军团活动:粮草先行部分计算逻辑
This commit is contained in:
@@ -1,7 +1,8 @@
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import { Application, ChannelService, BackendSession } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS } from "../../../consts";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus } from "../../../services/guildActivityService";
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import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
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import { UserGuildModel } from "../../../db/UserGuild";
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export default function (app: Application) {
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return new RaceActivityHandler(app);
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@@ -14,11 +15,39 @@ export class RaceActivityHandler {
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this.channelService = app.get('channelService');
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}
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private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
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private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id
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// 进入粮草先行界面
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async getRaceActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let ranks = await getRaceActivityRank(guildCode, serverId);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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hasJoin,
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woodenHorse,
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...ranks,
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events
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});
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}
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// 加入木马
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async join(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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@@ -28,15 +57,57 @@ export class RaceActivityHandler {
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getRaceActivityObj();
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job);
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if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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hasJoin: true,
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woodenHorse: {},
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guildRank:[]
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hasJoin,
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woodenHorse,
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events
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});
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}
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// 打开竞赛页面
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async getRace(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(statusResult.status != GUILD_ACTIVITY_STATUS.START) {
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return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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}
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let hasJoin = obj.hasJoin(guildCode, roleId);
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let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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hasJoin,
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woodenHorseList,
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events
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});
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}
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async test(msg: { serverId: number }, session: BackendSession) {
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let {serverId} = msg;
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await calWoodenHorseAndSend(serverId);
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}
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}
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@@ -1,5 +1,5 @@
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import { Application, ChannelService } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg } from '../../../services/guildActivityService';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend } from '../../../services/guildActivityService';
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export default function (app: Application) {
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return new GuildActivityRemote(app);
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@@ -27,4 +27,11 @@ export class GuildActivityRemote {
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public async guildActivityEnd(aid: number) {
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await sendGuildActEndMsg(aid);
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}
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/**
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* 计算粮草先行木马状态并发送
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*/
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public async calWoodenHorseAndSend(serverId: number) {
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await calWoodenHorseAndSend(serverId);
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}
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}
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@@ -6,11 +6,11 @@ import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pub
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import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS } from "../consts";
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import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
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import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam, Member } from "../domain/battleField/guildActivity";
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import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam, Member, RaceActivityObject, WoodenHorse } from "../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
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import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName, getAllServers } from "./redisService";
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import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName, getAllServers, getUnionRankRange } from "./redisService";
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import { GuildModel } from "../db/Guild";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
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import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam } from "../domain/rank";
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import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "./chatChannelService";
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import { pinus } from "pinus";
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import { GuildActivityRecordModel } from "../db/GuildActivityRec";
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@@ -21,6 +21,7 @@ import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivi
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let gateActivityObj: GateActivityObject;
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let cityActivityObj: CityActivityObject;
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let raceActivityObj: RaceActivityObject;
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export function getGateActivityObj() {
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if(!gateActivityObj) {
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gateActivityObj = new GateActivityObject();
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@@ -32,7 +33,14 @@ export function getCityActivityObj() {
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if(!cityActivityObj) {
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cityActivityObj = new CityActivityObject();
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}
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return cityActivityObj
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return cityActivityObj;
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}
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export function getRaceActivityObj() {
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if(!raceActivityObj) {
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raceActivityObj = new RaceActivityObject();
