军团活动:粮草先行部分计算逻辑

This commit is contained in:
luying
2021-03-27 11:02:15 +08:00
parent ca7f9a0b31
commit 2441a8d473
18 changed files with 765 additions and 84 deletions

View File

@@ -65,6 +65,10 @@ import { getCutDay } from "./timeUtil";
import { dicCityActivity } from "./dictionary/DicCityActivity";
import { dicChatAccuse } from "./dictionary/DicChatAccuse";
import { dicCityActivityReward } from "./dictionary/DicCityActivityReward";
import { dicRaceActivity, dicRaceTypes } from './dictionary/DicRaceActivity';
import { GUILDACTIVITY } from "./dicParam";
import { decodeIdCntArrayStr } from "./util";
import { GUILD_SELECT, RACE_EVENT_TYPE } from "../consts";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -152,7 +156,10 @@ export const gameData = {
guildAuction: dicGuildAuction,
cityActivity: dicCityActivity,
chatAccuse: dicChatAccuse,
cityActivityReward: dicCityActivityReward
cityActivityReward: dicCityActivityReward,
raceActivityEvents: dicRaceActivity,
raceTypes: dicRaceTypes,
raceActivityEncounter: decodeRaceActivityEncounter(),
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -490,4 +497,16 @@ export function getCityActivityRewards(type: number, guildRank: number, rank: nu
return cur.guildRank == guildRank && (rank >= cur.min && (rank <= cur.max || cur.max == 0));
});
return dic?dic.honour: 0;
}
function decodeRaceActivityEncounter() {
let str = GUILDACTIVITY.RACEACTIVITY_ENCOUNTER;
let map = decodeIdCntArrayStr(str, 1);
let newMap = new Map<number, number>();
let eventNum = 0;
for(let [key, value] of map) {
if(value == RACE_EVENT_TYPE.EVENT) eventNum ++;
newMap.set(parseInt(key), parseInt(value));
}
return { events: newMap, eventNum };
}

View File

@@ -98,13 +98,19 @@ export const GUILDACTIVITY = {
GATEACTIVITY_GATEHP: 10000, // 城门血量
GATEACTIVITY_BOSS_DIFFICULT: '1&1.2|2&1.5', // boss类型&难度系数|boss类型&难度系数1小boss,2:大boss)
RACEACTIVITY_DURABILITY_REWARD: 2, // 每剩余1%耐久度给予X点功勋
RACEACTIVITY_NORMAL_ITEMS: '1&8&15|3&5&10|5&0&1', // 粮草先行普通道具
RACEACTIVITY_EVENT_MEMBERCNT: 3, // 粮草先行随机道具获得人数
RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具
};
export const GUILDAUCTION = {
DIVIDENDRATE: 1, // 分红比例1表示总金额 100% 分红
DIVIDENDWEEKENDRATE: 0.2, // 额外分红,周末加成,0.2表示周围额外加成 20% 分红
export const GUILD_AUCTION = {
DIVIDEND_RATE: 1, // 总金额分红比例1表示总金额 100% 分红
DIVIDEND_WEEKEND_RATE: 0.2, // 额外分红,周末加成,0.2表示周围额外加成 20% 分红
AUCTION_PRICE_RISE: 1.1, // 单次竞价价格上涨幅度1.1表示竞拍每次价格上涨10%
AUCTION_BOSSEXPECT_MAX: 1000, // 演武台预期分红上限
AUCTION_BOSSEXPECT_MIN: 200, // 演武台预期分红下限
AUCTION_ACTIVITYEXPECT_MAX: 2000, // 军团活动预期分红上限
AUCTION_ACTIVITYEXPECT_MIN: 500, // 军团活动预期分红下限
AUCTION_BOSS_EXPECT_MAX: 1000, // 演武台预期分红上限
AUCTION_BOSS_EXPECT_MIN: 200, // 演武台预期分红下限
AUCTION_ACTIVITY_EXPECT_MAX: 2000, // 军团活动预期分红上限
AUCTION_ACTIVITY_EXPECT_MIN: 500, // 军团活动预期分红下限
};
export const BROWSER_DEBUG = {
UNLIMITED_MOVEMENT: 0, // 无限行动
};

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@@ -0,0 +1,46 @@
// 粮草先行道具
import { readJsonFile, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
const _ = require('lodash');
export interface DicRaceActivity {
// 粮草先行道具id
readonly id: number;
// 类型 1-道具 2-事件
readonly type: number;
// 事件类型 1-好事件 2-坏事件
readonly effectType: number;
// 效果值
readonly effect: number[];
// 持续时间
readonly continueTime: number;
// 持续距离
readonly continueDistance: number;
// 生效时间
readonly effectTime: number;
}
const str = readJsonFile(FILENAME.DIC_RACE_ACTIVITY);
let arr = JSON.parse(str);
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicRaceKeys: KeysEnum<DicRaceActivity> = {id: true, type: true, effectType: true, effect: true, continueTime: true, continueDistance: true, effectTime: true};
export const dicRaceActivity = new Map<number, DicRaceActivity>();
export const dicRaceTypes = new Map<number, Map<number, number[]>>();
arr.forEach(o => {
o.effectTime = o.effecttime;
o.effect = parseNumberList(o.effect);
dicRaceActivity.set(o.id, _.pick(o, Object.keys(DicRaceKeys)));
if(!dicRaceTypes.has(o.type)) {
dicRaceTypes.set(o.type, new Map<number, number[]>());
}
if(!dicRaceTypes.get(o.type).has(o.effectType)) {
dicRaceTypes.get(o.type).set(o.effectType, []);
}
dicRaceTypes.get(o.type).get(o.effectType).push(o.id);
});