镇念塔:加速挂机查询历史记录错误

This commit is contained in:
luying
2022-07-28 15:47:55 +08:00
parent 4e05e9d591
commit 20de6959f0
3 changed files with 11 additions and 5 deletions
+3 -3
View File
@@ -300,14 +300,14 @@ export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUp
let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
let baseReward = towerInfo.rewardOfcollect;
if (speedUp) { // 加速,直接收取6小时收益,小数的累积和普通收取独立
if (speedUp) { // 加速,直接收取2小时收益,小数的累积和普通收取独立
if (hangUpSpdUpCnt + speedUpCnt <= dicParam.TOWER_BOOST.TOWER_BOOSTTIME || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date)) { // 可加速
let startTime = curTime;
let endTime = new Date(curTime.getTime() + HANG_UP_CONSTS.SPD_UP_REC_TIME);
let deltaTime = endTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制
let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
let goods = [];
let goods: {gid: number, count: number}[] = [];
let spdUpRec = await HangUpSpdUpRecModel.getLatestSpdUpRec(roleId);
if (spdUpRec) {
let { notReceivedGoodsList = [], cnt } = spdUpRec;
let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt);