From 273b4ab402e1cd72e37a58a6d683e0f76371bc5c Mon Sep 17 00:00:00 2001 From: jingyushiwo <751360932@qq.com> Date: Mon, 13 Sep 2021 15:29:14 +0800 Subject: [PATCH] =?UTF-8?q?=E8=BF=9C=E5=BE=81=EF=BC=9A=E8=BF=9C=E5=BE=81?= =?UTF-8?q?=E6=95=B0=E5=80=BC=E4=BF=AE=E6=94=B9=E5=8F=8A=E7=89=B9=E6=8A=80?= =?UTF-8?q?=E5=9B=BE=E7=89=87=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../jsons/dic_expedition_subattr.json | 60 +- shared/resource/jsons/dic_zyz_se.json | 2968 ++++++++++++++++- 2 files changed, 2996 insertions(+), 32 deletions(-) diff --git a/shared/resource/jsons/dic_expedition_subattr.json b/shared/resource/jsons/dic_expedition_subattr.json index 1ce3fe938..dd6a6a8e1 100644 --- a/shared/resource/jsons/dic_expedition_subattr.json +++ b/shared/resource/jsons/dic_expedition_subattr.json @@ -2,6 +2,20 @@ { "id": 1, "level": 10, + "hit": 5000, + "flee": 5000, + "cri": 5000, + "antCri": 5000, + "physicaldamageInc": 5000, + "physicaldamageDec": 5000, + "magicdamageInc": 5000, + "magicdamageDec": 5000, + "damageCri": 5000, + "strikeBack": 5000 + }, + { + "id": 2, + "level": 20, "hit": 10000, "flee": 10000, "cri": 10000, @@ -14,8 +28,8 @@ "strikeBack": 10000 }, { - "id": 2, - "level": 20, + "id": 3, + "level": 30, "hit": 15000, "flee": 15000, "cri": 15000, @@ -28,8 +42,8 @@ "strikeBack": 15000 }, { - "id": 3, - "level": 30, + "id": 4, + "level": 40, "hit": 20000, "flee": 20000, "cri": 20000, @@ -42,8 +56,8 @@ "strikeBack": 20000 }, { - "id": 4, - "level": 40, + "id": 5, + "level": 50, "hit": 25000, "flee": 25000, "cri": 25000, @@ -56,8 +70,8 @@ "strikeBack": 25000 }, { - "id": 5, - "level": 50, + "id": 6, + "level": 60, "hit": 30000, "flee": 30000, "cri": 30000, @@ -70,8 +84,8 @@ "strikeBack": 30000 }, { - "id": 6, - "level": 60, + "id": 7, + "level": 70, "hit": 35000, "flee": 35000, "cri": 35000, @@ -84,8 +98,8 @@ "strikeBack": 35000 }, { - "id": 7, - "level": 70, + "id": 8, + "level": 80, "hit": 40000, "flee": 40000, "cri": 40000, @@ -98,8 +112,8 @@ "strikeBack": 40000 }, { - "id": 8, - "level": 80, + "id": 9, + "level": 90, "hit": 45000, "flee": 45000, "cri": 45000, @@ -112,8 +126,8 @@ "strikeBack": 45000 }, { - "id": 9, - "level": 90, + "id": 10, + "level": 100, "hit": 50000, "flee": 50000, "cri": 50000, @@ -124,19 +138,5 @@ "magicdamageDec": 50000, "damageCri": 50000, "strikeBack": 50000 - }, - { - "id": 10, - "level": 100, - "hit": 55000, - "flee": 55000, - "cri": 55000, - "antCri": 55000, - "physicaldamageInc": 55000, - "physicaldamageDec": 55000, - "magicdamageInc": 55000, - "magicdamageDec": 55000, - "damageCri": 55000, - "strikeBack": 55000 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_se.json b/shared/resource/jsons/dic_zyz_se.json index bd5b8d56f..9a38370c5 100644 --- a/shared/resource/jsons/dic_zyz_se.json +++ b/shared/resource/jsons/dic_zyz_se.json @@ -19287,7 +19287,7 @@ { "id": 2701212, "name": "4连击", - "info": 0, + "info": "4段伤害", "img": 1, "isShow": 0, "condition": "&", @@ -19306,7 +19306,7 @@ { "id": 2701213, "name": "概率吸血", - "info": 0, + "info": "概率吸血", "img": 1, "isShow": 0, "condition": "&", @@ -32507,5 +32507,2969 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&" + }, + { + "id": 320501111, + "name": "惊魂丧胆", + "info": "对场上所有单位造成80威力的策略伤害;若目标有【惊魂】,对其施加【定身】\r\n\r\n【定身】:无法移动,持续1回合", + "img": 1, + "isShow": 0, + "condition": "300&2&320501411", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "26&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501211, + "name": "护驾", + "info": "召唤2名宫女,2名鬼兵,随后对在场所有宫女施加1层【魂魄之躯】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "320501212&320501213&320501214", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501212, + "name": "招宫女", + "info": "召唤2名宫女", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 804, + "gainvalue": "1040&2&3202", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501213, + "name": "招鬼兵", + "info": "召唤2名鬼兵", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 804, + "gainvalue": "1040&2&3204", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501214, + "name": "加魂魄之躯", + "info": "所有宫女施加1层【魂魄之躯】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 107, + "gainvalue": "998&1&320101211&108&3202", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501311, + "name": "惊魂夺魄", + "info": "对范围内敌军造成140威力的策略伤害;若目标拥有【惊魂】,吸收其15点怒气", + "img": 1, + "isShow": 0, + "condition": "300&2&320501411", + "aim": 1, + "percent": 100, + "node": 9, + "type": 210, + "gainvalue": "15&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501411, + "name": "惊魂", + "info": "我方回合开始时,对随机3个敌军施加【惊魂】\r\n\r\n【惊魂】:攻击提高20%,但因恐惧无法攻击幽灵敌军,不可驱散,持续3回合;击杀鬼兵时,获得【壮胆】\r\n【壮胆】:清除自身的【惊魂】状态,免疫【惊魂】,对幽灵增伤20%", + "img": "jinghun", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 