战斗:参数改为使用系统参数表

This commit is contained in:
luying
2021-08-30 16:54:31 +08:00
parent 4078508505
commit 1e722c59d4
12 changed files with 76 additions and 81 deletions
-16
View File
@@ -90,28 +90,12 @@ export const HANG_UP_CONSTS = {
SPD_UP_REC_TIME: dicParam.TOWER_HANG_UP.TOWE_HANG_UP_SPD_UP_REC_TIME * 60 * 60 * 1000 // 加速直接获得6小时收益
}
export const DAILY_CONST = {
REFRESH_TIME: 5 // 每天加点刷新
}
export const DUNGEON_CONST = {
REFRESH_TIME: 5, // 每天加点刷新
MAX_CNT: 100, // 最大挑战次数
MAX_BUY_CNT: 10 // 最大购买次数
}
export const PVP_CONST = {
REFRESH_TIME: 5, // 每天加点刷新
SCORE_LINE: 3000, // 超过这个分数之后可以刷人类对手
ENEMY_CE: 10000 // 对手战力
}
export const EXPEDITION_CONST = {
REFRESH_TIME: 5, // 重置次数刷新时间
INCREASE_POINT: 1, // 远征每成功一次累计的点数
RESET_CNT: 1 // 可以免费重置的次数
}
export const EVENT_QUIZ_NUM = 3;
-14
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@@ -1,14 +0,0 @@
export const GONGSHI = {
"TOWER_HANG_UP_SPEED_COST": "50",
"TOWER_TASK_REF_COST": "200",
"DAILY_REFRESH_NUM_COST": "50*num"
};
/**
* 计算元宝和次数相关的系数
* 公式: A * num + B
*/
export const GOLD_COST_RATIO = {
"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
}
-1
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@@ -1,7 +1,6 @@
export * from './constModules/abilityConst';
export * from './constModules/activityConst';
export * from './constModules/battleConst';
export * from './constModules/calcuConst';
export * from './constModules/heroConst';
export * from './constModules/itemConst';
export * from './constModules/sysConst';
+17 -17
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@@ -329,23 +329,23 @@ export const cal = {
};
//计算公式
export function calculateNum(ratio: { A: number, B: number }, params: { num: number }, defaultVal = 0) {
// result = a * num + b
try {
let { A, B } = ratio;
let { num } = params;
let result = A * num + B;
if (isNaN(result)) {
console.error('calculate wrong: ', A, B, num)
return defaultVal;
} else {
return result;
}
} catch (e) {
console.error(e);
return defaultVal;
}
}
// export function calculateNum(ratio: { A: number, B: number }, params: { num: number }, defaultVal = 0) {
// // result = a * num + b
// try {
// let { A, B } = ratio;
// let { num } = params;
// let result = A * num + B;
// if (isNaN(result)) {
// console.error('calculate wrong: ', A, B, num)
// return defaultVal;
// } else {
// return result;
// }
// } catch (e) {
// console.error(e);
// return defaultVal;
// }
// }
export function ratioReward(reward: {id: number, count: number}[], ratio: number): {id: number, count: number}[] {
return reward.map(cur => {