🐞 fix(gvg): 修复打败了对手反而加血的bug
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@@ -282,7 +282,7 @@ export default class GVGTeam extends BaseModel {
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// 结算防守方
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public static async battleEndDefense(teamCode: string, hpInc: number, rebirthAreaId: number, reviveCd: number) {
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, lockTime: 0, lockTeamCode: '' }, $inc: { durability: -hpInc } }, { new: true }).lean();
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let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, lockTime: 0, lockTeamCode: '' }, $inc: { durability: hpInc } }, { new: true }).lean();
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if(team.durability <= 0) {
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let originPointId = team.pointId;
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team = await GVGTeamModel.teamBreak(teamCode, team.isRobot, team.maxDurability, rebirthAreaId, team.areaId, reviveCd);
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