军团活动:粮草先行部分计算逻辑

This commit is contained in:
luying
2021-03-27 11:02:15 +08:00
parent ca7f9a0b31
commit 2441a8d473
18 changed files with 765 additions and 84 deletions

View File

@@ -1,7 +1,8 @@
import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS } from "../../../consts";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus } from "../../../services/guildActivityService";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService";
import { UserGuildModel } from "../../../db/UserGuild";
export default function (app: Application) {
return new RaceActivityHandler(app);
@@ -14,11 +15,39 @@ export class RaceActivityHandler {
this.channelService = app.get('channelService');
}
private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id
// 进入粮草先行界面
async getRaceActivity(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let ranks = await getRaceActivityRank(guildCode, serverId);
let hasJoin = obj.hasJoin(guildCode, roleId);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin,
woodenHorse,
...ranks,
events
});
}
// 加入木马
async join(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
@@ -28,15 +57,57 @@ export class RaceActivityHandler {
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = obj.hasJoin(guildCode, roleId);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin: true,
woodenHorse: {},
guildRank:[]
hasJoin,
woodenHorse,
events
});
}
// 打开竞赛页面
async getRace(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) {
return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
}
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = obj.hasJoin(guildCode, roleId);
let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin,
woodenHorseList,
events
});
}
async test(msg: { serverId: number }, session: BackendSession) {
let {serverId} = msg;
await calWoodenHorseAndSend(serverId);
}
}