🐞 fix(gvg): 修复打败了对手反而加血的bug
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@@ -534,7 +534,8 @@ export class GVGBattleHandler {
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let city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
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if (!city) return resResult(STATUS.GVG_CITY_NOT_FOUND);
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defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, await getTechKnifeHurt(configId, attackTeam.leagueCode), getBirthAreaOfCity(city, defenseTeam.leagueCode), await getTechReviveMinus(configId, defenseTeam.leagueCode));
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let hurt = await getTechKnifeHurt(configId, attackTeam.leagueCode);
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defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, -hurt, getBirthAreaOfCity(city, defenseTeam.leagueCode), await getTechReviveMinus(configId, defenseTeam.leagueCode));
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if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
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if(!attackTeam.curTeamBreak) {
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attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
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