✨ feat(gvg): 激战期内存以及玩家移动、挑战操作
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@@ -1,7 +1,14 @@
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
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// 积分点分类统计,1-3级积分点代表从小到大
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export interface LeagueCityPoint {
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export class LeagueCityPoint {
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// 玩家id
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roleId: string;
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// 军团id
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guildCode: string;
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// 联军id
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leagueCode: string;
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// 计分点数
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pointCnt1: number;
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pointCnt2: number;
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@@ -13,11 +20,43 @@ export interface LeagueCityPoint {
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}
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// 队伍状态
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export interface GVGTeamMem extends GVGTeamType {
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// 开始移动时间戳
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export class GVGTeamMem implements GVGTeamUpdate {
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roleId: string; // 玩家id
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id: number;
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teamCode: string;
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teamId: number;
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leagueCode: string;
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guildCode: string;
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areaId: number;
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cityId: number;
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pointId: number;
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head: number;
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spine: number;
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frame: number;
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durability: number;
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restartTime: number;
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attackTime: number;
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defenseTime: number;
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startMoveTime: number;
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// 停止移动时间戳
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stopMoveTime: number;
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// 是否正在移动
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isMoving: boolean;
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point: number;
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constructor(team: GVGTeamType) {
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for(let key in team) {
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this[key] = team[key];
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}
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}
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public setCity(cityId: number, areaId = 0) {
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this.cityId = cityId;
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this.areaId = areaId;
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this.pointId = 0;
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}
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public moveToArea(areaId: number, startMoveTime: number, stopMoveTime: number) {
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this.areaId = areaId;
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this.startMoveTime = startMoveTime;
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this.stopMoveTime = stopMoveTime;
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}
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}
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