init
This commit is contained in:
@@ -1,455 +1,456 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { isArray, pick } from 'underscore';
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import { gameData } from '../../../pubUtils/data';
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import { STATUS } from '../../../consts/statusCode';
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import { arrToMap, resResult } from '../../../pubUtils/util';
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import { getTimeFunM } from '../../../pubUtils/timeUtil';
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import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, generateOppPlayers, getBuyCntCost, getLadderData, getLadderEnemies, getLadderOppDetailData, getLadderOppStatus, getNumberArr, ladderBattleEndReward, pushLadderIconShow, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward, uniqueArr } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
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import { HeroModel } from '../../../db/Hero';
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import { LADDER } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/role/rewardService';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY, WAR_TYPE } from '../../../consts';
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import { checkBattleHeroesByHid, getBattleRecordParam } from '../../../services/normalBattleService';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { saveLadderDefCeByData } from '../../../services/redisService';
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import { pushLadderTopChangeMsg } from '../../../services/sysChatService';
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import { checkTaskInLadderEnd, checkTaskInLadderStart, checkTaskInLadderSweep } from '../../../services/task/taskService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { isHeroHidden } from '../../../services/dataService';
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import { getRemoteRplFilePath, getRemoteRplPrefix } from '../../../pubUtils/battleUtils';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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import { Combo } from '../../../domain/battleField/pvp';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new LadderHandler(app);
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}
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export class LadderHandler {
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constructor(private app: Application) {
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}
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// 1. 获取主界面
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async getData(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getLadderData(roleId, true)
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return resResult(STATUS.SUCCESS, result);
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}
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// 2. 获取对手阵容信息
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async getOppLineup(msg: { roleId: string, rank: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let { roleId: targetRoleId, rank } = msg;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let isRobot = targetRoleId.startsWith('robot');
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let result = new LadderOppLineupReturn();
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result.setMyRank(ladderData.rank);
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if(isRobot) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setRobot(dicLadderDifficultRatio, dicWarJson);
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} else {
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let hisLadderData = await LadderMatchModel.findOne({ roleId: targetRoleId })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv guildName updatedAt')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv skins job artifact subHid subActorId')
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.lean();
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result.setPlayer(hisLadderData);
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}
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return resResult(STATUS.SUCCESS, result);
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}
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// 3. 点击挑战
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async chooseOpp(msg: { roleId: string, rank: number, myRank: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let { roleId: targetRoleId, rank, myRank } = msg;
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// 检查双方排名等,不行的刷新对手回去
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!checkRank(myRank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
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let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
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if(status != LADDER_OPP_STATUS.BATTLE) {
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// await LadderMatchModel.unlock(serverId, targetRoleId);
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let oppPlayers = await refreshLadderEnemies(ladderData);
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return resResult(STATUS.SUCCESS, {
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status, oppPlayers
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});
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}
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// 刷新次数
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let refOppObj = refreshLadderDaily(ladderData);
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let update: LadderUpdateInter = {};
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if(refOppObj.shouldRefOpp) {
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update = { ...refOppObj };
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}
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if(refOppObj.challengeCnt + 1 > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
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await LadderMatchModel.unlock(serverId, targetRoleId);
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return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
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}
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update.challengeCnt = refOppObj.challengeCnt + 1;
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ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
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// 创建ladderMatchRec,发行battleCode
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let attackInfo = await generateInitRecInfo(false, false, ladderData.rank, ladderData);
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let defenseInfo = await generateInitRecInfo(isRobot, true, rank, hisLadderData);
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let rec = await LadderMatchRecModel.createRec(serverId, roleId, targetRoleId, hisLadderData?.defense, attackInfo, defenseInfo);
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// 倒计时,倒计时结束没有check设为失败并发失败通知
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pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.checkTime, LADDER_STATUS.CHECK);
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let result = await getLadderOppDetailData(rec);
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await checkTaskInLadderStart(serverId, roleId, sid);
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return resResult(STATUS.SUCCESS, {
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status,
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challengeCnt: ladderData.challengeCnt,
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...result
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});
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}
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// 4. 出战撤退
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async giveupCheck(msg: { battleCode: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { battleCode } = msg;
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// 更新ladderMatchRec
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let rec = await LadderMatchRecModel.giveup(roleId, battleCode);
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if(rec) {
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pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(rec.battleCode);
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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}
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return resResult(STATUS.SUCCESS, { status: 0, time: 0 });
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}
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// 5. 获取对手具体战场数据
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async getOppData(msg: { battleCode: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { battleCode } = msg;
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
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if(rec.status == LADDER_STATUS.COMPLETE || rec.status == LADDER_STATUS.NO) return resResult(STATUS.LADDER_REC_STATUS_IS_COMPLETE);
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let result = await getLadderOppDetailData(rec);
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return resResult(STATUS.SUCCESS, result);
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}
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// 6. 布完阵开始挑战
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async checkBattle(msg: { battleCode: string, battleId: number, heroes: { actorId: number, order: number }[] }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleId');
