添加测试角色接口; 优化初始化数据的返回
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@@ -20,21 +20,22 @@ export default class Equip extends BaseModel {
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eName: string; // 装备名称
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@prop({ required: true })
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seqId: number; // 装备表自增 id
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@prop({ required: true })
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@prop({ required: false })
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hid: number; // 装备此装备的武将 id
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@prop({ required: true })
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@prop({ required: true, default: 1 })
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lv: number; // 强化等级
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@prop({ required: false, default: [] })
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randSe: [{ // 强化随机属性
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seType: number; // 属性类型
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value: number; // 属性数值
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}];
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@prop({ required: true })
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@prop({ required: true, default: 0 })
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randRange: number; // 物攻策攻数值浮动上下限变化率,浮点数
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@prop({ required: true })
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@prop({ required: true, default: 0 })
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initHoleCnt: number; // 初始珠宝孔位个数
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@prop({ required: true })
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@prop({ required: true, default: [] })
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holes: [{
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id: number; // 宝石 id,待定,也可能是 type + lv
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lv: number; // 宝石等级
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@@ -44,6 +45,16 @@ export default class Equip extends BaseModel {
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const equips = await EquipModel.find({ roleId }).lean(lean);
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return equips;
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}
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public static async createEquip(equipInfo: {roleId: string, roleName: string, eid: number, seqId: number, type: number, eName: string}, lean = true) {
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const equip = await EquipModel.findOneAndUpdate({ seqId: equipInfo.seqId }, equipInfo, {upsert: true, new: true}).lean();
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return equip;
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}
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public static async putOn(hid: number, equipId: string, lean = true) {
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const equip = await EquipModel.findOneAndUpdate({ _id: equipId }, {hid}, {new: true});
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return equip;
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}
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}
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export const EquipModel = getModelForClass(Equip);
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+24
-15
@@ -1,7 +1,6 @@
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import { COUNTER } from './../consts/consts';
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import { CounterModel } from './Counter';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { index, getModelForClass, prop, arrayProp, Ref, mongoose } from '@typegoose/typegoose';
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import Equip from './Equip';
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/**
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* 英雄表
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@@ -21,42 +20,52 @@ export default class Hero extends BaseModel {
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@prop({ required: true })
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seqId: number; // 武将表自增 id
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@prop({ required: true })
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@prop({ required: true, default: 0 })
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exp: number; // 经验值
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@prop({ required: true })
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@prop({ required: true, default: 1 })
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lv: number; // 武将等级
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@prop({ required: true })
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@prop({ required: true, default: 100 })
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ce: number; // 武将战力
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true })
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@prop({ required: true, default: 1 })
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rank: number; // 阶数
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@prop({ required: true })
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@prop({ required: true, default: 0 })
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favour: number; // 好感度
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@prop({ required: true })
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@prop({ required: true, default: 1 })
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favourLv: number; // 好感等级
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@prop({ required: true })
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@prop({ required: true, default: [] })
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conections: [{ // 羁绊
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id: number; // 羁绊编号
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name: string; // 羁绊名称
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valid: boolean; // 是否开启
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}];
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@prop({ required: true })
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@prop({ required: true, default: [] })
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skins: [{ // 皮肤
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id: number; // id
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enable: boolean; // 是否装备
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}]
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equips: [ // 武将装备
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// ref: ObjectID; // 装备引用
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];
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@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
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equips: Ref<Equip>[]; // 武将装备引用数组
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public static async findByRole(roleId: string, lean = true) {
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const heros = await HeroModel.find({ roleId }).lean(lean);
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const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
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return heros || [];
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}
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public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
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const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
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await Equip.putOn(hero.hid, equipId);
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return hero;
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}
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public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, seqId: number}, lean = true) {
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const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, heroInfo, {upsert: true, new: true}).lean(lean);
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return hero;
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}
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}
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export const HeroModel = getModelForClass(Hero);
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