🐞 fix(稷下学宫): 修复法阵影响血量, 修改圣物usecount影响法阵
This commit is contained in:
@@ -45,18 +45,18 @@ async function calCircleCe(roleId: string, unlockedTech: number[], circles: Circ
|
||||
export async function updateEffectId(techData: RougelikeTechType) {
|
||||
let effectIds = getTechEffectIdsByData(techData);
|
||||
if(!compareNumberArray(effectIds, techData.effectIds||[])) {
|
||||
await RougelikeTechModel.updateEffectId(techData.roleId, effectIds);
|
||||
if (hasMaxHpUpdate(effectIds, techData.effectIds||[])) {
|
||||
const dbRecord = await RougelikeRecordModel.findByRoleIdAndStatus(techData.roleId, ROUGE_LIKE_STATUS.SUCCESS)
|
||||
if(dbRecord) await updateMaxHp(techData.roleId, dbRecord.gameCode, dbRecord.type, dbRecord.grade)
|
||||
}
|
||||
await RougelikeTechModel.updateEffectId(techData.roleId, effectIds);
|
||||
}
|
||||
}
|
||||
|
||||
function hasMaxHpUpdate(effectIds: number[], oldEffectIds: number[]) {
|
||||
let newEffectIds: number[] = [];
|
||||
for(let effectId of effectIds) {
|
||||
if (oldEffectIds.includes(effectId)) newEffectIds.push(effectId);
|
||||
if (!oldEffectIds.includes(effectId)) newEffectIds.push(effectId);
|
||||
}
|
||||
for(let effectId of newEffectIds) {
|
||||
let dicRougeEffect = gameData.rougeEffect.get(effectId);
|
||||
|
||||
Reference in New Issue
Block a user