init
This commit is contained in:
@@ -1,232 +1,233 @@
|
||||
import { Application, BackendSession, HandlerService, } from 'pinus';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
|
||||
import { getPlayerTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
|
||||
import { ActivityTreasureHuntShopModel } from '../../../db/ActivityTreasureHuntShop';
|
||||
import { ActivityTreasureHuntTaskModel } from '../../../db/ActivityTreasureHuntTask';
|
||||
import { handleCost } from '../../../services/role/rewardService';
|
||||
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
|
||||
import { RewardParam } from '../../../domain/activityField/rewardField';
|
||||
import { ActivityTreasureHuntTreasureShopModel } from '../../../db/ActivityTreasureHuntTreasureShop';
|
||||
import { ActivityTreasureHuntFirstPageModel } from '../../../db/ActivityTreasureHuntFirstPage';
|
||||
import { CheckMeterial } from '../../../services/role/checkMaterial';
|
||||
import { ActivityTreasureHuntChallengeModel } from '../../../db/ActivityTreasureHuntChallenge';
|
||||
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new TreasureHuntHandler(app);
|
||||
}
|
||||
|
||||
export class TreasureHuntHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
/************************寻宝骑兵活动****************************/
|
||||
|
||||
/**
|
||||
* 每日物资:商店
|
||||
寻宝备战:完成任务获得奖励,(奖品达到一定数量后开启 “寻宝大冒险”)
|
||||
寻宝大冒险:完成战棋关卡获得奖励
|
||||
天子宝库:物品兑换奖励
|
||||
* @description 获取寻宝骑兵活动的数据
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async getTreasureHuntActivity(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
return resResult(STATUS.SUCCESS, playerData);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵获取首页的奖励
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async getFirstPageReward(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
if (playerData.firstPage.isReceive) {
|
||||
return resResult(STATUS.ACTIVITY_REWARDED);
|
||||
}
|
||||
|
||||
//添加领取记录
|
||||
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_FIRST_PAGE_REWARD)
|
||||
|
||||
playerData.firstPage.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId },
|
||||
item: playerData.firstPage,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵购买每日商店中的商品
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async buyGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
|
||||
const { activityId, cellIndex, count = 1 } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId,);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let item = playerData.shop.getItem(cellIndex);
|
||||
if (!item) {
|
||||
return resResult(STATUS.ACTIVITY_MISSING, {});
|
||||
}
|
||||
if (item.price > 0) {
|
||||
return resResult(STATUS.ACTIVITY_NEED_PAY, {});
|
||||
}
|
||||
if (item.buyCount + count > item.countMax) {
|
||||
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
|
||||
}
|
||||
|
||||
let consumeStr = item.getConsume(count);
|
||||
let consume = stringToConsumeParam(...consumeStr);
|
||||
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY);
|
||||
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
//添加购买记录
|
||||
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, count);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
|
||||
|
||||
item.buyCount += count;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, cellIndex },
|
||||
item: item,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵获取寻宝备战的任务奖励
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async getTaskReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
|
||||
const { activityId, cellIndex } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let item = playerData.tasks.getItem(cellIndex);
|
||||
if (!item) {
|
||||
return resResult(STATUS.ACTIVITY_MISSING, {});
|
||||
}
|
||||
if (item.condition > item.totalCount) {
|
||||
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED, {});
|
||||
}
|
||||
if (item.isReceive) {
|
||||
return resResult(STATUS.ACTIVITY_REWARDED, {});
|
||||
}
|
||||
|
||||
//添加购买记录
|
||||
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex, cellIndex, 1);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_TASK_REWARD)
|
||||
|
||||
item.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, cellIndex },
|
||||
item: item,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵寻宝大冒险挑战
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async challenge(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId,);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let challengeData = playerData.challenge;
|
||||
//消耗资源
|
||||
let consumeStr = challengeData.consume;
|
||||
let consume = stringToConsumeParam(consumeStr)
|
||||
|
||||
let check = new CheckMeterial(roleId);
|
||||
let isEnough = await check.decrease(consume);
|
||||
if (!isEnough) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let warId = playerData.challenge.resultWarId;
|
||||
if(!warId) {
|
||||
warId = playerData.challenge.randomGK();
|
||||
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, playerData.roundIndex, warId);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, Object.assign({ warId }, {
|
||||
param: { activityId },
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵购买天子宝库商店中的商品
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
|
||||
const { activityId, cellIndex, count = 1 } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId,);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let item = playerData.treasureShop.getItem(cellIndex);
|
||||
if (!item) {
|
||||
return resResult(STATUS.ACTIVITY_MISSING, {});
|
||||
}
|
||||
if (item.buyCount + count > item.countMax) {
|
||||
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
|
||||
}
|
||||
|
||||
let consumeStrs = new Array<string>(count).fill(item.consume);
|
||||
let consume = stringToConsumeParam(...consumeStrs);
|
||||
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY);
|
||||
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
//添加购买记录
|
||||
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex, count);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count}));
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)
|
||||
|
||||
item.buyCount += count;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, cellIndex },
|
||||
item: item,
|
||||
}));
|
||||
}
|
||||
}
|
||||
import { Application, BackendSession, HandlerService, } from 'pinus';
|
||||
import { resResult } from '@pubUtils/util';
|
||||
import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
|
||||
import { getPlayerTreasureHuntData, getPlayerTreasureHuntShopData, getPlayerTreasureHuntTaskData, getPlayerTreasureHuntTreasureShopData, getPlayerTreasureHuntChallengeData, getPlayerTreasureHuntFirstPageData } from '../../../services/activity/treasureHuntService';
