寻宝:抽象藏宝图 id 合法性检查条件
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@@ -17,7 +17,7 @@ import { ItemModel } from '../../../db/Item';
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
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import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
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import { transBossHpArr } from '../../../services/battleService';
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import { transBossHpArr } from '../../../services/battleService';
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import { getRandBlueprtId, getRandComBtlRobots, clearComBtlTimer, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress, getComBattleFriendAdd, getValidTeammateRoleSt, teammateInBlackList } from '../../../services/comBattleService';
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import { getRandBlueprtId, getRandComBtlRobots, clearComBtlTimer, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress, getComBattleFriendAdd, getValidTeammateRoleSt, teammateInBlackList, blueprtIdValid } from '../../../services/comBattleService';
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import { setAp } from '../../../services/actionPointService';
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import { setAp } from '../../../services/actionPointService';
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import { roleLevelup } from '../../../services/normalBattleService';
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import { roleLevelup } from '../../../services/normalBattleService';
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@@ -100,7 +100,7 @@ export class ComBattleHandler {
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console.log('createTeam msg: ', msg);
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console.log('createTeam msg: ', msg);
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// 检查藏宝图Id是否合法
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// 检查藏宝图Id是否合法
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let goodData = getGoodById(blueprtId);
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let goodData = getGoodById(blueprtId);
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if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT || COM_BTL_QUALITY.indexOf(goodData.quality) === -1) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
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if (!blueprtIdValid(blueprtId)) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
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// 检查藏宝图是否足够
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// 检查藏宝图是否足够
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let { lv, headHid = 19, topFiveCe = 100, sHid = 19 } = await RoleModel.findByRoleId(roleId);
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let { lv, headHid = 19, topFiveCe = 100, sHid = 19 } = await RoleModel.findByRoleId(roleId);
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@@ -1,3 +1,5 @@
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import { IT_TYPE } from './../consts/consts';
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import { COM_BTL_QUALITY } from './../consts/constModules/itemConst';
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import { FriendRelationModel } from './../db/FriendRelation';
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import { FriendRelationModel } from './../db/FriendRelation';
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import { RoleModel, RoleType } from './../db/Role';
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import { RoleModel, RoleType } from './../db/Role';
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import { EquipPrintDropType, EquipPrintDropModel } from './../db/EquipPrintDrop';
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import { EquipPrintDropType, EquipPrintDropModel } from './../db/EquipPrintDrop';
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@@ -5,7 +7,7 @@ import { FriendPointModel } from './../db/FriendPoint';
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import { STATUS } from './../consts/statusCode';
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import { STATUS } from './../consts/statusCode';
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import { COM_TEAM_STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
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import { COM_TEAM_STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId, comBtlRangeInfo } from "../pubUtils/gamedata";
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import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId, comBtlRangeInfo, getGoodById } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandomWithWeight, decodeStr, getRobotInfo, reduceCe } from "../pubUtils/util";
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import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandomWithWeight, decodeStr, getRobotInfo, reduceCe } from "../pubUtils/util";
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import { getRandRobot } from "./battleService";
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import { getRandRobot } from "./battleService";
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import { difference, omit } from 'underscore';
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import { difference, omit } from 'underscore';
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@@ -506,4 +508,9 @@ export async function teammateInBlackList(roleId: string, roleIds: Array<string>
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if (isBlack === true) return true;
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if (isBlack === true) return true;
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}
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}
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return false;
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return false;
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}
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export function blueprtIdValid(id: number) {
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const goodData = getGoodById(id);
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return goodData && goodData.itid === IT_TYPE.BLUEPRT && COM_BTL_QUALITY.indexOf(goodData.quality) !== -1;
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}
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}
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