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}
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return raceActivityObj;
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}
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/**
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@@ -159,6 +167,53 @@ export async function getCityActivityRank(guildCode: string, serverId: number, c
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return rec;
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}
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export async function getRaceActivityRank(guildCode: string, serverId: number) {
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let guildRankResult = await getUnionRank(guildKey, serverId, guildCode);
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let guildRank = new Array<SimpleGuildRankWithTimeParam>();
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for(let { rank, code, name, num } of guildRankResult.ranks) {
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let _obj = await obj.getWoodenHorse(code, serverId);
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
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guildRank.push(param);
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}
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let myGuildRank: SimpleGuildRankWithTimeParam;
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if(guildRankResult.myRank) {
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let { rank, code, name, num } = guildRankResult.myRank;
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let _obj = await obj.getWoodenHorse(code, serverId);
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myGuildRank = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0);
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} else {
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let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
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let _obj = await obj.getWoodenHorse(guildCode, serverId);
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myGuildRank = new SimpleGuildRankWithTimeParam(0, guildCode, guild?.name, 0, _obj?_obj.time:0, _obj?_obj.durability:0);
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}
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return { guildRank, myGuildRank }
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}
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/**
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* 获取和自己同屏的5个木牛流马
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* @param guildCode
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* @param serverId
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*/
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export async function getWoodenHorseList(guildCode: string, serverId: number) {
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let myRank = await getMyUnionRank(guildKey, serverId, guildCode);
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let startRank = myRank - 2 > 0? myRank - 2: 1;
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let endRank = startRank + 4;
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let range = await getUnionRankRange(guildKey, serverId, startRank, endRank);
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let woodenHorseList = new Array<WoodenHorse>();
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for(let { code } of range) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if(woodenHorse) {
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woodenHorseList.push(woodenHorse);
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}
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}
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return woodenHorseList;
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}
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/**
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* 获得军团活动排行榜
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* @param guildCode
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@@ -477,4 +532,45 @@ export function getCityStatus(guildCode: string, cityId: number, preCity: number
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}
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}
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return status;
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}
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export async function calWoodenHorseAndSend(serverId: number) {
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console.log('calWoodenHorseAndSend');
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let { ranks } = await getUnionRank(guildKey, serverId, '');
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let map = new Map<number, WoodenHorse[]>();
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let user = new Map<number, string>();
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for(let i = 0; i < ranks.length; i++) {
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let { code } = ranks[i];
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for(let j = i; j <= i + 2; j++) {
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if(j <= ranks.length - 1 && !map.has(j)) {
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map.set(j, new Array<WoodenHorse>());
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}
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}
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user.set(i, code);
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for(let [rank, woodenHorseList] of map) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if(woodenHorse) {
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map.get(rank).push(woodenHorse);
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} else {
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map.get(rank).push(new WoodenHorse(rank.toString(), 's',0));
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}
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let len = map.get(rank).length;
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let limit = 5;
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if(rank - 2 < 0) limit += rank - 2;
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if(rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1);
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if( len >= limit) {
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// 发送
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let roleId = user.get(rank);
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console.log('send', roleId, woodenHorseList.length, JSON.stringify(woodenHorseList));
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map.delete(rank);
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}
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}
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}
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return ;
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}
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@@ -579,14 +579,13 @@ async function updateRankAtom(key: string, serverId: number, field: string, scor
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return newScore;
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}
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async function generateUnionRank(key: string, serverId: number) {
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async function generateUnionRank(key: string, serverId: number, timelen = 10) {
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let unionKey = getKeyName(key, serverId, 'union'); // 联合的key
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let existsKey = await redisClient().existsAsync(unionKey);
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if(!existsKey) {
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let originKey = getKeyName(key, serverId);
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let timeKey = getKeyName(key, serverId, 'time');
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let timelen = 10;
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let pow = Math.pow(10, timelen + 1);
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await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
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await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
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@@ -600,7 +599,7 @@ async function generateUnionRank(key: string, serverId: number) {
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* @param serverId 区服id