107, + "gainvalue": "998&0&320501411&101&3", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501412, + "name": "惊魂", + "info": "伤害+20%;无法攻击幽灵敌军;击杀鬼兵时,转化为【壮胆】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "320501413&320501414&320501415", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501413, + "name": "增伤", + "info": "伤害+20%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, + "gainvalue": "20&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501414, + "name": "无法攻击幽灵", + "info": "无法攻击幽灵", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 202, + "gainvalue": "110&11", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501415, + "name": "判断", + "info": "击杀鬼兵时,转化为【壮胆】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 700, + "gainvalue": "320501416&0&320501417", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501416, + "name": "获得壮胆", + "info": "获得壮胆", + "img": 1, + "isShow": 0, + "condition": "609&2&3204", + "aim": 0, + "percent": 100, + "node": 12, + "type": 100, + "gainvalue": "320501412&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501417, + "name": "清除惊魂", + "info": "清除惊魂", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 115, + "gainvalue": "320501411&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501418, + "name": "壮胆", + "info": "伤害+20%;免疫【惊魂】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "320501413&320501419", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 320501419, + "name": "免疫惊魂", + "info": "免疫【惊魂】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "320501411&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330101111, + "name": "幽冥玄斩", + "info": "对指定敌军造成220威力的物理伤害;穿透2格,并对穿透目标造成70威力的物理伤害", + "img": 1, + "isShow": 0, + "condition": "601&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "70&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330101311, + "name": "混沌分裂", + "info": "行动结束时,若【混沌之体】为3层,分裂为两个自己,平分血量,主属性为80%", + "img": "hundunfenlie", + "isShow": 1, + "condition": "310&2&320201111", + "aim": 0, + "percent": 100, + "node": 15, + "type": 805, + "gainvalue": "2&80", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330201111, + "name": "混沌之体", + "info": "为管亥施加【混沌之体】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 107, + "gainvalue": "998&1&330201111&108&3201", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330201112, + "name": "混沌之体", + "info": "造成的伤害+10%;受到的伤害-10%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "330201113&330201114", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330201113, + "name": "增伤", + "info": "造成的伤害+10%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330201114, + "name": "减伤", + "info": "受到的伤害-10%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "-10&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330201311, + "name": "混沌之体", + "info": "为全体友方施加【混沌之体】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 107, + "gainvalue": "998&1&330201111", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301111, + "name": "无限幽箭", + "info": "对范围内敌军造成120威力的策略伤害;对范围内的格子施加【混沌】\r\n\r\n【混沌】:行动结束时,对敌方武将造成1%最大生命值的真实伤害\r\n【滋润】:攻击+1%,持续整场战斗,不可驱散", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "330301111&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301112, + "name": "混沌", + "info": "行动结束时,对敌方武将造成1%最大生命值的真实伤害;对友方施加1层滋润", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "330301113&330301114", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301113, + "name": "混沌", + "info": "行动结束时,对敌方武将造成1%最大生命值的真实伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301114, + "name": "滋润", + "info": "对友方施加1层滋润", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "330301112&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301311, + "name": "混沌之雨", + "info": "我方回合开始时,对随机3个格子施加【混沌】\r\n\r\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害", + "img": "hundunzhiyu", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 119, + "gainvalue": "999&3&330301111&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301411, + "name": "深渊之力", + "info": "回合开始时,若场上的邢者不足3人,将场上随机3个【混沌】变为【深渊】\r\n\r\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害;对友方施加3层滋润\r\n【滋润】:攻击+1%,持续整场战斗,不可驱散", + "img": "shenyuanzhili", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 121, + "gainvalue": "999&3&330301111&330301411", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301412, + "name": "深渊", + "info": "行动结束时,对敌方武将造成3%最大生命值的真实伤害;对友方施加3层滋润", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "330301413&330301414", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301413, + "name": "深渊", + "info": "行动结束时,对敌方武将造成3%最大生命值的真实伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&3&3", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301414, + "name": "滋润", + "info": "对友方施加3层滋润", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 