🐞 fix(gvg): 更新gvg战斗返回
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@@ -104,7 +104,8 @@ export default class GVGCity extends BaseModel {
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}
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public static async findByConfigAndGroup(configId: number, groupKey: string) {
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const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupKey, hasGuard: true }).lean();
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let cities: GVGCityType[] = await GVGCityModel.find({ configId: configId + 1, groupKey, hasGuard: true }).lean();
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if(!cities || cities.length == 0) cities = await GVGCityModel.find({ configId, groupKey, hasGuard: true }).lean();
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return cities
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}
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@@ -39,14 +39,14 @@ export default class GVGCityAreaPoint extends BaseModel {
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let { configId, groupKey, leagueCode, leagueName, roleId, roleName, teamCode } = team;
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await GVGCityAreaPointModel.findOneAndUpdate({ configId, groupKey, pointId }, { $setOnInsert: { teamCode: '' }}, { upsert: true });
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let result: GVGCityAreaPointType = await GVGCityAreaPointModel.findOneAndUpdate(
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{ configId, groupKey, pointId },
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{ configId, groupKey, pointId, teamCode: '' },
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{ $set: { cityId, areaId, leagueCode, leagueName, roleId, roleName, teamCode } },
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{ new: true }).lean();
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return result;
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}
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public static async leavePoint(configId: number, groupKey: string, pointId: number) {
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let result: GVGCityAreaPointType = await GVGCityAreaPointModel.findOneAndUpdate({ configId, groupKey, pointId }, { $set: { teamCode: '' }}, { new: true }).lean();
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let result: GVGCityAreaPointType = await GVGCityAreaPointModel.findOneAndUpdate({ configId, groupKey, pointId }, { $set: { teamCode: '', roleId: '', roleName: '', leagueCode: '', leagueName: '' }}, { new: true }).lean();
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return result;
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}
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@@ -774,6 +774,7 @@ export class MyTeamInfo {
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head: number; // 保存头像
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frame: number; // 保存相框
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spine: number; // 保存形象
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lv: number;
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lineup: {
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actorId: number; // 武将
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dataId: number; // 出兵表上的位置
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@@ -788,12 +789,15 @@ export class MyTeamInfo {
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defenseTime: number; // 防守保护时间
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areaId: number; // 出生在的区域
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pointId: number;
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curTeamBreak: boolean;
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constructor(team: GVGTeamType) {
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this.teamCode = team.teamCode;
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this.index = team.index;
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this.head = team.head;
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this.frame = team.frame;
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this.spine = team.spine;
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this.lv = team.lv;
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if(team.lineup) this.lineup = team.lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex }));
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this.durability = team.durability;
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this.maxDurability = team.maxDurability;
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@@ -804,5 +808,6 @@ export class MyTeamInfo {
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this.defenseTime = team.defenseTime;
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this.areaId = team.areaId;
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this.pointId = team.pointId;
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this.curTeamBreak = team.curTeamBreak;
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}
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}
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