排行榜:一览&领取
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@@ -187,7 +187,7 @@ export class CityActivityHandler {
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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let guildScore = await r.getMyScore(guildCode);
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let guildScore = await r.getMyScore({guildCode});
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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@@ -283,9 +283,9 @@ export class CityActivityHandler {
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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let myScore = await myR.getMyScore(roleId);
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let myScore = await myR.getMyScore({roleId});
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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let guildScore = await r.getMyScore(guildCode);
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let guildScore = await r.getMyScore({guildCode});
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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return resResult(STATUS.SUCCESS, {
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@@ -96,7 +96,7 @@ export class GateActivityHandler {
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore(guildCode);
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let guildScore = await r.getMyScore({guildCode});
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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@@ -185,9 +185,9 @@ export class GateActivityHandler {
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let myScore = await myR.getMyScore(roleId);
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let myScore = await myR.getMyScore({roleId});
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore(guildCode);
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let guildScore = await r.getMyScore({guildCode});
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return resResult(STATUS.SUCCESS, {
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code,
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@@ -233,16 +233,16 @@ export class GateActivityHandler {
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if(isSuccess) {
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let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
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// 更新redis数据
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await myR.setRank(roleId, score, Date.now(), true);
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await myR.setRank({roleId}, score, Date.now(), true);
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await r.setRank(guildCode, score, Date.now(), true);
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await r.setRank({guildCode}, score, Date.now(), true);
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}
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let guildScore = await r.getMyScore(guildCode);
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let myScore = await r.getMyScore(roleId);
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let guildScore = await r.getMyScore({guildCode});
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let myScore = await r.getMyScore({roleId});
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let gateHp = obj.getGateHpAndInc(guildCode);
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obj.delMemberRecord(code);
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@@ -171,7 +171,7 @@ export class RaceActivityHandler {
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
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let myGuildRank = await r.getMyRank(guildCode);
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let myGuildRank = await r.getMyRank({guildCode});
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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