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* @param roleId 自己的id
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*/
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export async function getUnionRank(key: string, serverId: number, roleId: string, limit = 100) {
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export async function getUnionRank(key: string, serverId: number, roleId: string, timelen = 10, limit = 100) {
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let ranks = [], myRank = null;
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let unionKey = await generateUnionRank(key, serverId);
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@@ -627,6 +626,38 @@ export async function getUnionRank(key: string, serverId: number, roleId: string
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return {ranks, myRank}
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}
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/**
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* 获取(分两个zset的)排行的一段排名内的数据
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* @param key 配置在REDIS_KEY中的key
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* @param serverId 区服id
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* @param startRank 开始排名
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* @param endRank 结束排名
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*/
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export async function getUnionRankRange(key: string, serverId: number, startRank: number, endRank: number) {
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let ranks = [];
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let unionKey = await generateUnionRank(key, serverId);
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const rankFromDb = await redisClient().zrevrangeAsync(unionKey, startRank - 1, endRank - 1, "WITHSCORES");
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let _key = key.split(':')[0];
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let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
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for(let ii = 0; ii < rankFromDb.length; ii+=2) {
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const _roleId = rankFromDb[ii];
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const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
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const info = await redisClient().hgetAsync(infoKey, _roleId);
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const _userInfo = JSON.parse(info);
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const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
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if(infoKey == REDIS_KEY.USER_INFO) {
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tmp["roleId"] = _roleId;
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} else if(infoKey == REDIS_KEY.GUILD_INFO) {
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tmp["code"] = _roleId;
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}
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ranks.push(tmp);
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}
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return ranks
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}
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// 获取我的排名
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export async function getMyUnionRank(key: string, serverId: number, roleId: string) {
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let unionKey = await generateUnionRank(key, serverId);
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@@ -7,7 +7,7 @@ import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
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import { deepCopy, getRandomArr, resResult } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles, delGuildActivityRank } from './redisService';
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import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles, delGuildActivityRank, getAllServers } from './redisService';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE } from '../consts';
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import { RankParam } from '../domain/rank';
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import { RoleModel } from '../db/Role';
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@@ -24,6 +24,7 @@ import { getGuildActivityByDic, setMedianCe, sendEndMsgToAll } from './guildActi
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import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService';
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import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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import { GuildModel } from '../db/Guild';
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import { dispatch } from '../util/dispatcher';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -364,11 +365,13 @@ async function guildActivitySchedule() {
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if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
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if(!guildActSecondsJobId) {
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let seconds = 10; // 每10秒下发一次
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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seconds = 1;
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds);
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} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds);
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} else if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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// guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/${seconds} * * * * *`, gateActivitySeconds);
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}
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if(!guildActEndJobId) {
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@@ -452,6 +455,17 @@ export async function cityActivitySeconds() {
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}
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}
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// 每10秒下发一次的任务
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export async function raceActivitySeconds() {
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console.log('*****raveActivitySeconds')
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let servers = await getAllServers(); // 玩家serverId列表
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let guildServers = pinus.app.getServersByType('guild');
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for(let serverId of servers) {
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let sid = dispatch(serverId.toString(), guildServers);
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await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId);
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}
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}
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function auctionSchedule() {
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scheduleJob('startGuildAuction', '0 0 20 20 * ?', startGuildAuction);
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scheduleJob('startWorldAuction', '0 0 20 30 * ?', startWorldAuction);
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@@ -72,11 +72,18 @@ export function guild(session: Session, msg: any, app: Application, cb: (err: Er
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'guild.cityActivityHandler.checkBattle',
|
||||
'guild.cityActivityHandler.hitGate',
|
||||
'guild.cityActivityHandler.battleEnd'
|
||||
].indexOf(arg.route) !== -1) {
|
||||
].indexOf(arg.route) !== -1) {
|
||||
|
||||
if (arg.body.cityId) {
|
||||
rid = arg.body.cityId.toString();
|
||||
}
|
||||
} else if (['guild.raceActivityHandler.getRaceActivity',
|
||||
'guild.raceActivityHandler.join',
|
||||
'guild.raceActivityHandler.getRace',
|
||||
]) {
|
||||
rid = session.get('serverId').toString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ declare module 'redis' {
|
||||
// 返回有序集中指定成员的排名,从大到小
|
||||
zrevrankAsync(key: string, field: string): Promise<number>;
|
||||
// 命令返回有序集中,指定区间内的成员,从大到小
|
||||
zrevrangeAsync(key: string, start: number, end: number): Promise<string[]>;
|
||||
zrevrangeAsync(key: string, start: number, end: number, withscores?: string): Promise<string[]>;
|
||||
// 对有序集合中指定成员的分数加上增量 increment
|
||||
zincrbyAsync(key: string, increment: number, member: string): Promise<number>;
|
||||
// 对有序集合中指定成员的分数加上增量 increment
|
||||
|
||||
Reference in New Issue
Block a user