fix 获取对手详情错误&刷新重复

This commit is contained in:
luying
2021-01-15 11:13:00 +08:00
parent 47e150f609
commit 1d68b23ef7
2 changed files with 29 additions and 9 deletions
@@ -1,7 +1,7 @@
import {Application, BackendSession, pinus} from 'pinus'; import {Application, BackendSession, pinus} from 'pinus';
import { uniq, findWhere, findIndex } from 'underscore'; import { uniq, findWhere, findIndex } from 'underscore';
import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data'; import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo } from '../../../services/pvpService'; import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService';
import { RoleModel, RoleType } from '../../../db/Role'; import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import { resResult, genCode } from '../../../pubUtils/util'; import { resResult, genCode } from '../../../pubUtils/util';
@@ -256,7 +256,7 @@ export class PvpHandler {
const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv); const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv);
// 战报记录 // 战报记录
await PvpRecordModel.createRec({roleId1: roleId, roleId2: oppRoleId, warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()}); await PvpRecordModel.createRec({roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()});
// 刷新对手 // 刷新对手
let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv); let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv);
@@ -405,7 +405,7 @@ export class PvpHandler {
} }
heroes.sort((a, b) => b.score - a.score); heroes.sort((a, b) => b.score - a.score);
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名 let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
result = new PlayerDetail({...role, heroes, rank}); result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
} }
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
+26 -6
View File
@@ -73,14 +73,19 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
roleId: oppDef.oppRoleId, roleId: oppDef.oppRoleId,
defCe: reduceCe(oppDef.defCe), defCe: reduceCe(oppDef.defCe),
addScore: dicOpponent.score, addScore: dicOpponent.score,
rankLv: 0, rankLv: oppDef.rankLv,
plusScore: getPlusScore(winStreakNum) plusScore: getPlusScore(winStreakNum)
}); });
} }
return result return result
} }
// 刷新对手 /**
* @description 刷新对手三个人
* @param role 数据库里我的role
* @param score 我的军功
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, score: number, pLv: number) { export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
let system = await SystemConfigModel.findSystemConfig(); let system = await SystemConfigModel.findSystemConfig();
let mapWarJson = gameData.warJson.get(system.warId); let mapWarJson = gameData.warJson.get(system.warId);
@@ -104,6 +109,7 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number)
} }
export async function matchPlayerByRank(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pos: number) { export async function matchPlayerByRank(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pos: number) {
console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let ridRanks = new Array<number>(); // 已经被使用了的排名 let ridRanks = new Array<number>(); // 已经被使用了的排名
for(let { roleId: curRoleId } of oppPlayers) { for(let { roleId: curRoleId } of oppPlayers) {
let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, curRoleId); let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, curRoleId);
@@ -142,7 +148,7 @@ export async function matchPlayerByRank(oppPlayers: OppPlayers[], mapWarJson: Di
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, mapWarJson, roleId, pos); let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, mapWarJson, roleId, pos);
oppPlayers.push({ oppPlayers.push({
roleId: pvpdefense.roleId, roleId: pvpHistoryOpp.oppRoleId,
oppDef: pvpHistoryOpp._id, oppDef: pvpHistoryOpp._id,
pos, pos,
isRobot: false, isRobot: false,
@@ -151,10 +157,12 @@ export async function matchPlayerByRank(oppPlayers: OppPlayers[], mapWarJson: Di
} }
async function matchPlayer(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) { async function matchPlayer(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
console.log('matchPlayer', JSON.stringify(oppPlayers))
let { id: pos, minLv, maxLv } = dicOpp let { id: pos, minLv, maxLv } = dicOpp
let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv); let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv);
range = range.filter(cur => { range = range.filter(cur => {
return oppPlayers.findIndex(ccur => ccur.roleId == cur.roleId) != -1; return oppPlayers.findIndex(ccur => ccur.roleId == makeRobotId(cur.roleId)) == -1;
}); });
if(range.length <= 0) return false; if(range.length <= 0) return false;
@@ -169,7 +177,7 @@ async function matchPlayer(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], r
} }
let pvpHistoryOpp = await generPlayerOppHis(result, mapWarJson, roleId, pos); let pvpHistoryOpp = await generPlayerOppHis(result, mapWarJson, roleId, pos);
oppPlayers.push({ oppPlayers.push({
roleId: result.roleId, roleId: pvpHistoryOpp.oppRoleId,
oppDef: pvpHistoryOpp._id, oppDef: pvpHistoryOpp._id,
pos, pos,
isRobot: false, isRobot: false,
@@ -205,12 +213,14 @@ async function generPlayerOppHis(result: PvpDefenseType, mapWarJson: DicWarJson[
} }
} }
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({ let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
...result, ...role, pos, rankLv, heroes, roleId, oppRoleId: result.roleId ...result, ...role, pos, rankLv, heroes, roleId, oppRoleId: makeRobotId(result.roleId)
}); });
return pvpHistoryOpp; return pvpHistoryOpp;
} }
async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) { async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
console.log('matchRobot', JSON.stringify(oppPlayers))
let { lv: myLv, topFiveCe: myCe, roleId } = role; let { lv: myLv, topFiveCe: myCe, roleId } = role;
let { id: pos, minLv, maxLv, ratio } = dicOpp; let { id: pos, minLv, maxLv, ratio } = dicOpp;
let range = gameData.pvpWar; let range = gameData.pvpWar;
@@ -269,6 +279,16 @@ export function checkRoleIsRobot(roleId: string) {
return !!roleId.match(/_r/); return !!roleId.match(/_r/);
} }
// 将一般的roleId转为带_r的
export function makeRobotId(roleId: string) {
return `${roleId}_r`;
}
// 将一般的roleId去掉_r
export function robotIdComBack(robotRoleId: string) {
return robotRoleId.replace(/_r/, '')
}
// 根据连胜次数,获得加成的积分 // 根据连胜次数,获得加成的积分
export function getPlusScore(win: number) { export function getPlusScore(win: number) {
let result = win - 1; let result = win - 1;