🐞 fix(gvg): 修复打败了对手反而加血的bug

This commit is contained in:
luying
2023-02-24 10:55:03 +08:00
parent 724b0ee485
commit 1c0661ed24
2 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -282,7 +282,7 @@ export default class GVGTeam extends BaseModel {
// 结算防守方
public static async battleEndDefense(teamCode: string, hpInc: number, rebirthAreaId: number, reviveCd: number) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, lockTime: 0, lockTeamCode: '' }, $inc: { durability: -hpInc } }, { new: true }).lean();
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, lockTime: 0, lockTeamCode: '' }, $inc: { durability: hpInc } }, { new: true }).lean();
if(team.durability <= 0) {
let originPointId = team.pointId;
team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd);