添加漏提交的代码
处理老用户缺 towerLv 字段问题
This commit is contained in:
@@ -1,7 +1,7 @@
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import { HANG_UP_CONSTS } from './../../../../../shared/consts/consts';
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// import { HANG_UP_CONSTS } from './../../../consts/consts';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../../../shared/db/TowerRecord';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { getTowerDataByLv } from '../../../util/gamedata';
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import { getTowerDataByLv } from '../../../util/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util';
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import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util';
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@@ -23,8 +23,14 @@ export class TowerBattleHandler {
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async getStatus(msg: {}, session: BackendSession) {
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (!towerLv) {
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towerLv = 1;
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await RoleModel.towerLvUp(roleId);
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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console.log(roleId, towerLv, towerRec);
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if (!towerRec) {
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if (!towerRec) {
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// await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: []});
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return { code: 201, data: '天梯记录异常' };
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return { code: 201, data: '天梯记录异常' };
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}
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}
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const data = {
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const data = {
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@@ -1,8 +1,8 @@
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import { HangUpRecordModel } from './../../../shared/db/HangUpRecord';
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import { HangUpRecordModel } from './../db/HangUpRecord';
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import { ChannelService } from 'pinus';
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import { ChannelService } from 'pinus';
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import { HANG_UP_CONSTS } from './../consts/consts';
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import { HANG_UP_CONSTS } from './../consts/consts';
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import { BattleRecordModel } from './../../../gm-server/app/db/BattleRecord';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../../../shared/db/TowerRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { RoleModel } from './../db/Role';
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import { getTowerDataByLv } from "../util/gamedata"
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import { getTowerDataByLv } from "../util/gamedata"
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import { decodeArrayStr } from '../util/util';
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import { decodeArrayStr } from '../util/util';
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@@ -1,4 +1,4 @@
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import { BATTLE_REWARD_TYPE, GOOD_TYPE } from './../../../shared/consts/consts';
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import { BATTLE_REWARD_TYPE, GOOD_TYPE } from './../consts/consts';
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import { EquipModel } from './../db/Equip';
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import { EquipModel } from './../db/Equip';
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import { CounterModel } from './../db/Counter';
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import { CounterModel } from './../db/Counter';
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import { decodeStr } from '../util/util';
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import { decodeStr } from '../util/util';
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+14
-14
@@ -1,17 +1,17 @@
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#!/bin/sh
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#!/bin/sh
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#if [ $# != 1 ] ; then
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if [ $# != 1 ] ; then
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# echo "需要1个参数"
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echo "需要1个参数"
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# echo "pro: 同步代码到 pro 服务器上,作为正式服使用"
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echo "pro: 同步代码到 pro 服务器上,作为正式服使用"
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# echo "dev: 同步代码到 dev 服务器上,作为测试服供服务开发使用"
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echo "dev: 同步代码到 dev 服务器上,作为测试服供服务开发使用"
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# exit 1;
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exit 1;
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#fi
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fi
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#
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#if [ ${1} == 'pro' ] ; then
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if [ ${1} == 'pro' ] ; then
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# destUrl="root@zyz:/root/zyz/"
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destUrl="root@zyz:/root/zyz/"
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#elif [ ${1} == 'dev' ] ; then
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elif [ ${1} == 'dev' ] ; then
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destUrl="root@zyztest:/root/zyz/"
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destUrl="root@zyztest:/root/zyz/"
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#else
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else
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# echo "需要一个参数指明服务器"
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echo "需要一个参数指明服务器"
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# exit 1;
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exit 1;
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#fi
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fi
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rsync -av --include '.babelrc' --include '.eslintrc.js' --exclude '.*' --exclude './game-server/node_modules' --exclude './game-server/node_modules' --exclude 'node_modules' --exclude 'bower_components' --exclude 'dist' --progress --inplace --no-owner --no-group --rsh='ssh -p22' . ${destUrl}
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rsync -av --include '.babelrc' --include '.eslintrc.js' --exclude '.*' --exclude './game-server/node_modules' --exclude './game-server/node_modules' --exclude 'node_modules' --exclude 'bower_components' --exclude 'dist' --progress --inplace --no-owner --no-group --rsh='ssh -p22' . ${destUrl}
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+1
-1
@@ -133,7 +133,7 @@ export default class Role extends BaseModel {
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public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
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public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
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const role = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }).lean(lean);
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await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }).lean(lean);
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}
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}
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public static async towerLvUp(roleId: string, lean = true) {
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public static async towerLvUp(roleId: string, lean = true) {
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@@ -1,7 +1,5 @@
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import { RoleModel } from './Role';
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import BaseModel from './BaseModel';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { stringify } from 'querystring';
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class WarStatus {
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class WarStatus {
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@prop({ required: true })
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@prop({ required: true })
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