🐞 fix(稷下学宫): 修复法阵影响血量, 修改圣物usecount影响法阵

This commit is contained in:
zhangxk
2023-09-07 15:47:52 +08:00
parent 89491b564c
commit 1a079a190c
2 changed files with 6 additions and 5 deletions

View File

@@ -350,7 +350,7 @@ export class RougeEffect {
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
return addRatio;
}
@@ -661,8 +661,9 @@ export async function checkCanReRandomReward(roleId: string, gameCode: string, r
}
export function getHolyCardIsUse(holy: { cardId: number, useCount: number }) {
const { useCount = 0, cardId } = (holy || {});
export function getHolyCardIsUse(holy: { cardId: number, useCount: number, cardCode:string}) {
const { useCount = 0, cardId, cardCode } = (holy || {});
if(!cardCode) return true;//法阵不存在cardCode
if (!cardId) return;
const holyCardData = gameData.rougeHolyCard.get(cardId)
if (!holyCardData) return;

View File

@@ -45,18 +45,18 @@ async function calCircleCe(roleId: string, unlockedTech: number[], circles: Circ
export async function updateEffectId(techData: RougelikeTechType) {
let effectIds = getTechEffectIdsByData(techData);
if(!compareNumberArray(effectIds, techData.effectIds||[])) {
await RougelikeTechModel.updateEffectId(techData.roleId, effectIds);
if (hasMaxHpUpdate(effectIds, techData.effectIds||[])) {
const dbRecord = await RougelikeRecordModel.findByRoleIdAndStatus(techData.roleId, ROUGE_LIKE_STATUS.SUCCESS)
if(dbRecord) await updateMaxHp(techData.roleId, dbRecord.gameCode, dbRecord.type, dbRecord.grade)
}
await RougelikeTechModel.updateEffectId(techData.roleId, effectIds);
}
}
function hasMaxHpUpdate(effectIds: number[], oldEffectIds: number[]) {
let newEffectIds: number[] = [];
for(let effectId of effectIds) {
if (oldEffectIds.includes(effectId)) newEffectIds.push(effectId);
if (!oldEffectIds.includes(effectId)) newEffectIds.push(effectId);
}
for(let effectId of newEffectIds) {
let dicRougeEffect = gameData.rougeEffect.get(effectId);