116, + "gainvalue": "3&330301112", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330301415, + "name": "滋润加攻", + "info": "攻击+1%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501211, + "name": "幽冥打击", + "info": "在下次行动开始时,对指定范围内的敌军造成160威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "330501211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501212, + "name": "延迟伤害", + "info": "在下次行动开始时,对指定范围内的敌军造成160威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 312, + "gainvalue": "2005&2&80", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501311, + "name": "无懈可击", + "info": "被双手保护时,无法被选中为攻击目标;当双手被击破时,获得【弱点暴露】\r\n\r\n【弱点暴露】:每当受到攻击时,获得1层;达到10层时,转化为【虚弱】\r\n【虚弱】:无法行动;受到的伤害+50%", + "img": "wuxiekeji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501411, + "name": "保护", + "info": "无法被选中为目标", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 311, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501611, + "name": "虚弱", + "info": "无法行动;受到的伤害+50%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 999, + "gainvalue": "330501612&330501613", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501612, + "name": "无法行动", + "info": "无法行动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 409, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330501613, + "name": "易伤", + "info": "受到的伤害+50%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "50&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330601211, + "name": "重拳出击", + "info": "在下次行动开始时,对指定范围内的敌军造成300威力的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "330601211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330601212, + "name": "重拳出击", + "info": "在下次行动开始时,对指定范围内的敌军造成300威力的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 312, + "gainvalue": "2005&1&150", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330601311, + "name": "拳佑", + "info": "我方回合开始,有30%概率保护帝像;若保护帝像,本回合无法行动", + "img": "quanyou", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 700, + "gainvalue": "330601313&330601314", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330601312, + "name": "加保护", + "info": "我方回合开始,有30%概率保护帝像", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 30, + "node": 2, + "type": 107, + "gainvalue": "999&1&330501411&108&3305", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 330601313, + "name": "加不可行动", + "info": "本回合无法行动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "330601311&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340101111, + "name": "巫咒", + "info": "对指定敌军造成220威力的策略伤害;施加【防御下降3】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "313&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340101311, + "name": "盛气凌人", + "info": "我方回合开始时,每有一名突骑在场,对柯比能造成10威力的真实伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&998&0&4&10&108&3409", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340201111, + "name": "重斩", + "info": "对指定敌军造成220威力的物理伤害;击退1格;50%的概率施加【眩晕】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 999, + "gainvalue": "340201112&340201113", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340201112, + "name": "击退", + "info": "击退1格", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 403, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340201113, + "name": "加眩晕", + "info": "50%的概率施加【眩晕】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 50, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340401111, + "name": "丧狼烈爪", + "info": "打最近", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 202, + "gainvalue": "111&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340401211, + "name": "跃动爪击", + "info": "打最远", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 999, + "gainvalue": "340401212&340401213", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340401212, + "name": "打最远", + "info": "打最远", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 202, + "gainvalue": "109&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340401213, + "name": "次要减伤", + "info": "并对其周围方形1格的敌军造成60威力的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "30&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340401311, + "name": "利爪", + "info": "攻击后,50%的概率施加【断筋】\r\n\r\n【断筋】:移动力-1", + "img": "lizhua", + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "811&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340501211, + "name": "求援", + "info": "召唤2名萨满", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 804, + "gainvalue": "1040&2&3406", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701111, + "name": "北风怒号", + "info": "施加【攻击力下降】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 50, + "node": 9, + "type": 100, + "gainvalue": "213&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701211, + "name": "吞噬", + "info": "吞噬场上生命值最低的单位,受到相当于自身生命值10%的伤害后将其吐出,若3回合内没有造成足够的伤害,击杀该武将,自身获得1层【狼神降临】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 999, + "gainvalue": "340701212&340701213&340701214", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701212, + "name": "消失", + "info": "使目标消失", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 419, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701213, + "name": "吞噬", + "info": "施加吞噬倒计时", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "340701211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701214, + "name": "消化", + "info": "施加消化", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "340701212&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701215, + "name": "打血最少", + "info": "选择血最少的目标", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 201, + "gainvalue": "106&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701216, + "name": "消化", + "info": "如果累计受到10%的伤害,则清除吞噬;3回合后击杀带有吞噬的单位", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "340701217&340701218", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701217, + "name": "死亡", + "info": "杀死状态持有者", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 310, + "gainvalue": "340701211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701218, + "name": "蓄势", + "info": "获得1层狼神降临", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 100, + "gainvalue": "340701213&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701219, + "name": "驱散", + "info": "驱散吞噬", + "img": 1, + "isShow": 0, + "condition": "712&10", + "aim": 0, + "percent": 100, + "node": 10, + "type": 122, + "gainvalue": "0&340701211", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701210, + "name": "易伤", + "info": "受到的伤害+20%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "20&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701311, + "name": "狼神降临", + "info": "无法行动;受到的伤害+100%;状态消失时对全体敌军造成9999威力的真实伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 999, + "gainvalue": "20&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701312, + "name": "无法行动", + "info": "无法行动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 406, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701313, + "name": "易伤", + "info": "受到的伤害+100%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "100&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 340701314, + "name": "狂暴", + "info": "状态消失时对全体敌军造成9999威力的真实伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 601, + "gainvalue": "34070131&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350101311, + "name": "标记", + "info": "在下次行动开始时,对指定范围内的敌军造成100威力的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "350101311&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350101312, + "name": "标记", + "info": "在下次行动开始时,对指定范围内的敌军造成100威力的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 312, + "gainvalue": "2005&1&50", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201311, + "name": "随机应变", + "info": "行动开始时;随机获得以下状态中的一个\r\n\r\n物理增伤+30%\r\n物理减伤+50%\r\n策略减伤+50%", + "img": "suijiyingbian", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 218, + "gainvalue": "350201312&350201313&350201314", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201312, + "name": "加攻", + "info": "物理增伤+30%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "13&30&30", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201313, + "name": "物防", + "info": "物理减伤+50%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&50&50", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201314, + "name": "策防", + "info": "策略减伤+50%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&50&50", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201411, + "name": "同生共死", + "info": "受到致命伤害时,进入【倒地】状态\r\n\r\n【倒地】:无法行动;状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", + "img": "tongshenggonsi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 100, + "gainvalue": "350201411&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201412, + "name": "倒地", + "info": "无法行动;状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 999, + "gainvalue": "350201413&350201414&350201415", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201413, + "name": "不可行动", + "info": "无法行动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 406, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201414, + "name": "回血", + "info": "状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", + "img": 1, + "isShow": 0, + "condition": "412&1&350201411", + "aim": 0, + "percent": 100, + "node": 18, + "type": 300, + "gainvalue": "6&30&30", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350201415, + "name": "清除倒地", + "info": "若场上没有存活的陈兰,清除倒地", + "img": 1, + "isShow": 0, + "condition": "412&0&350201411", + "aim": 0, + "percent": 100, + "node": 12, + "type": 122, + "gainvalue": "1&350201411", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350301111, + "name": "摔杯为号", + "info": "召唤3名山贼协助战斗", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 