🐞 fix(学宫): 新增圣物效果2008,对使用次数计数
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@@ -25,7 +25,7 @@ import { DicRougeHolyCard } from '../../../pubUtils/dictionary/DicRougeHolyCard'
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import { DicRougeSkillCard } from '../../../pubUtils/dictionary/DicRougeSkillCard';
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import { DicRougeOptionGroup } from '../../../pubUtils/dictionary/DicRougeOptionGroup';
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import { addItems, getRougeTechScoreObject, handleCost } from '../../../services/role/rewardService';
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import { getEffectWhenGameStart, getCharaHp, getAddCoin, getNoBossRecoveryHp, getBattleRecoveryNum, getRecoveryExtendHp, getTrainCardDiscount, checkCanChooseSkillCard, checkCanReRandomReward } from '../../../services/battle/rougeEffectService';
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import { getEffectWhenGameStart, getCharaHp, getAddCoin, getNoBossRecoveryHp, getBattleRecoveryNum, getRecoveryExtendHp, getTrainCardDiscount, checkCanChooseSkillCard, checkCanReRandomReward, getEnterGame } from '../../../services/battle/rougeEffectService';
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import { RougelikeExtendModel } from '../../../db/RougelikeExtend';
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import * as util from 'util';
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import { DicRougePassiveCard } from '../../../pubUtils/dictionary/DicRougePassiveCard';
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@@ -512,6 +512,8 @@ export class RougeHandler {
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await checkTask(serverId, roleId, sid, TASK_TYPE.ROUGE_BOSS_PASS, { authorType: arrAuthorType[0], count: 1 });
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}
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await getEnterGame(roleId, gameCode);
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return resResult(STATUS.SUCCESS, { status, gameCode, detailCode, charas, incCoin });
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}
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@@ -770,7 +772,7 @@ export class RougeHandler {
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cardId = getRandEelmWithWeight(newCards).dic.cardId;
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}
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if(cardId > 0) handleAddFun.pushHolyCard(cardId);
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if (cardId > 0) handleAddFun.pushHolyCard(cardId);
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}
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status = 1;
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@@ -460,6 +460,19 @@ export async function getAddPassiveWeight(roleId: string, gameCode: string, auth
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return addPassiveWeight;
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}
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// 2008
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export async function getEnterGame(roleId: string, gameCode: string) {
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let rougeEffect = new RougeEffect(roleId, gameCode);
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let { newEffect, holyMap } = await rougeEffect.getEffectData([
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ROUGE_EFFECT_TYPE.HOLY_ENEMY_MAIN_ATTR_DOWN,//2008
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]);
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if (newEffect.length == 0) return;
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for (const { effectParam, cardCode } of newEffect) {
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if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
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await updateHolyUseCount(holyMap.get(cardCode), gameCode)
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}
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}
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// 非boss战斗失败视为胜利,并且满血复活 2009
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export async function getNoBossRecoveryHp(roleId: string, gameCode: string) {
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let rougeEffect = new RougeEffect(roleId, gameCode);
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