
@@ -13,11 +20,43 @@ export interface LeagueCityPoint {
}
// 队伍状态
export interface GVGTeamMem extends GVGTeamType {
// 开始移动时间戳
export class GVGTeamMem implements GVGTeamUpdate {
roleId: string; // 玩家id
id: number;
teamCode: string;
teamId: number;
leagueCode: string;
guildCode: string;
areaId: number;
cityId: number;
pointId: number;
head: number;
spine: number;
frame: number;
durability: number;
restartTime: number;
attackTime: number;
defenseTime: number;
startMoveTime: number;
// 停止移动时间戳
stopMoveTime: number;
// 是否正在移动
isMoving: boolean;
point: number;
constructor(team: GVGTeamType) {
for(let key in team) {
this[key] = team[key];
}
}
public setCity(cityId: number, areaId = 0) {
this.cityId = cityId;
this.areaId = areaId;
this.pointId = 0;
}
public moveToArea(areaId: number, startMoveTime: number, stopMoveTime: number) {
this.areaId = areaId;
this.startMoveTime = startMoveTime;
this.stopMoveTime = stopMoveTime;
}
}