✨ feat(gvg): 激战期内存以及玩家移动、挑战操作
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@@ -22,7 +22,7 @@ export interface DicGVGArea {
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}
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export const dicGVGArea = new Map<number, DicGVGArea>();
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export const dicGVGCity = new Map<number, { cityType: number, areaIds: number[] }>();
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export const dicGVGCity = new Map<number, { cityType: number, areaIds: number[], defenseBirth: number, attackBirth: number }>();
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export function loadGVGArea() {
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dicGVGArea.clear();
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dicGVGCity.clear();
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@@ -31,9 +31,11 @@ export function loadGVGArea() {
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arr.forEach(o => {
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o.relateArea = parseNumberList(o.relateArea);
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if(!dicGVGCity.has(o.cityId)) {
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dicGVGCity.set(o.cityId, { cityType: o.cityType, areaIds: [] });
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dicGVGCity.set(o.cityId, { cityType: o.cityType, areaIds: [], defenseBirth: 0, attackBirth: 0 });
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}
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dicGVGCity.get(o.cityId)?.areaIds.push(o.areaId);
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if(o.areaType == 1) dicGVGCity.get(o.cityId).defenseBirth = o.areaId;
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if(o.areaType == 2) dicGVGCity.get(o.cityId).attackBirth = o.areaId;
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dicGVGArea.set(o.areaId, o);
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});
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arr = undefined;
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@@ -11,6 +11,16 @@ export interface DicGVGAreaPoint {
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readonly score: number;
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// 位置
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readonly pointPosition: string;
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// 守卫名
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readonly name: number;
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// 守卫头像
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readonly head: number;
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// 守卫形象
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readonly spine: number;
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// 守卫战力
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readonly ce: number;
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// 守卫耐久
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readonly durability: number;
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}
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export const dicGVGAreaPoint = new Map<number, DicGVGAreaPoint>();
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