寻宝:修改掉落逻辑
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@@ -343,8 +343,8 @@ export function getWarByBlueprtId(blueprtId: number) {
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}
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export function getRewardByBlueprtId(blueprtId: number) {
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let { fixReward } = getWarByBlueprtId(blueprtId);
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return fixReward;
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let { fixReward, teammateReward } = getWarByBlueprtId(blueprtId);
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return { fixReward, teammateReward };
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}
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function parseComBtlLvRange() {
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@@ -32,6 +32,8 @@ export interface DicWar {
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readonly dispatchJsonId: number;
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// 寻宝奖励
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readonly jackpotReward: Array<{id: number, weight: number}>;
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// 寻宝队友奖励
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readonly teammateReward: Array<{id: number, count: number}>;
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}
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export const dicWar = new Map<number, DicWar>();
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@@ -48,6 +50,7 @@ export function loadWar() {
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o.parseRandomReward = parseRandomReward(o.parseRandomReward);
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o.detailUIBg = parseDetailUIBg(o.detailUIBg);
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o.jackpotReward = parseJackpotReward(o.jackpotReward);
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o.teammateReward = parseFixReward(o.teammateReward);
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dicWar.set(o.war_id, o);
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if(o.warType == WAR_TYPE.PVP) {
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