diff --git a/game-server/app/services/expeditionService.ts b/game-server/app/services/expeditionService.ts index a486f8e16..4d9cdd609 100644 --- a/game-server/app/services/expeditionService.ts +++ b/game-server/app/services/expeditionService.ts @@ -281,6 +281,7 @@ export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Ro let newAttribute = new AttributeCal(); newAttribute.setLv(_lv); let dicExpeditionSubAttr = gameData.expeditionSubAttr.get(_lv); + if(!dicExpeditionSubAttr) dicExpeditionSubAttr = gameData.expeditionSubAttr.get('max'); newAttribute.setByWarJson(dicExpeditionSubAttr.attribute); // 次级属性 let subAttrCe = newAttribute.calSubAttrCe() * enemyCount; diff --git a/shared/pubUtils/dictionary/DicExpeditionSubAttr.ts b/shared/pubUtils/dictionary/DicExpeditionSubAttr.ts index b727c5dd0..fb5a8e7ba 100644 --- a/shared/pubUtils/dictionary/DicExpeditionSubAttr.ts +++ b/shared/pubUtils/dictionary/DicExpeditionSubAttr.ts @@ -15,7 +15,7 @@ const DicExpeditionSubAttrKeys: KeysEnum = { attribute: true, }; -export const dicExpeditionSubAttr = new Map(); +export const dicExpeditionSubAttr = new Map(); export function loadExpeditionSubAttr() { dicExpeditionSubAttr.clear(); let l = 1; @@ -25,6 +25,7 @@ export function loadExpeditionSubAttr() { o.lv = o.level; for(let i = l; i <= o.lv; i++) { dicExpeditionSubAttr.set(l, _.pick(o, Object.keys(DicExpeditionSubAttrKeys))); + dicExpeditionSubAttr.set('max', _.pick(o, Object.keys(DicExpeditionSubAttrKeys))); l++; } });