This commit is contained in:
xy
2026-03-13 01:38:40 +00:00
parent e6e4f88257
commit 28855885cd
311 changed files with 89544 additions and 94350 deletions
@@ -1,161 +1,162 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, EVENT_TYPE, EVENT_QUIZ_NUM } from '../../../consts';
import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent, refreshEvent, getEventTime, randomPosition, randomQuestion } from '../../../services/eventSercive';
import { addItems } from '../../../services/role/rewardService';
import { STATUS } from '../../../consts/statusCode';
import { genCode, resResult } from '../../../pubUtils/util';
import { checkTask } from '../../../services/task/taskService';
import { gameData } from '../../../pubUtils/data';
export default function (app: Application) {
new HandlerService(app, {});
return new EventBattleHandler(app);
}
export class EventBattleHandler {
constructor(private app: Application) {
}
// 主动获取奇遇事件
async getEvents(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = eventStatus == EVENT_STATUS.WAITING? await startEvent(session): await getEvent(eventStatus, roleId, roleName);
return resResult(STATUS.SUCCESS, { list: event });
}
// 回答问题
async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
const { eventId, eventCode, questionId, answer } = msg;
let roleId = session.get('roleId');
// let roleName = session.get('roleName');
// let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
if (status != EVENT_RECORD_STATUS.WAITING) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let curQuestion = question.find(cur => cur.id == questionId);
if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let { isCorrect, answerNo } = checkQuiz(questionId, answer);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
if (!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for (let { status } of newQuestion) {
if (status) {
if (status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
} else {
isClear = false; allCorrect = false;
}
}
if (isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
}
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
const { eventId, eventCode } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let sid = session.get('sid');
const serverId = session.get('serverId');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if (!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
let checkResult = getEventSuccessStatus(type, status, question);
if (checkResult.status == -1) {
return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
}
let isSuccess = checkResult.isSuccess;
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = gameData.event.get(eventId);
if (!dicEvent) {
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.EVENT_REWARD);
if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => { });
}
// 推送消息刷新
// await checkEvent(session, true);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_EVENT, { eventType: dicEvent.eventType });
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
});
}
async debugRefEvent(msg: { magicWord: string, eventId: number }, session: BackendSession) {
const { magicWord, eventId } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let now = new Date();
let curTime = getEventTime(now); // 这次的时间节点 0-12:前一天的18 12-18:12 18-24: 18
await EventRecordModel.updateMany({ roleId }, { $set: {status: -1} });
let dic = gameData.event.get(eventId);
let point = randomPosition(dic.movePointArray, [], []);
if(!point) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
let eventCode = genCode(8);
await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: curTime, eventId: dic.eventID,
roleName, turn: 1, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
point, question
});
return resResult(STATUS.SUCCESS);
}
}
import { Application, BackendSession, HandlerService, } from 'pinus';
import { EventRecordModel } from '@db/EventRecord';
import { RoleModel } from '@db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, EVENT_TYPE, EVENT_QUIZ_NUM } from '../../../consts';
import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent, refreshEvent, getEventTime, randomPosition, randomQuestion } from '../../../services/eventSercive';
import { addItems } from '../../../services/role/rewardService';
import { STATUS } from '@consts/statusCode';
import { genCode, resResult } from '@pubUtils/util';
import { checkTask } from '../../../services/task/taskService';
import { gameData } from '@pubUtils/data';
export default function (app: Application) {
new HandlerService(app, {});
return new EventBattleHandler(app);
}
export class EventBattleHandler {
constructor(private app: Application) {
}
// 主动获取奇遇事件
async getEvents(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = eventStatus == EVENT_STATUS.WAITING? await startEvent(session): await getEvent(eventStatus, roleId, roleName);
return resResult(STATUS.SUCCESS, { list: event });
}
// 回答问题
async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
const { eventId, eventCode, questionId, answer } = msg;
let roleId = session.get('roleId');
// let roleName = session.get('roleName');
// let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
if (status != EVENT_RECORD_STATUS.WAITING) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let curQuestion = question.find(cur => cur.id == questionId);
if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let { isCorrect, answerNo } = checkQuiz(questionId, answer);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
if (!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for (let { status } of newQuestion) {
if (status) {
if (status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
} else {
isClear = false; allCorrect = false;
}
}
if (isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
}
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
const { eventId, eventCode } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let sid = session.get('sid');
const serverId = session.get('serverId');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if (!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if (!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
let checkResult = getEventSuccessStatus(type, status, question);
if (checkResult.status == -1) {
return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
}
let isSuccess = checkResult.isSuccess;
if (dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = gameData.event.get(eventId);
if (!dicEvent) {
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.EVENT_REWARD);
if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => { });
}
// 推送消息刷新
// await checkEvent(session, true);
// 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_EVENT, { eventType: dicEvent.eventType });
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
});
}
async debugRefEvent(msg: { magicWord: string, eventId: number }, session: BackendSession) {
const { magicWord, eventId } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let now = new Date();
let curTime = getEventTime(now); // 这次的时间节点 0-12:前一天的18 12-18:12 18-24: 18
await EventRecordModel.updateMany({ roleId }, { $set: {status: -1} });
let dic = gameData.event.get(eventId);
let point = randomPosition(dic.movePointArray, [], []);
if(!point) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
let eventCode = genCode(8);
await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: curTime, eventId: dic.eventID,
roleName, turn: 1, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING,
point, question
});
return resResult(STATUS.SUCCESS);
}
}