添加百家学宫和名将谱,未计算战力

This commit is contained in:
luying
2020-12-25 15:01:32 +08:00
parent 432fa67105
commit 21ab617e90
13 changed files with 335 additions and 24 deletions

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@@ -32,6 +32,8 @@ import { dicHeroEquip } from './dictionary/DicHeroEquip';
import { dicSuit } from './dictionary/DicSuit';
import { dicTitle } from './dictionary/DicTitle';
import { dicTeraph } from './dictionary/DicTeraph';
import { dicSchool } from './dictionary/DicSchool';
export const gameData = {
blurprtCompose: dicBlueprtCompose,
blueprtPossibility: dicBlueprtPossibility,
@@ -74,7 +76,8 @@ export const gameData = {
dicHeroEquip: dicHeroEquip,
suit: dicSuit,
title: dicTitle,
teraphs: dicTeraph
teraphs: dicTeraph,
school: dicSchool
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -210,4 +213,4 @@ export function getTitle(titleLv: number) {
export function getTeraph(id: number, grade: number) {
const teraphInfo = gameData.teraphs.get(id +'_'+ grade);
return teraphInfo;
}
}

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@@ -2,12 +2,28 @@ export const EQUIP = {
EQUIP_ONE_HOLE: '17038&1', // 装备孔1号位消耗
EQUIP_TWO_HOLE: '17038&2', // 装备孔2号位消耗
EQUIP_THREE_HOLE: '17038&4', // 装备孔3号位消耗
EQUIP_ONE_REFORGED: '17040&1', // 装备位洗练词条第一次消耗
EQUIP_TWO_REFORGED: '17040&2', // 装备位洗练词条第二次消耗
EQUIP_THREE_REFORGED: '17040&4', // 装备位洗练词条第三次消耗
EQUIP_FOUR_REFORGED: '17040&8', // 装备位洗练词条第四次消耗
EQUIP_ONE_LOCKED: '17041&1', // 装备位洗练词条不锁住钥匙消耗
EQUIP_TWO_LOCKED: '17041&2', // 装备位洗练词条锁住一条钥匙消耗
EQUIP_THREE_LOCKED: '17041&4', // 装备位洗练词条锁住二条钥匙消耗
EQUIP_FOUR_LOCKED: '17041&8', // 装备位洗练词条锁住三条钥匙消耗
EQUIP_ONE_REFORGED: '17040&1', // 装备位洗练四条词条消耗
EQUIP_TWO_REFORGED: '17040&2', // 装备位洗练三条词条消耗
EQUIP_THREE_REFORGED: '17040&4', // 装备位洗练二条词条消耗
EQUIP_FOUR_REFORGED: '17040&8', // 装备位洗练一条词条消耗
EQUIP_ONE_LOCKED: '17041&1', // 装备锁定第一条词条锁消耗
EQUIP_TWO_LOCKED: '17041&2', // 装备锁定第二条词条锁消耗
EQUIP_THREE_LOCKED: '17041&4', // 装备锁定第三条词条锁消耗
};
export const JOB = {
JOB_CLASS_1: '步兵', // 大兵种名称
JOB_CLASS_2: '枪兵', // 大兵种名称
JOB_CLASS_3: '骑兵', // 大兵种名称
JOB_CLASS_4: '弓兵', // 大兵种名称
JOB_CLASS_5: '游侠', // 大兵种名称
JOB_CLASS_6: '策士', // 大兵种名称
JOB_CLASS_7: '道士', // 大兵种名称
JOB_CLASS_8: '医者', // 大兵种名称
};
export const SCHOOL = {
SCHOOL_POSITION: '1&1|2&1|3&1|4&0|5&0', // 百家学宫位置锁定
SCHOOL_UNLOCK_COIN: '31001&100', // 百家学宫解锁位置消耗
};
export const SCROLL = {
SCROLL_ACTIVE_FAVOUR: '50', // 首次激活增加的好感度
};

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@@ -0,0 +1,26 @@
// 百家学宫列表
import { readJsonFile, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
export interface DicSchool {
// 学宫id
readonly id: number;
// 学宫名
readonly name: string;
// 提升属性
readonly upAttribute: Array<number>;
}
const str = readJsonFile(FILENAME.DIC_SCHOOL);
let arr = JSON.parse(str);
export const dicSchool = new Map<number, DicSchool>();
arr.forEach(o => {
o.upAttribute = parseNumberList(o.upAttribute)
dicSchool.set(o.id, o);
});
arr = undefined;

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@@ -41,3 +41,16 @@ export interface EquipInter {
export interface BagInter {id: number, itemName: string, count: number, type: number, hid:number, times?: number};
export interface ItemInter {id?: number, count?: number, seqId?: number, type?: number};
// 百家学宫,布阵武将位置
export interface SclPosInter {
id: number;
hid: number;
isOpen: boolean;
}
// 百家学宫返回
export interface SclResultInter {
id: number;
position: SclPosInter[]
}

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@@ -14,7 +14,7 @@ export async function addSkins(roleId: string, id: number) {
let skinInfo = gameData.fashion.get(id);
if (!skinInfo)
return false;
let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId, false);
let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId);
if (!hero)
return false;
if (!!_.findWhere(hero.skins, { id }))