init
This commit is contained in:
@@ -1,137 +1,138 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { parseNumberList, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerDragonBoatData, getPlayerDragonBoatDataShow } from '../../../services/activity/dragonBoatService';
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import { ActivityDragonBoatModel } from '../../../db/ActivityDragonBoat';
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import { handleCost } from '../../../services/role/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DragonBoatHandler(app);
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}
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export class DragonBoatHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 挑战开始
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* @param {{ activityId: number, id: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async gameStart(msg: { activityId: number, id: number }, session: BackendSession) {
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const { activityId, id } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_COUNT_OVER);
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let route = playerData.findRoute(id);
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if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
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if(route.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS);
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if(route.preId && route.preId != '&') {
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let preIds = parseNumberList(route.preId);
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let hasPass = preIds.find(preId => {
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let preRoute = playerData.findRoute(preId);
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return preRoute && preRoute.hasPass;
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});
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if(!hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS);
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}
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let rewards = stringToRewardParam(route.reward);
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let playerRecord = await ActivityDragonBoatModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id, time: new Date(), rewards })
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playerData.setPlayerRecords(playerRecord);
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await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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route: playerData.findRoute(id)?.getShowResult()
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});
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}
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/**
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* @description 挑战结束
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async gameEnd(msg: { activityId: number, id: number }, session: BackendSession) {
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const { activityId, id } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let route = playerData.findRoute(id);
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if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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route: route.getShowResult(),
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goods: route.resultReward
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});
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}
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/**
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER);
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if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityDragonBoatModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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// 更新数据
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playerData.setPlayerRecords(buildResult);
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return resResult(STATUS.SUCCESS, {
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activityId,
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maxBuyCnt: playerData.maxBuyCnt,
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buyCnt: playerData.buyCnt
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});
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}
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}
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { parseNumberList, resResult } from '@pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getPlayerDragonBoatData, getPlayerDragonBoatDataShow } from '../../../services/activity/dragonBoatService';
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import { ActivityDragonBoatModel } from '@db/ActivityDragonBoat';
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import { handleCost } from '../../../services/role/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DragonBoatHandler(app);
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}
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export class DragonBoatHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 挑战开始
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* @param {{ activityId: number, id: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async gameStart(msg: { activityId: number, id: number }, session: BackendSession) {
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const { activityId, id } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 挑战次数
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if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_COUNT_OVER);
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let route = playerData.findRoute(id);
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if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
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if(route.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS);
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if(route.preId && route.preId != '&') {
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let preIds = parseNumberList(route.preId);
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let hasPass = preIds.find(preId => {
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let preRoute = playerData.findRoute(preId);
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return preRoute && preRoute.hasPass;
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});
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if(!hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS);
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}
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let rewards = stringToRewardParam(route.reward);
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let playerRecord = await ActivityDragonBoatModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id, time: new Date(), rewards })
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playerData.setPlayerRecords(playerRecord);
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await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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route: playerData.findRoute(id)?.getShowResult()
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});
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}
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/**
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* @description 挑战结束
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async gameEnd(msg: { activityId: number, id: number }, session: BackendSession) {
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const { activityId, id } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let route = playerData.findRoute(id);
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if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
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return resResult(STATUS.SUCCESS, {
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activityId,
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todayPlayCnt: playerData.todayPlayCnt,
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playCnt: playerData.playCnt,
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route: route.getShowResult(),
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goods: route.resultReward
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});
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}
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/**
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof DragonBoatHandler
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// 可购买次数
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if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER);
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if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityDragonBoatModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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// 更新数据
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playerData.setPlayerRecords(buildResult);
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return resResult(STATUS.SUCCESS, {
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activityId,
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maxBuyCnt: playerData.maxBuyCnt,
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buyCnt: playerData.buyCnt
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});
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}
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}
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