创建武将

This commit is contained in:
陆莹
2022-03-25 14:14:36 +08:00
parent a394bae03e
commit 1bdace30f9
17 changed files with 747 additions and 357 deletions
+13 -11
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@@ -2,12 +2,12 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
// import Equip, { } from './Equip';
import { CounterModel } from './Counter';
import { COUNTER, HERO_CE_RATIO } from '../consts';
import { COUNTER, DEFAULT_HERO_LV, HERO_CE_RATIO } from '../consts';
import { reduceCe } from '../pubUtils/util';
import Skin from './Skin';
import Skin, { SkinUpdate } from './Skin';
import { SearchHeroParam } from '../domain/backEndField/search';
import { Reward } from '../domain/battleField/pvp';
import { getHeroInitTalent } from '../pubUtils/data';
import { gameData, getHeroExpByLv, getHeroInitTalent } from '../pubUtils/data';
type CeAttrUpdate = Partial<CeAttrData>;
export class CeAttrData {
@@ -88,12 +88,12 @@ export class HeroSkin {
@prop({ required: true })
usedTalentPoint: number; // 已使用的天赋点数
constructor(id: number, skinId: number, skin: string, enable: boolean) {
this.id = id;
this.skinId = skinId;
this.skin = skin;
constructor(skin: SkinUpdate, enable = true) {
this.id = skin.id;
this.skinId = skin.skinId;
this.skin = skin._id;
this.enable = enable;
this.talent = getHeroInitTalent(skinId);
this.talent = getHeroInitTalent(skin.skinId);
this.usedTalentPoint = 0;
}
}
@@ -274,16 +274,18 @@ export default class Hero extends BaseModel {
return hero;
}
public static getInitInfo(heroInfo: HeroUpdate = {}): HeroUpdate {
public static getInitInfo(hid: number, heroInfo: HeroUpdate = {}): HeroUpdate {
let dicHero = gameData.hero.get(hid)
let { quality, initialStars: star, jobid: job, name: hName } = dicHero;
const doc = new HeroModel();
const update = { ...doc.toJSON(), ...heroInfo};
const update = { ...doc.toJSON(), hid, skinId: hid, hName, star, quality, job, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0, ...heroInfo};
delete update._id;
return update
}
public static async createHero(heroInfo: HeroUpdate, lean = true) {
const seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
const update = this.getInitInfo({ ...heroInfo, seqId });
const update = this.getInitInfo(heroInfo.hid, { ...heroInfo, seqId });
const hero: HeroType = await HeroModel.findOneAndUpdate({ roleId: heroInfo.roleId, hid: heroInfo.hid }, update, { upsert: true, new: true }).lean(lean);
return hero;
}
+98
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@@ -0,0 +1,98 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
// 全局加成
export class GlobalAttr {
@prop({ required: true })
attrId: number; // 属性id
@prop({ required: true })
values: number[]; // 战力公式中的全局加成的数据,查表后的结果
}
// 单武将加成
export class HeroAttr {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
lv: number;
@prop({ required: true, type: () => HeroAttrCell, _id: false })
attrs: HeroAttrCell[];
}
export class HeroAttrCell {
@prop({ required: true })
attrId: number; // 属性id
@prop({ required: true })
values: number[]; // 战力公式中的武将加成的数据,查表后的结果
}
// 装备加成
class EquipAttr {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
eplaceId: number; // 装备位置
@prop({ required: true })
attrId: number; // 属性id
@prop({ required: true })
values: number[]; // 战力公式中的武将加成的数据,查表后的结果
}
// 百家学宫加成
class SchoolAttr {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
attrId: number; // 属性id
@prop({ required: true })
value: number; // 百家学宫有多个武将,单独拎出来方便计算,计算之后结果存到globaAttrs的global1
}
// 名将谱加成
class ScrollAttr {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
attrId: number; // 属性id
@prop({ required: true })
value: number; // 百家学宫有多个武将,单独拎出来方便计算,计算之后结果存到globaAttrs的global1
}
/**
* 属性表
*/
@index({ roleId: 1 })
@index({ roleId: 1 })
export default class RoleCe extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true, type: GlobalAttr, _id: false })
globalAttrs: GlobalAttr[]
@prop({ required: true, type: HeroAttr, _id: false })
heroAttrs: HeroAttr[]
@prop({ required: true, type: EquipAttr, _id: false })
equipAttrs: EquipAttr[]
@prop({ required: true, type: SchoolAttr, _id: false })
schoolAttr: SchoolAttr[];
@prop({ required: true, type: ScrollAttr, _id: false })
scrollAttrs: ScrollAttr[];
public static async findByRoleId(roleId: string) {
let result: RoleCeType[] = await RoleCeModel.find({ roleId }).lean();
return result;
}
}
export const RoleCeModel = getModelForClass(RoleCe);
export interface RoleCeType extends Pick<DocumentType<RoleCe>, keyof RoleCe> { };
export type RoleCeUpdate = Partial<RoleCeType>;
+10
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@@ -1,5 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { gameData } from '../pubUtils/data';
@index({ roleId: 1, id: 1 })
@index({ seqId: 1 })
@modelOptions({ schemaOptions: { id: false } })
@@ -28,6 +29,15 @@ export default class Skin extends BaseModel {
return rec;
}
public static getInitInfo(hid: number): SkinUpdate {
let dicHero = gameData.hero.get(hid);
let dicFashion = gameData.fashion.get(dicHero.initialSkin)
const doc = new SkinModel();
const update = { ...doc.toJSON(), id: dicFashion.id, skinId: dicFashion.heroId, skinName: dicFashion.name, hid};
delete update._id;
return update
}
public static async insertSkins(roleId: string, roleName: string, skinInfos: SkinUpdate[]) {
let insertInfos: SkinUpdate[] = [];
for(let skinInfo of skinInfos) {