任务:埋点完成
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@@ -1,12 +1,13 @@
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import { gameData } from './data';
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import { DicTask } from './dictionary/DicTask';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE } from '../consts';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB } from '../consts';
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import { UserTaskRecModel, UserTaskRecType } from '../db/UserTaskRec'
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import { RoleType } from '../db/Role';
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import { TaskParam } from '../domain/roleField/task';
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import { getTodayZeroPoint } from './timeUtil';
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import { HeroType } from '../db/Hero';
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import { EquipType, EquipModel } from '../db/Equip';
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import { RewardInter } from './interface';
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export async function checkTaskWithRoles(taskType: number, roles: RoleType[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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@@ -275,11 +276,31 @@ export async function checkTaskWithWar(roleId: string, taskType: number, warId:
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_VESTIGE) {
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else if (taskType == TASK_TYPE.BATTLE_VESTIGE)
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{
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if(dicWar.warType == WAR_TYPE.VESTIGE) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_EXPEDITION)
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{
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if(dicWar.warType == WAR_TYPE.EXPEDITION) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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}
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}
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return pushMessage
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}
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export async function checkTaskWithGoods(roleId: string, taskType: number, goods: RewardInter[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.COM_BATTLE_DROP)
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{
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for(let { id, count } of goods) {
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let push = await checkTask(roleId, taskType, count, true, { gid: id });
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pushMessage.concat(push);
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}
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}
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return pushMessage
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}
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@@ -311,37 +332,12 @@ export async function checkTask(roleId: string, taskType: number, count: number,
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// 检查各项任务是否达成,达成了就保存到数据库
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export async function checkTaskRec(roleId: string, group: number, dicTask: DicTask, count: number, isInc: boolean, param: TaskParam ) {
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let { type, taskParam, taskType } = dicTask;
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let isMatch = false; // 条件是否满足
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let isMatch = true; // 条件是否满足
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let checkHistory = false; // 是否检查历史
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switch(taskType) {
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case TASK_TYPE.LOGIN_SUM:
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case TASK_TYPE.LOGIN_SERIES:
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case TASK_TYPE.ROLE_LV:
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case TASK_TYPE.GASHA:
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case TASK_TYPE.HERO_NUM:
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case TASK_TYPE.HERO_QUALITY_UP:
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case TASK_TYPE.HERO_WAKE_UP:
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case TASK_TYPE.HERO_TRAIN_SUM:
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case TASK_TYPE.HERO_STAGE_UP:
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case TASK_TYPE.ROLE_SCHOOL_UNLOCK:
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case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
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case TASK_TYPE.ROLE_TITLE:
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case TASK_TYPE.ROLE_TERAPH_STRENGTHEN:
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case TASK_TYPE.ROLE_SCROLL_ACTIVE:
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case TASK_TYPE.EQUIP_SUM:
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case TASK_TYPE.EQUIP_JEWEL:
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case TASK_TYPE.EQUIP_COMPOSE_SUIT:
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case TASK_TYPE.EQUIP_SUIT:
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case TASK_TYPE.EQUIP_RESTRENGTHEN:
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case TASK_TYPE.EQUIP_REFINE:
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case TASK_TYPE.EQUIP_JEWEL_SUM:
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case TASK_TYPE.FRIEND_NUM:
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case TASK_TYPE.FRIEND_SEND_HEART:
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case TASK_TYPE.BATTLE_MAIN_SWEEP:
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case TASK_TYPE.BATTLE_DUNGEON:
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case TASK_TYPE.BATTLE_TOWER_LV:
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case TASK_TYPE.BATTLE_TOWER:
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case TASK_TYPE.BATTLE_VESTIGE:
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isMatch = true;
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isMatch = taskParam[0] == param.title;
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checkHistory = true;
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break;
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case TASK_TYPE.HERO_STAR_UP:
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isMatch = taskParam[1] == param.star;
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@@ -366,6 +362,7 @@ export async function checkTaskRec(roleId: string, group: number, dicTask: DicTa
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isMatch = taskParam[1] == param.connectLv;
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break;
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case TASK_TYPE.EQUIP_BY_HERO:
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isMatch = false;
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if(param.isPutOn && param.count == taskParam[1]) { // 装上之后达到 +1
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isMatch = true;
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} else if (!param.isPutOn && param.count < taskParam[1]) { // 脱下后不能达到 -1
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@@ -382,46 +379,80 @@ export async function checkTaskRec(roleId: string, group: number, dicTask: DicTa
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isMatch = taskParam[0] == 0 || param.chatType == taskParam[0];
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break;
