添加技能解锁战力计算

This commit is contained in:
luying
2020-12-12 19:51:36 +08:00
parent 6c8f91a316
commit 27e66ae302
3 changed files with 86 additions and 31 deletions

View File

@@ -50,18 +50,18 @@ export default class Actor {
let dicHero = getHeroInfoById(this.hid);
// console.log('updateSkillInfo', dicHero.skill, getHeroSkillById(dicHero.skill))
//被动技能
if(dicHero.skill){
let {seidLvUpArr} = getHeroSkillById(dicHero.skill);
for(let ii = 0;ii < seidLvUpArr.length;ii+=2){
if(this.lv >= seidLvUpArr[ii + 1]){
let dicSeid = getSeidById(seidLvUpArr[ii]);
// console.log('updateSkillInfo*', seidLvUpArr[ii], dicSeid)
if(dicSeid){
this.seidList[Math.floor(ii/2)] = dicSeid;
}
}
}
}
// if(dicHero.skill){
// let {seidLvUpArr} = getHeroSkillById(dicHero.skill);
// for(let ii = 0;ii < seidLvUpArr.length;ii+=2){
// if(this.lv >= seidLvUpArr[ii + 1]){
// let dicSeid = getSeidById(seidLvUpArr[ii]);
// // console.log('updateSkillInfo*', seidLvUpArr[ii], dicSeid)
// if(dicSeid){
// this.seidList[Math.floor(ii/2)] = dicSeid;
// }
// }
// }
// }
}
addSeidEffect(seidId:number, seidValue?:Array<number>){

View File

@@ -170,21 +170,23 @@ function parseHeroSkill() {
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.skillid) {
const seidLvUpArr = new Array<number>();
let skillArr = (elem.starSeid as string).split('&');
let lvUpArr = (elem.starSkill as string).split('&');
let starSeidArr = new Array<{star: number, value: number}>();
let colorStarSeidArr = new Array<{star: number, value: number}>();
(elem.starSeid as string).split('|').forEach(cur => {
if(cur) {
let a = cur.split('&');
starSeidArr.push({star: parseInt(a[0]), value: parseInt(a[1])});
}
});
(elem.colorStarSeid as string).split('|').forEach(cur => {
if(cur) {
let a = cur.split('&');
colorStarSeidArr.push({star: parseInt(a[0]), value: parseInt(a[1])});
}
});
for(let i = 0;i < skillArr.length;i++){
if(skillArr[i]==="") continue;
seidLvUpArr.push(parseInt(skillArr[i]));
if(lvUpArr[i]){
seidLvUpArr.push(parseInt(lvUpArr[i]));
}
else{
seidLvUpArr.push(1000);
}
}
heroSkillInfo.set(elem.skillid, {seidLvUpArr});
heroSkillInfo.set(elem.skillid, {starSeidArr, colorStarSeidArr});
}
});
}