邮件 活跃度下发

This commit is contained in:
mamengke01
2021-02-05 11:45:07 +08:00
parent 871e71ab54
commit 286eb231a6
36 changed files with 1183 additions and 439 deletions

View File

@@ -11,6 +11,7 @@ import { CHAT_SERVER } from '../../../consts';
import { getDonation } from '../../../services/donateService';
import { getUserGuildWithRefActive } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { addActive } from '../../../services/guildService'
export default function(app: Application) {
return new DonationHandler(app);
}
@@ -59,6 +60,8 @@ export class DonationHandler {
//增加基金
const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund');
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
await addActive(roleId, serverId, 1, id);
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods });
}

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@@ -1,18 +1,20 @@
import { Application, BackendSession, pinus } from 'pinus';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { BossInstanceModel } from '../../../db/BossInstance';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
import { getBossInstanceInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
import { findWhere, random } from 'underscore'
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { findWhere } from 'underscore'
import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { DATA_NAME } from '../../../consts/dataName';
import { UserGuildModel } from '../../../db/UserGuild';
import { GUILD_OPERATE } from '../../../consts';
import { checkAuth, addActive } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild';
import { getBossByLv } from '../../../pubUtils/data';
import { lockData } from '../../../services/redLockService';
import { handleCost } from '../../../services/rewardService';
export default function (app: Application) {
return new GuildHandler(app);
@@ -59,6 +61,8 @@ export class GuildHandler {
//开启演武场
async openBossInstance(msg: {}, session: BackendSession) {
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const serverId: number = parseInt(session.get('serverId'));
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
if (!userGuild)
@@ -66,7 +70,7 @@ export class GuildHandler {
const { guildCode: code } = userGuild;
const checkMyResult = await checkAuth(GUILD_OPERATE.OPEN_BOSS, roleId, null, userGuild);
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let res:any = await lockData(serverId, GUILD_DATA_NAME.BOSS_SCRIPT, code);//加锁
let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let bossInstance = await BossInstanceModel.findBossInstance(code);
@@ -83,14 +87,13 @@ export class GuildHandler {
return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
}
let bossBase = getBossByLv(curStructure.lv);
//消耗TODO
let {bossHp, warId, bossLevel } = getRandomByLen(bossBase.wars);
let resGuild = await GuildModel.costFund(code, bossBase.consume)
let { bossHp, warId } = getRandomByLen(bossBase.wars);
let resGuild = await GuildModel.costFund(code, bossBase.opencost);
if (!resGuild)
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
await BossInstanceModel.openBossInstance(code, bossHp, warId, bossLevel);
await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
res.releaseCallback();
let result = {warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossLevel, isBattled: false};
let result = {warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, isBattled: false};
return resResult(STATUS.SUCCESS, result);
}
@@ -111,14 +114,10 @@ export class GuildHandler {
return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
let { warId, ranks } = bossInstance;
const battleCode = genCode(8); // 关卡唯一值
//TODO查看地图字典
let warInfo;
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId,
status: 0,
// warName: warInfo.gk_name,
// warType: warInfo.warType,
record: { heroes:[],recordNum: bossInstance.num, bossHp: bossInstance.bossHp},
}
}, true);
@@ -147,7 +146,7 @@ export class GuildHandler {
//记录伤害
let bossInstance = await BossInstanceModel.updateBossHp(code, damage, roleId);
if (!bossInstance) {//进入结算
let flag = await bossResult(code, serverId, GUILD_DATA_NAME.BOSS_SCRIPT, roleId, damage);
let flag = await bossResult(code, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage);
if (!flag) {
return resResult(STATUS.WRONG_PARMS);
}

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@@ -1,6 +1,6 @@
import { Application, BackendSession, pinus, ChannelService } from 'pinus';
import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_DATA_NAME, CHAT_SERVER } from '../../../consts';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
import { GuildModel, GuildType } from '../../../db/Guild';
@@ -17,7 +17,7 @@ import { GuildRecModel } from '../../../db/GuildRec';
import { sendMail } from '../../../services/mailService';
import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, redisUserInfoAdd, removeFromRank, getMyRank, isRoleOnline } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService';
import { DATA_NAME } from '../../../consts/dataName';
import { openGuildRefine } from '../../../services/guildRefineService';
import { unlockTrain } from '../../../services/guildTrainService';
export default function (app: Application) {
@@ -713,7 +713,7 @@ export class GuildHandler {
const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code);
if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let res:any = await lockData(serverId, GUILD_DATA_NAME.UP_STRUCTURE, code);// 加锁
let res:any = await lockData(serverId, DATA_NAME.UP_STRUCTURE, code);// 加锁
if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
const guild = await GuildModel.findByCode(code, serverId, 'lv structure');

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@@ -9,11 +9,12 @@ import { handleCost, addItems, checkGoods } from '../../../services/rewardServic
import { GuildModel } from '../../../db/Guild';
import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { checkAuth } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { openGuildRefine } from '../../../services/guildRefineService';
import { DATA_NAME } from '../../../consts/dataName';
export default function (app: Application) {
return new GuildRefineHandler(app);
}
@@ -80,7 +81,7 @@ export class GuildRefineHandler {
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_REFINE, code);//加锁
let res:any = await lockData(serverId, DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
@@ -115,7 +116,7 @@ export class GuildRefineHandler {
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
let res:any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);

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@@ -7,7 +7,7 @@ import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/tim
import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
import { findIndex, findWhere, indexBy } from 'underscore'
import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME, REFRESH_HOUR, GUILD_REPORT_NUM } from '../../../consts/constModules/guildConst';
import { REFRESH_HOUR, GUILD_REPORT_NUM } from '../../../consts/constModules/guildConst';
import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild';
import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../../pubUtils/data';
@@ -16,6 +16,8 @@ import { handleCost, addItems } from '../../../services/rewardService';
import { ARMY } from '../../../pubUtils/dicParam';
import { addActive } from '../../../services/guildService';
import { GuildTrainReportModel } from '../../../db/GuildTrainReport';
import { DATA_NAME } from '../../../consts/dataName';
export default function (app: Application) {
return new GuildTrainHandler(app);
}
@@ -168,7 +170,7 @@ export class GuildTrainHandler {
let trainId = battleRecord.record.trainId;
let hid = battleRecord.record.hid;
let res:any = await lockData(serverId, GUILD_DATA_NAME.TRAIN, code + '_' + trainId);//加锁
let res:any = await lockData(serverId, DATA_NAME.TRAIN, code + '_' + trainId);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
@@ -249,7 +251,7 @@ export class GuildTrainHandler {
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let { trainLv } = await GuildModel.findGuild(code, serverId, 'structure');
let res:any = await lockData(serverId, GUILD_DATA_NAME.TRAIN_BOX, code + '_' + trainId);//加锁
let res:any = await lockData(serverId, DATA_NAME.TRAIN_BOX, code + '_' + trainId);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);