任务:埋点完成
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@@ -21,7 +21,7 @@ import { getRoleIds } from '../pubUtils/friendUtil';
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import { getTeamSearchByQuality, rmRoleFromQueue } from './redisService';
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import { addUserToChannel } from './roleService';
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import { ChannelUser } from '../domain/ChannelUser';
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import { checkTaskInComBattleEnd } from './taskService';
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/**
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* 在给定的品质列表中随机返回一定数量的藏宝图Id
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@@ -233,7 +233,7 @@ function updateRobotKilled(bossHp: number, roleSt: RoleStatus) {
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}
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export async function handleComBtlProgress(teamStatus, robotHurtTimer: Map<string, NodeJS.Timer>, teamMap: Map<string, any>, channel: Channel) {
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const { teamCode } = teamStatus;
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const { teamCode, roleIds, capId, quality } = teamStatus;
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// 判断战斗是否结束
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let battleSt = checkComBattleResult(teamStatus);
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teamStatus.status = battleSt;
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@@ -258,6 +258,10 @@ export async function handleComBtlProgress(teamStatus, robotHurtTimer: Map<strin
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}
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clearRobotHurtTimer(teamStatus, robotHurtTimer);
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result}));
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// 任务
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await checkTaskInComBattleEnd(roleIds, capId, quality);
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teamMap.delete(teamCode);
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}
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}
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@@ -1,7 +1,7 @@
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import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType, getGoodById } from "../pubUtils/data";
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import { GuildModel } from "../db/Guild";
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import { resResult, shouldRefresh } from "../pubUtils/util";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER } from "../consts";
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import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE } from "../consts";
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import { RoleModel } from "../db/Role";
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import { UserGuildModel, UserGuildType } from "../db/UserGuild";
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import { UserGuildApplyModel } from "../db/UserGuildApply";
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@@ -20,6 +20,7 @@ import { getMailContent } from '../services/mailService';
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import { DATA_NAME } from '../consts/dataName';
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import { addRoleToGuildChannel } from "./chatService";
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import { Rank } from "./rankService";
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import { checkTask } from "./taskService";
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/**
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* @description 检查该玩家是否有权限做操作
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@@ -277,6 +278,8 @@ export async function settleGuildWeekly() {
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}
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});
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await sendMail(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, '系统', [], reward);
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// 任务
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await checkTask(roleId, null, TASK_TYPE.GUILD_JOB, 1, false, { job });
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}
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await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
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@@ -7,7 +7,7 @@ import { TaskParam } from '../domain/roleField/task';
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import { HeroType } from '../db/Hero';
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import { EquipType } from '../db/Equip';
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import { getRoleOnlineInfo } from './redisService';
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import { TASK } from '../pubUtils/dicParam';
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import { HeroScores } from '../db/PvpHistoryOpp';
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export async function checkTaskWithRoles(roleId: string, sid: string, taskType: number, roles: RoleType[]) {
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for(let role of roles) {
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@@ -69,5 +69,30 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, battleId
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
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}
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export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
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for(let roleId of roleIds) {
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if(roleId == capId && roleIds.length > 1) { // 招募队友
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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} else if (roleId !== capId) { // 协助寻宝
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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}
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {});
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
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}
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}
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export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
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await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
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if(isSuccess) {
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
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} else {
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await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
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}
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await checkTask(roleId, sid, TASK_TYPE.PVP, 0, false, { heroScores });
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}
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@@ -8,7 +8,7 @@ import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank,
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import { deepCopy, getRandomArr, resResult } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE } from '../consts';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE } from '../consts';
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import { RoleModel } from '../db/Role';
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import { MailModel, MailType } from '../db/Mail';
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import { pinus } from 'pinus';
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@@ -25,6 +25,7 @@ import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity';
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import { GuildModel } from '../db/Guild';
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import { dispatch } from '../util/dispatcher';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -184,6 +185,9 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
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oldSeasonData:{refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
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seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
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}, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息
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// 更新任务
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await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
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await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
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return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, heroGoods:heroGoods.map(({id, count})=>{
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return {id, count};
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}), rankGoods};
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