邮件 活跃度下发
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@@ -1,18 +1,20 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { BossInstanceModel } from '../../../db/BossInstance';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
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import { getBossInstanceInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
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import { findWhere, random } from 'underscore'
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import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { findWhere } from 'underscore'
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import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { DATA_NAME } from '../../../consts/dataName';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { GUILD_OPERATE } from '../../../consts';
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import { checkAuth, addActive } from '../../../services/guildService';
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import { GuildModel } from '../../../db/Guild';
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import { getBossByLv } from '../../../pubUtils/data';
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import { lockData } from '../../../services/redLockService';
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import { handleCost } from '../../../services/rewardService';
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export default function (app: Application) {
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return new GuildHandler(app);
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@@ -59,6 +61,8 @@ export class GuildHandler {
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//开启演武场
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async openBossInstance(msg: {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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if (!userGuild)
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@@ -66,7 +70,7 @@ export class GuildHandler {
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const { guildCode: code } = userGuild;
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const checkMyResult = await checkAuth(GUILD_OPERATE.OPEN_BOSS, roleId, null, userGuild);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let res:any = await lockData(serverId, GUILD_DATA_NAME.BOSS_SCRIPT, code);//加锁
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let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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@@ -83,14 +87,13 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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let bossBase = getBossByLv(curStructure.lv);
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//消耗TODO
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let {bossHp, warId, bossLevel } = getRandomByLen(bossBase.wars);
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let resGuild = await GuildModel.costFund(code, bossBase.consume)
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let { bossHp, warId } = getRandomByLen(bossBase.wars);
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let resGuild = await GuildModel.costFund(code, bossBase.opencost);
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if (!resGuild)
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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await BossInstanceModel.openBossInstance(code, bossHp, warId, bossLevel);
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await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
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res.releaseCallback();
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let result = {warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossLevel, isBattled: false};
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let result = {warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, isBattled: false};
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -111,14 +114,10 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
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let { warId, ranks } = bossInstance;
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const battleCode = genCode(8); // 关卡唯一值
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//TODO查看地图字典
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let warInfo;
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId: warId,
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status: 0,
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// warName: warInfo.gk_name,
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// warType: warInfo.warType,
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record: { heroes:[],recordNum: bossInstance.num, bossHp: bossInstance.bossHp},
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}
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}, true);
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@@ -147,7 +146,7 @@ export class GuildHandler {
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//记录伤害
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let bossInstance = await BossInstanceModel.updateBossHp(code, damage, roleId);
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if (!bossInstance) {//进入结算
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let flag = await bossResult(code, serverId, GUILD_DATA_NAME.BOSS_SCRIPT, roleId, damage);
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let flag = await bossResult(code, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage);
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if (!flag) {
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return resResult(STATUS.WRONG_PARMS);
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}
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