804, + "gainvalue": "999&3&3505", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350401311, + "name": "灵魂吸收", + "info": "吸收周围的灵魂力量,获得20层【袁术残魂】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "20&350401111", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350401411, + "name": "意识对抗", + "info": "由于雷薄意识的反抗,【袁术残魂】的层数在每回合开始时下降,下降的层数随生命值减少而增加", + "img": 1, + "isShow": 0, + "condition": "200&1&5", + "aim": 0, + "percent": 100, + "node": 2, + "type": 120, + "gainvalue": "1&350401111", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350501111, + "name": "鬼魂附体", + "info": "死亡时获得鬼魂附体", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 100, + "gainvalue": "350501111&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350501112, + "name": "鬼魂附体效果", + "info": "不死、结束时转化为尸傀", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 999, + "gainvalue": "350501113&350501114", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350501113, + "name": "尸傀转化", + "info": "状态结束时转化为尸傀", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 804, + "gainvalue": "1&1&3506", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350501114, + "name": "不死", + "info": "不会死亡", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 802, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601111, + "name": "灵魂吞噬", + "info": "吞噬一名阳傀的其所有【神秘残魂】,并将其彻底杀死\r\n\r\n【神秘残魂】:造成的伤害+1%;受到的伤害+1%;使尸傀无法被彻底杀死", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "350601112&350601113&350601114&350601115", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601112, + "name": "目标筛选", + "info": "只攻击有【神秘残魂】的友军", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 202, + "gainvalue": "105&350601111", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601113, + "name": "吞噬状态", + "info": "吞噬所有【神秘残魂】", + "img": 1, + "isShow": 0, + "condition": "307&2&350601111", + "aim": 0, + "percent": 100, + "node": 5, + "type": 116, + "gainvalue": "1&350601111", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601114, + "name": "清除状态", + "info": "清除对方的【神秘残魂】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 5, + "type": 115, + "gainvalue": "350601111&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601115, + "name": "击杀", + "info": "击杀对方", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "7&100&100", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601116, + "name": "神秘残魂", + "info": "造成的伤害+1%;受到的伤害+1%;使尸傀无法被彻底杀死", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "350601117&350601118&350601119", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601117, + "name": "增伤", + "info": "造成的伤害+1%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601118, + "name": "易伤", + "info": "受到的伤害+1%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 204, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350601119, + "name": "不死", + "info": "不会死亡", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 802, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 350701111, + "name": "残魂", + "info": "被击杀时,扣除袁术5%的生命值;若移动至袁术身边,使袁术获得【狂暴】\r\n\r\n【狂暴】:造成的伤害+10%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 303, + "gainvalue": "2&999&1&7&5&108&3504", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360101111, + "name": "修理", + "info": "对所有友军造成100威力的治疗;每过一回合,威力+20", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360101311, + "name": "护主", + "info": "自身生命值每降低20%,机关兽造成的伤害+5%", + "img": "huzhu", + "isShow": 1, + "condition": "200&1&20", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, + "gainvalue": "5&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "1&998&0", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360201311, + "name": "虎威", + "info": "技能攻击后,对目标施加【降防】;死亡后,其他机关兽获得此被动", + "img": "huwei", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "360201312&360201313&360201314", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360201312, + "name": "加状态", + "info": "技能攻击后,对目标施加【降防】", + "img": 1, + "isShow": 0, + "condition": "602&1", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "413&513", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360201313, + "name": "给牛加被动", + "info": "死亡后,其他机关兽获得此被动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&360201311&108&3603", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360201314, + "name": "给鹿加被动", + "info": "死亡后,其他机关兽获得此被动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&360201311&108&3604", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301111, + "name": "冲牛", + "info": "移动到指定位置,对经过的格子及其两侧各1格造成100威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "360301112&360301113", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301112, + "name": "位移", + "info": "移动到指定位置", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 401, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301113, + "name": "范围伤害", + "info": "对经过的格子及其两侧各1格造成120威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 