underscore读取,排行榜保护
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@@ -16,9 +16,9 @@ import { DicRandomEffectPool } from './dictionary/DicRandomEffectPool';
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import { getGoodById } from './gamedata';
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import { SchoolModel } from '../db/School';
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import { getTeraphAttr, HEROTARIN } from '../consts/constModules/abilityConst'
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// import { PvpDefenseModel } from '../db/PvpDefense';
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import { PvpDefenseModel } from '../db/PvpDefense';
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const HERO_CE_RATIO = 100;
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const _ = require('underscore');
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import { findIndex } from 'underscore';
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//战力计算TODO
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export function calPlayerCe(globalCeAttr: CeAttrRole, hero: HeroType, type: number, args: Array<number> = []) {
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let heroCe = 0;
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@@ -108,7 +108,7 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
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incPlayerCe += incHeroCe;
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await calculateTopFive(role, hero.hid, hero.ce, hero._id); // 计算更新最强五人战力
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await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
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//await PvpDefenseModel.updateCe(roleId, hero.hid, hero.ce); // 更新pvp防守阵最强五人战力
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await PvpDefenseModel.updateCe(roleId, hero.hid, hero.ce); // 更新pvp防守阵战力
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pushHeros.push({
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hid: hero.hid,
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ce: reduceCe(hero.ce),
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@@ -294,13 +294,13 @@ export function calHeroJobStageUpIncAttr(hero: HeroType, args: Array<number>, ad
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let lastJob = gameData.job.get(args[0]) || { seid: [] };
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let currentJob = gameData.job.get(hero.job);
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for (let seid of currentJob.seid) {
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let index = _.findIndex(lastJob.seid, seid);
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let index = findIndex(lastJob.seid, seid);
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if (index < 0) {
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addSeidList.push(seid, 0);
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}
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}
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for (let seid of lastJob.seid) {
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let index = _.findIndex(currentJob.seid, seid);
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let index = findIndex(currentJob.seid, seid);
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if (index < 0) {
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removeSeidList.push(seid, 0);
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}
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