创建武将

This commit is contained in:
陆莹
2022-03-25 14:14:36 +08:00
parent a394bae03e
commit 1bdace30f9
17 changed files with 747 additions and 357 deletions

View File

@@ -4,7 +4,7 @@
import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, LINEUP_NUM, TALENT_RELATION_TYPE } from '../consts';
import { cal, deepCopy, getAllAttrStage, reduceCe } from './util';
import { cal, calculatetopLineup, deepCopy, getAllAttrStage, reduceCe } from './util';
import { HeroModel, HeroType, HeroUpdate, CeAttrData, EPlace, Stone, Talent } from '../db/Hero';
import { RoleModel, RoleType, RoleUpdate, CeAttrDataRole } from '../db/Role';
import { AttributeCal } from '../domain/roleField/attribute';
@@ -209,53 +209,6 @@ export async function calPlayerCe(hero: HeroType, update: HeroUpdate, type: numb
return heroAttrs;
}
/**
* 计算最强阵容战力
* @param role
* @param hid
* @param ce
* @param heroId
*/
export async function calculatetopLineup(role: RoleType, hid?: number, ce?: number, heroId?: string) {
let topLineup = role?.topLineup || new Array();
if(!hid) { // 直接重新排
let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
} else {
topLineup.sort((a, b) => { return b.ce - a.ce }); // 0-6最大-最小
let index = topLineup.findIndex(cur => cur.hid == hid);
if(index != -1 && !heroId) {
let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
} else {
if (index == -1) { // 不在最强列表
if (topLineup.length < LINEUP_NUM) { // 不满6人
topLineup.push({ hid, ce, hero: heroId });
} else if (topLineup.length == LINEUP_NUM) {
if (ce > topLineup[topLineup.length - 1].ce) { // 跻身最强6人
topLineup.pop();
topLineup.push({ hid, ce, hero: heroId });
}
} else {
topLineup.splice(LINEUP_NUM, topLineup.length - LINEUP_NUM);
}
} else { // 原来就是最强6人
if (ce < topLineup[topLineup.length - 1].ce) { // 滑出最强
let heroes = await HeroModel.getTopHero(role.roleId, LINEUP_NUM);
topLineup = heroes.map(cur => { return { hid: cur.hid, ce: cur.ce, hero: cur._id } });
} else {
topLineup[index].ce = ce;
}
}
}
}
let topLineupCe = topLineup.reduce((pre, cur) => {
return pre + cur.ce
}, 0);
return { topLineup, topLineupCe };
}
/**
* 添加皮肤全局加成