313, + "gainvalue": "1&2&60", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301311, + "name": "火牛", + "info": "技能攻击后,对目标施加【燃烧】;死亡后,其他机关兽获得此被动", + "img": "huoniu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "360301312&360301313&360301314", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301312, + "name": "加状态", + "info": "技能攻击后,对目标施加【燃烧】", + "img": 1, + "isShow": 0, + "condition": "602&1", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301313, + "name": "给虎加被动", + "info": "死亡后,其他机关兽获得此被动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&360301311&108&3602", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360301314, + "name": "给鹿加被动", + "info": "死亡后,其他机关兽获得此被动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&360301311&108&3604", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360401311, + "name": "惊鹿", + "info": "技能攻击后,对目标施加【眩晕】;死亡后,其他机关兽获得此被动", + "img": "jinglu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "360401312&360401313&360401314", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360401312, + "name": "加状态", + "info": "技能攻击后,对目标施加【眩晕】", + "img": 1, + "isShow": 0, + "condition": "602&1", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360401313, + "name": "给虎加被动", + "info": "死亡后,其他机关兽获得此被动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&360401311&108&3602", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360401314, + "name": "给牛加被动", + "info": "死亡后,其他机关兽获得此被动", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&360401311&108&3603", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360501211, + "name": "庇护", + "info": "对全体友军施加100威力的护盾", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 308, + "gainvalue": "3&50", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360501311, + "name": "七哀", + "info": "生命值每降低10%,友军造成的伤害+1%", + "img": 1, + "isShow": 0, + "condition": "200&1&20", + "aim": 0, + "percent": 100, + "node": 7, + "type": 204, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "1&998&0", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360601111, + "name": "怒斩", + "info": "对范围内敌军造成100威力的物理伤害;施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360601311, + "name": "追击-封技", + "info": "回合开始时,对攻击范围内有【封技】的敌军造成100威力的物理伤害", + "img": "zhuijifengji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&1008&0&1&50&108&21", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360701111, + "name": "封策", + "info": "对指定敌军造成220威力的策略伤害;施加【封技】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "21&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360701311, + "name": "追击-眩晕", + "info": "回合开始时,对攻击范围内有【眩晕】的敌军造成100威力的策略伤害", + "img": "zhuijixuanyun", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&2012&0&2&50&108&25", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360801111, + "name": "强击", + "info": "对指定敌军造成220威力的物理伤害;施加【眩晕】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360801311, + "name": "追击-禁疗", + "info": "回合开始时,对攻击范围内有【禁疗】的敌军造成100威力的物理伤害", + "img": "zhuijijinliao", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&1008&0&1&50&108&2513", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360901111, + "name": "止医", + "info": "对范围内敌军造成60威力的策略伤害;施加【禁疗】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "2513&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 360901311, + "name": "追击-怒目", + "info": "回合开始时,对攻击范围内有【怒目】的敌军造成100威力的策略伤害", + "img": "zhuijinumu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&1008&0&2&50&108&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001111, + "name": "金钟禁锢", + "info": "消耗15%生命化为金钟罩将目标困住;3回合后击杀被困住的敌军;击破金钟罩可解救被困目标", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "361001112&361001113", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001112, + "name": "随机选人", + "info": "随机选择目标", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 202, + "gainvalue": "101&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001113, + "name": "金钟罩", + "info": "3回合后击杀被困住的敌军;击破金钟罩可解救被困目标", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 806, + "gainvalue": "3011&15&3", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001114, + "name": "自残", + "info": "消耗15%生命", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "7&15&15", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001311, + "name": "佛印", + "info": "在下次行动开始时,对指定范围内的敌军造成300威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "361001311&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001312, + "name": "佛印", + "info": "在下次行动开始时,对指定范围内的敌军造成300威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 312, + "gainvalue": "2005&2&150", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370101311, + "name": "猴王", + "info": "回合开始时,召唤3个随机猴子", + "img": "houwang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 