|
||||
import { ActivityTreasureHuntShopModel } from '@db/ActivityTreasureHuntShop';
|
||||
import { ActivityTreasureHuntTaskModel } from '@db/ActivityTreasureHuntTask';
|
||||
import { handleCost } from '../../../services/role/rewardService';
|
||||
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
|
||||
import { RewardParam } from '@domain/activityField/rewardField';
|
||||
import { ActivityTreasureHuntTreasureShopModel } from '@db/ActivityTreasureHuntTreasureShop';
|
||||
import { ActivityTreasureHuntFirstPageModel } from '@db/ActivityTreasureHuntFirstPage';
|
||||
import { CheckMeterial } from '../../../services/role/checkMaterial';
|
||||
import { ActivityTreasureHuntChallengeModel } from '@db/ActivityTreasureHuntChallenge';
|
||||
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new TreasureHuntHandler(app);
|
||||
}
|
||||
|
||||
export class TreasureHuntHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
/************************寻宝骑兵活动****************************/
|
||||
|
||||
/**
|
||||
* 每日物资:商店
|
||||
寻宝备战:完成任务获得奖励,(奖品达到一定数量后开启 “寻宝大冒险”)
|
||||
寻宝大冒险:完成战棋关卡获得奖励
|
||||
天子宝库:物品兑换奖励
|
||||
* @description 获取寻宝骑兵活动的数据
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async getTreasureHuntActivity(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
return resResult(STATUS.SUCCESS, playerData);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵获取首页的奖励
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async getFirstPageReward(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntFirstPageData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
if (playerData.firstPage.isReceive) {
|
||||
return resResult(STATUS.ACTIVITY_REWARDED);
|
||||
}
|
||||
|
||||
//添加领取记录
|
||||
await ActivityTreasureHuntFirstPageModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.firstPage.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_FIRST_PAGE_REWARD)
|
||||
|
||||
playerData.firstPage.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId },
|
||||
item: playerData.firstPage,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵购买每日商店中的商品
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async buyGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
|
||||
const { activityId, cellIndex, count = 1 } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId,);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let item = playerData.shop.getItem(cellIndex);
|
||||
if (!item) {
|
||||
return resResult(STATUS.ACTIVITY_MISSING, {});
|
||||
}
|
||||
if (item.price > 0) {
|
||||
return resResult(STATUS.ACTIVITY_NEED_PAY, {});
|
||||
}
|
||||
if (item.buyCount + count > item.countMax) {
|
||||
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
|
||||
}
|
||||
|
||||
let consumeStr = item.getConsume(count);
|
||||
let consume = stringToConsumeParam(...consumeStr);
|
||||
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY);
|
||||
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
//添加购买记录
|
||||
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, count);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
|
||||
|
||||
item.buyCount += count;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, cellIndex },
|
||||
item: item,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵获取寻宝备战的任务奖励
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async getTaskReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
|
||||
const { activityId, cellIndex } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntTaskData(activityId, serverId, roleId);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let item = playerData.tasks.getItem(cellIndex);
|
||||
if (!item) {
|
||||
return resResult(STATUS.ACTIVITY_MISSING, {});
|
||||
}
|
||||
if (item.condition > item.totalCount) {
|
||||
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED, {});
|
||||
}
|
||||
if (item.isReceive) {
|
||||
return resResult(STATUS.ACTIVITY_REWARDED, {});
|
||||
}
|
||||
|
||||
//添加购买记录
|
||||
await ActivityTreasureHuntTaskModel.receiveReward(serverId, activityId, roleId, playerData.roundIndex, cellIndex, 1);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_TASK_REWARD)
|
||||
|
||||
item.isReceive = true;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, cellIndex },
|
||||
item: item,
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵寻宝大冒险挑战
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async challenge(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId,);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let challengeData = playerData.challenge;
|
||||
//消耗资源
|
||||
let consumeStr = challengeData.consume;
|
||||
let consume = stringToConsumeParam(consumeStr)
|
||||
|
||||
let check = new CheckMeterial(roleId);
|
||||
let isEnough = await check.decrease(consume);
|
||||
if (!isEnough) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let warId = playerData.challenge.resultWarId;
|
||||
if(!warId) {
|
||||
warId = playerData.challenge.randomGK();
|
||||
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, playerData.roundIndex, warId);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, Object.assign({ warId }, {
|
||||
param: { activityId },
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 寻宝骑兵购买天子宝库商店中的商品
|
||||
* @param {BackendSession} session
|
||||
* @memberof TreasureHuntHandler
|
||||
*/
|
||||
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
|
||||
const { activityId, cellIndex, count = 1 } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
|
||||
let playerData = await getPlayerTreasureHuntTreasureShopData(activityId, serverId, roleId,);
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let item = playerData.treasureShop.getItem(cellIndex);
|
||||
if (!item) {
|
||||
return resResult(STATUS.ACTIVITY_MISSING, {});
|
||||
}
|
||||
if (item.buyCount + count > item.countMax) {
|
||||
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
|
||||
}
|
||||
|
||||
let consumeStrs = new Array<string>(count).fill(item.consume);
|
||||
let consume = stringToConsumeParam(...consumeStrs);
|
||||
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY);
|
||||
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
//添加购买记录
|
||||
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex, count);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count}));
|
||||
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)
|
||||
|
||||
item.buyCount += count;
|
||||
return resResult(STATUS.SUCCESS, Object.assign(result, {
|
||||
param: { activityId, cellIndex },
|
||||
item: item,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user