任务:埋点完成
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { STATUS, TASK_TYPE } from '../../../consts';
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import { GuildTrainModel } from '../../../db/GuildTrain';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil';
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@@ -18,6 +18,7 @@ import { addActive } from '../../../services/guildService';
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import { GuildTrainReportModel } from '../../../db/GuildTrainReport';
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import { DATA_NAME } from '../../../consts/dataName';
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import { pushGuildTrainSucMsg } from '../../../services/chatService';
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import { checkTask } from '../../../services/taskService';
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export default function (app: Application) {
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return new GuildTrainHandler(app);
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@@ -260,6 +261,13 @@ export class GuildTrainHandler {
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let result:any = getGuildTrainInfo(guildTrain, roleId, trainCount, trainRewards);//战斗后更新练兵场信息
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result.battleGoods = goods;
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await addActive(roleId, serverId, GUILD_POINT_WAYS.TRAIN);
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// 任务
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if(isSuccess) {
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await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN_SUCESS, 1, true, {});
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}
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await checkTask(roleId, sid, TASK_TYPE.GUILD_TRAIN, 1, true, {});
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return resResult(STATUS.SUCCESS, result);
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}
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/**
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