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case TASK_TYPE.BATTLE_WITH_HERO:
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isMatch = checkWarId(taskParam, 2, param.warId) && checkHero(taskParam, 0, param.heroes);
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isMatch = checkIdList(taskParam, 2, param.warId) && checkHero(taskParam, 0, param.heroes);
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break;
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case TASK_TYPE.BATTLE_MAIN:
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case TASK_TYPE.BATTLE_DUNGEON_WAR:
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isMatch = checkWarId(taskParam, 0, param.warId);
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isMatch = checkIdList(taskParam, 0, param.warId);
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break;
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case TASK_TYPE.BATTLE_EVENT:
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isMatch = taskParam[0] == 0 || param.eventType == taskParam[0];
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break;
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case TASK_TYPE.BATTLE_DAILY_STAR:
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isMatch = (taskParam[0] == 0 || param.star == taskParam[0]) && checkWarId(taskParam, 2, param.warId);
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isMatch = (taskParam[0] == 0 || param.star == taskParam[0]) && checkIdList(taskParam, 2, param.warId);
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break;
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case TASK_TYPE.BATTLE_DAILY:
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isMatch = taskParam[0] == 0 || param.dailyType == taskParam[0];
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break;
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case TASK_TYPE.BATTLE_EXPEDITION_BOX:
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isMatch = taskParam[1] == 0 || param.point == taskParam[1];
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break;
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case TASK_TYPE.COM_BATTLE_BLUEPRT:
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case TASK_TYPE.COM_BATTLE_QUALITY:
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isMatch = taskParam[0] == 0 || param.quality == taskParam[0];
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break;
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case TASK_TYPE.COM_BATTLE_DROP:
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isMatch = checkIdList(taskParam, 1, param.gid);
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break;
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case TASK_TYPE.PVP_HERO_SCORE:
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for(let { score } of param.heroScores) {
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if(score >= taskParam[0]) {
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count++;
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}
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}
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if(count <= 0) isMatch = false;
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break;
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case TASK_TYPE.PVP_RANK:
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isMatch = taskParam[0] <= param.rankLv;
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checkHistory = true;
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break;
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case TASK_TYPE.GUILD_JOB:
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isMatch = taskParam[0] <= param.job && param.job != GUILD_JOB.DAJIANGJUN;
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checkHistory = true;
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break;
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case TASK_TYPE.GUILD_REFINE:
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isMatch = taskParam[0] == 0 || param.quality == taskParam[0];
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break;
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}
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console.log('****isMatch', isMatch, type, taskType, group, count)
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console.log('****isMatch', isMatch, checkHistory, type, taskType, group, count)
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if(isMatch) {
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if(isInc) {
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let rec = await UserTaskRecModel.incTaskRec(roleId, type, taskType, group, count);
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return rec;
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} else {
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let rec = await UserTaskRecModel.setTaskRec(roleId, type, taskType, group, count);
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return rec;
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if(checkHistory) {
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let rec = await UserTaskRecModel.checkHistoryAndSetTaskRec(roleId, type, taskType, group, count);
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return rec;
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} else {
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let rec = await UserTaskRecModel.setTaskRec(roleId, type, taskType, group, count);
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return rec;
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}
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}
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}
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}
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/**
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* 检查关卡id是否在条件中
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* @param taskParam 条件number[] 填法 warcount&warid&... 有多少warid就warcount填几
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* @param index warcount在第几位,0开始
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* @param warId 关卡id
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* 检查id是否在某列表中
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* @param taskParam 条件number[] 填法 如: count&id&... 有多少id就count填几
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* @param index count在第几位,0开始
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* @param id 关卡id
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*/
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function checkWarId(taskParam: number[], index: number, warId: number) {
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let warCount = taskParam[index];
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if(!warCount) return false;
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let warIdList = taskParam.slice(index + 1, index + 1 + warCount);
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return warIdList.indexOf(warId) != -1;
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function checkIdList(taskParam: number[], index: number, id: number) {
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let count = taskParam[index];
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if(!count) return false;
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let idList = taskParam.slice(index + 1, index + 1 + count);
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return idList.indexOf(id) != -1;
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}
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function checkHero(taskParam: number[], index: number, heroes: number[]) {
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