init
This commit is contained in:
@@ -1,161 +1,162 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, EVENT_TYPE, EVENT_QUIZ_NUM } from '../../../consts';
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import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent, refreshEvent, getEventTime, randomPosition, randomQuestion } from '../../../services/eventSercive';
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import { addItems } from '../../../services/role/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { checkTask } from '../../../services/task/taskService';
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import { gameData } from '../../../pubUtils/data';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new EventBattleHandler(app);
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}
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export class EventBattleHandler {
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constructor(private app: Application) {
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}
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// 主动获取奇遇事件
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async getEvents(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let event = eventStatus == EVENT_STATUS.WAITING? await startEvent(session): await getEvent(eventStatus, roleId, roleName);
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return resResult(STATUS.SUCCESS, { list: event });
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}
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// 回答问题
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async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
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const { eventId, eventCode, questionId, answer } = msg;
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let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// let eventStatus = session.get('eventStatus');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if (!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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if (status != EVENT_RECORD_STATUS.WAITING) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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if (dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let curQuestion = question.find(cur => cur.id == questionId);
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if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
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let { isCorrect, answerNo } = checkQuiz(questionId, answer);
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let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
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if (!result) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { question: newQuestion } = result;
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let isClear = true, allCorrect = true;
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for (let { status } of newQuestion) {
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if (status) {
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if (status == EVENT_ANSWER_STATUS.WRONG) {
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allCorrect = false;
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}
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} else {
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isClear = false; allCorrect = false;
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}
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}
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if (isClear) {
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await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
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}
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return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
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const { eventId, eventCode } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let sid = session.get('sid');
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const serverId = session.get('serverId');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if (!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if (!flag) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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let checkResult = getEventSuccessStatus(type, status, question);
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if (checkResult.status == -1) {
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return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
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}
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let isSuccess = checkResult.isSuccess;
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if (dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let dicEvent = gameData.event.get(eventId);
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if (!dicEvent) {
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return resResult(STATUS.EVENT_INFO_NOT_FOUND);
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}
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// 保存状态
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
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let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.EVENT_REWARD);
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if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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session.set('eventStatus', EVENT_STATUS.OPEN);
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session.push('eventStatus', () => { });
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}
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// 推送消息刷新
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// await checkEvent(session, true);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_EVENT, { eventType: dicEvent.eventType });
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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goods
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});
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}
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async debugRefEvent(msg: { magicWord: string, eventId: number }, session: BackendSession) {
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const { magicWord, eventId } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let now = new Date();
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let curTime = getEventTime(now); // 这次的时间节点 0-12:前一天的18 12-18:12 18-24: 18
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await EventRecordModel.updateMany({ roleId }, { $set: {status: -1} });
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let dic = gameData.event.get(eventId);
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let point = randomPosition(dic.movePointArray, [], []);
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if(!point) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
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let eventCode = genCode(8);
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await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: curTime, eventId: dic.eventID,
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roleName, turn: 1, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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point, question
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});
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return resResult(STATUS.SUCCESS);
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}
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}
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { EventRecordModel } from '@db/EventRecord';
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import { RoleModel } from '@db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, EVENT_TYPE, EVENT_QUIZ_NUM } from '../../../consts';
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import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent, refreshEvent, getEventTime, randomPosition, randomQuestion } from '../../../services/eventSercive';
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import { addItems } from '../../../services/role/rewardService';
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import { STATUS } from '@consts/statusCode';
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import { genCode, resResult } from '@pubUtils/util';
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import { checkTask } from '../../../services/task/taskService';
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import { gameData } from '@pubUtils/data';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new EventBattleHandler(app);
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}
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export class EventBattleHandler {
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constructor(private app: Application) {
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}
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// 主动获取奇遇事件
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async getEvents(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let event = eventStatus == EVENT_STATUS.WAITING? await startEvent(session): await getEvent(eventStatus, roleId, roleName);
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return resResult(STATUS.SUCCESS, { list: event });
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}
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// 回答问题
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async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
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const { eventId, eventCode, questionId, answer } = msg;
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let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// let eventStatus = session.get('eventStatus');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if (!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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if (status != EVENT_RECORD_STATUS.WAITING) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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if (dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let curQuestion = question.find(cur => cur.id == questionId);
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if (!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
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let { isCorrect, answerNo } = checkQuiz(questionId, answer);
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let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect ? EVENT_ANSWER_STATUS.CORRECT : EVENT_ANSWER_STATUS.WRONG);
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if (!result) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { question: newQuestion } = result;
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let isClear = true, allCorrect = true;
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for (let { status } of newQuestion) {
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if (status) {
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if (status == EVENT_ANSWER_STATUS.WRONG) {
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allCorrect = false;
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}
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} else {
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isClear = false; allCorrect = false;
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}
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}
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if (isClear) {
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await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect ? EVENT_RECORD_STATUS.BATTLE_SUCCESS : EVENT_RECORD_STATUS.BATTLE_FAIL);
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}
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return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
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}
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// 获取关卡列表
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async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
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const { eventId, eventCode } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let sid = session.get('sid');
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const serverId = session.get('serverId');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if (!event) {
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return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
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}
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let { status, type, eventId: dataEventId, question } = event;
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let flag = checkEventStatus(type, status);
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if (!flag) {
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return resResult(STATUS.EVENT_STATUS_ERROR);
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}
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let checkResult = getEventSuccessStatus(type, status, question);
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if (checkResult.status == -1) {
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return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
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}
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let isSuccess = checkResult.isSuccess;
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if (dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let dicEvent = gameData.event.get(eventId);
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if (!dicEvent) {
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return resResult(STATUS.EVENT_INFO_NOT_FOUND);
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}
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// 保存状态
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess ? EVENT_RECORD_STATUS.SUCCESS_RECEIVED : EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward;
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let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.EVENT_REWARD);
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if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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session.set('eventStatus', EVENT_STATUS.OPEN);
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session.push('eventStatus', () => { });
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}
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// 推送消息刷新
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// await checkEvent(session, true);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.BATTLE_EVENT, { eventType: dicEvent.eventType });
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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goods
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});
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}
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async debugRefEvent(msg: { magicWord: string, eventId: number }, session: BackendSession) {
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const { magicWord, eventId } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let now = new Date();
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let curTime = getEventTime(now); // 这次的时间节点 0-12:前一天的18 12-18:12 18-24: 18
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await EventRecordModel.updateMany({ roleId }, { $set: {status: -1} });
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let dic = gameData.event.get(eventId);
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let point = randomPosition(dic.movePointArray, [], []);
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if(!point) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
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let eventCode = genCode(8);
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await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: curTime, eventId: dic.eventID,
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roleName, turn: 1, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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point, question
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});
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return resResult(STATUS.SUCCESS);
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}
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}
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