807, + "gainvalue": "3&3702&3703", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370101411, + "name": "护群", + "info": "每有1只猴子被杀,攻击+1%", + "img": "huqun", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "999&1&370101411&108&3701", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "1&998&0", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370201311, + "name": "窃取", + "info": "攻击时,50%概率窃取2点怒气给猴王", + "img": "qiequ", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 50, + "node": 9, + "type": 210, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370301311, + "name": "顽劣", + "info": "攻击时,50%概率施加【眩晕】、【封技】、【定身】中的一个", + "img": "wanlie", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 50, + "node": 9, + "type": 104, + "gainvalue": "370301311&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370401311, + "name": "被动1", + "info": "攻击后,对效果范围内的格子施加【瘴气】\r\n\r\n【瘴气】:友方在此行动结束时,恢复1%生命值;敌方在此行动结束时,损失1%生命值", + "img": "beidong", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "370401311&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370401312, + "name": "瘴气", + "info": "友方在此行动结束时,恢复1%生命值;敌方在此行动结束时,损失1%生命值", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "370401312&370401313", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370401313, + "name": "加血", + "info": "友方在此行动结束时,恢复1%生命值", + "img": 1, + "isShow": 0, + "condition": "605&2&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370401314, + "name": "扣血", + "info": "敌方在此行动结束时,损失1%生命值", + "img": 1, + "isShow": 0, + "condition": "605&2&2", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370501311, + "name": "被动1", + "info": "死亡时,对自身及1圈的格子施加【瘴气】", + "img": "beidong", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 119, + "gainvalue": "1009&9&370401311", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601311, + "name": "延迟攻击", + "info": "在下次行动开始时,对指定范围内的敌军造成300威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "370601311&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601312, + "name": "延迟攻击", + "info": "在下次行动开始时,对指定范围内的敌军造成300威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 2, + "type": 312, + "gainvalue": "2005&2&150", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601511, + "name": "瘴疫传播", + "info": "攻击后,对目标所在格子施加【瘴疫】\r\n\r\n【瘴疫】:敌方在此行动结束时,损失2%生命值并施加【疫病】\r\n【疫病】:主属性-2%。可叠加层数不限,持续整场战斗,可驱散", + "img": "zhangyichuanbo", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 106, + "gainvalue": "370601511&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601512, + "name": "瘴疫", + "info": "敌方在此行动结束时,损失2%生命值并施加【疫病】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 999, + "gainvalue": "370601513&370601514", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601513, + "name": "瘴疫掉血", + "info": "敌方在此行动结束时,损失2%生命值", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601514, + "name": "瘴疫加疫病", + "info": "施加【疫病】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "370601512&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370601515, + "name": "疫病效果", + "info": "主属性-2%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "1&-1&-1&2&-1&-1&4&-1&-1&5&-1&-1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701111, + "name": "群体驱散", + "info": "对全体友军造成100威力的治疗;清除1层【疫病】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 120, + "gainvalue": "1&370601511", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701211, + "name": "桃花源", + "info": "清除所有异常状态,对所在格子施加【桃花源】\r\n\r\n【桃花源】:使自身和方形1格范围的格子获得效果:友方单位行动结束时,恢复1%的生命值,并赋予状态【净化】;敌方单位行动结束时,损失1%生命值\r\n【净化】:免疫【疫病】;持续时间结束时,对所在格子施加【桃花源】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "370701211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701212, + "name": "桃花源效果", + "info": "行动结束时,恢复我方单位1%的生命值,并赋予状态【净化】;对敌方单位造成1%生命值的真实伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 999, + "gainvalue": "370701213&370701214&370701215", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701213, + "name": "加血", + "info": "友方在此行动结束时,恢复1%生命值", + "img": 1, + "isShow": 0, + "condition": "605&2&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "6&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701214, + "name": "施加净化", + "info": "赋予状态【净化】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "370701212&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701215, + "name": "扣血", + "info": "敌方在此行动结束时,损失1%生命值", + "img": 1, + "isShow": 0, + "condition": "605&2&2", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701216, + "name": "净化", + "info": "免疫【疫病】;持续时间结束时,对所在格子施加【桃花源】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 999, + "gainvalue": "370701217&370701218", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701217, + "name": "免疫", + "info": "免疫【疫病】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "370601512&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 370701218, + "name": "加状态", + "info": "持续时间结束时,对所在格子施加【桃花源】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 106, + "gainvalue": "370701211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" } ] \ No newline at end of file