注释掉一些log

This commit is contained in:
luying
2022-08-26 15:50:06 +08:00
parent 4b2e7d9d0f
commit 26b18b7ba0
17 changed files with 29 additions and 29 deletions
@@ -62,7 +62,7 @@ export class RechargeMoneyHandler {
}
let notGetRecord = playerData.recordArr[0];
console.log('notGetRecord', JSON.stringify(notGetRecord));
// console.log('notGetRecord', JSON.stringify(notGetRecord));
await ActivityRechargeMoneyModel.addRecord(notGetRecord._id, item.id, `${item.gid}&${item.count}`);
let goods = await addItems(roleId, roleName, sid, [{ id: item.gid, count: item.count }], ITEM_CHANGE_REASON.RECHARGE_REWARD)
@@ -157,7 +157,7 @@ export class NormalBattleHandler {
if (warInfo.warType == WAR_TYPE.COM_BATTLE) {
return resResult(STATUS.BATTLE_END_WRONG_TYPE);
}
console.log('####### warInfo.warType', warInfo.warType)
// console.log('####### warInfo.warType', warInfo.warType)
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if (!BattleRecord || BattleRecord.status != 0) {
@@ -255,7 +255,7 @@ export class NormalBattleHandler {
await challengeDailyGK(serverId, roleId, activityId, battleId)
}
} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
console.log('##### warInfo.warType', warInfo.warType, isSuccess)
// console.log('##### warInfo.warType', warInfo.warType, isSuccess)
if (isSuccess) {
isFirst = await challengeNewHeroGK(serverId, roleId, activityId, battleId)
}
@@ -133,7 +133,7 @@ export class GateActivityHandler {
obj.setMemberRecord(code, newMemberRecord);
let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
console.log('####### nextWeek', nextWeek)
// console.log('####### nextWeek', nextWeek)
let index = getGAIndexInPinus(this.aid);
// 更新redis数据
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true);
@@ -283,7 +283,7 @@ export class GuildTrainHandler {
let { trainInstances } = getArmyTrainJuDian(trainId);
let trainInfo = getGuildTrainGkInfo(trainId, hid);
let { progress } = findWhere(trainInstances, { hid });
console.log('progress = ' + progress);
// console.log('progress = ' + progress);
let guildTrain = await GuildTrainModel.findTrainInstanceBoxByIndex(code, trainId, hid, progress);
if (!guildTrain) {
res.releaseCallback();//解锁