🐞 fix(重生体验优化): 修改天赋第一个默认点亮
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@@ -838,8 +838,8 @@ export class HeroHandler {
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targetHero.job = getNewJob(targetHero, originJob);
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targetHero.job = getNewJob(targetHero, originJob);
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//天赋树置空
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//天赋树置空
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if (originHero.skins || originHero.skins.length > 0) originHero.skins.forEach((cur) => { cur.talent = [], cur.usedTalentPoint = 0; });
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if (originHero.skins || originHero.skins.length > 0) originHero.skins = initSkinTalent(originHero.skins);
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if (targetHero.skins || targetHero.skins.length > 0) targetHero.skins.forEach((cur) => { cur.talent = [], cur.usedTalentPoint = 0; });
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if (targetHero.skins || targetHero.skins.length > 0) originHero.skins = initSkinTalent(originHero.skins);
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//装备养成交换
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//装备养成交换
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let tempOriginEPlace = [], tempTargetEPlace = []
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let tempOriginEPlace = [], tempTargetEPlace = []
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