镇念塔:加速挂机查询历史记录错误
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@@ -300,14 +300,14 @@ export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUp
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let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
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let baseReward = towerInfo.rewardOfcollect;
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if (speedUp) { // 加速,直接收取6小时收益,小数的累积和普通收取独立
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if (speedUp) { // 加速,直接收取2小时收益,小数的累积和普通收取独立
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if (hangUpSpdUpCnt + speedUpCnt <= dicParam.TOWER_BOOST.TOWER_BOOSTTIME || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date)) { // 可加速
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let startTime = curTime;
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let endTime = new Date(curTime.getTime() + HANG_UP_CONSTS.SPD_UP_REC_TIME);
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let deltaTime = endTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
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let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
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let goods = [];
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let goods: {gid: number, count: number}[] = [];
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let spdUpRec = await HangUpSpdUpRecModel.getLatestSpdUpRec(roleId);
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if (spdUpRec) {
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let { notReceivedGoodsList = [], cnt } = spdUpRec;
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let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt);
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