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let { battleId, battleCode, heroes } = msg;
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
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if(rec.status != LADDER_STATUS.CHECK) return resResult(STATUS.LADDER_REC_STATUS_ERR);
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for(let { actorId } of heroes) {
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if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
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}
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let { isOK, heroes: dbHeroes } = await checkBattleHeroesByHid(roleId, heroes.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let attackHeroes = dbHeroes.map(hero => {
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let heroInfo = new LadderOppPlayerHeroInfo();
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heroInfo.setByDefenseHero(hero);
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return heroInfo;
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});
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let warInfo = gameData.war.get(battleId);
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId,
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status: 0,
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warName: warInfo?.gk_name,
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warType: warInfo?.warType,
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}
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});
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rec = await LadderMatchRecModel.startBattle(battleCode, attackHeroes);
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pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.battleTime, LADDER_STATUS.BATTLE);
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return resResult(STATUS.SUCCESS, {
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time: Math.floor(rec.battleTime/1000) + LADDER.LADDER_BATTLE_COUNTDOWN,
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battleCode: rec.battleCode
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})
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}
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// 7. 挑战结算
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async battleEnd(msg: { battleCode: string, isSuccess: boolean, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let { battleCode, isSuccess, damageRecords, round } = msg;
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
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if(rec.status != LADDER_STATUS.BATTLE) return resResult(STATUS.LADDER_REC_STATUS_ERR);
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let rank = rec.defenseInfo.oldRank;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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// 取消 checkBattle 的倒计时
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pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(battleCode);
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let result = new LadderDataReturn();
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// 交换双方排名, transaction
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let { isChange, atkLadderMatch, defLadderMatch, endTime } = await LadderMatchModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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if(isChange) {
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let oppPlayers = await battleEndWhenChange(atkLadderMatch, defLadderMatch, true);
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result.setOppPlayers(oppPlayers);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, endTime, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
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if(atkLadderMatch.rank == 1) {
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pushLadderTopChangeMsg(roleId, roleName, serverId);
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}
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} else {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, endTime);
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let oppPlayers = await getLadderEnemies(atkLadderMatch);
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result.setOppPlayers(oppPlayers);
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2, ...getBattleRecordParam(damageRecords, round) } });
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if(defLadderMatch) {
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await LadderMatchModel.unlock(defLadderMatch.serverId, defLadderMatch.roleId);
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}
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let historyRank = ladderData.historyRank;
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: (historyRank > atkLadderMatch.rank || historyRank == 0)? atkLadderMatch.rank: historyRank });
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result.setLadderData(ladderData, rec);
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// 获取奖励
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let rewardResult = await ladderBattleEndReward(roleId, roleName, sid, ladderData.historyRank, isSuccess, historyRank, 1);
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let { battleGoods = [], breakGoods = [] } = rewardResult||{};
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await checkTaskInLadderEnd(serverId, roleId, sid, isSuccess, historyRank, atkLadderMatch.rank);
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if (isSuccess && (!rec.defenseInfo?.isRobot) && rec.defenseInfo.oldRank < rec.defenseInfo.newRank) await pushLadderIconShow(rec.roleId2, true);
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return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods});
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}
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// 8. 战5次(扫荡)
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async battleSweep(msg: { roleId: string, rank: number, count: number }, session: BackendSession) {
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let serverId = session.get('serverId');
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { roleId: targetRoleId, rank, count } = msg;
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if(count > LADDER.LADDER_INITIAL_CHALLENGE_TIMES) {
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return resResult(STATUS.LADDER_SWEEP_TIMES_OVER);
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}
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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if(ladderData.rank >= rank) return resResult(STATUS.LADDER_RANK_ERR);
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// 刷新次数
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let refOppObj = refreshLadderDaily(ladderData);
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let update: LadderUpdateInter = {};
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if(refOppObj.shouldRefOpp) {
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update = { ...refOppObj };
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}
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if(refOppObj.challengeCnt + count > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
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return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
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}
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update.challengeCnt = refOppObj.challengeCnt + count;
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ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
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// 获取奖励
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let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, rank, count);
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await checkTaskInLadderSweep(serverId, roleId, sid, count)
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return resResult(STATUS.SUCCESS, {
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challengeCnt: ladderData.challengeCnt,
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battleGoods
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});
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}
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// 9. 设置防守阵容
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async saveDefense(msg: { warId: number, heroes: { actorId: number, ai: number, dataId: number, order: number, subHid?: number }[], combo: Combo[] }, session: BackendSession) {
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let { warId, heroes, combo } = msg;
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let roleId = session.get('roleId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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let hids: number[] = heroes.map(cur => cur.actorId);
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if(isHeroHidden(...hids)) return resResult(STATUS.HERO_IS_HIDDEN);
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for(let { actorId, subHid } of heroes) {
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let dicHero = gameData.hero.get(actorId);
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if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
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if(subHid && hids.indexOf(subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
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}
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let dbHeroes = await HeroModel.findByHidRange(hids, roleId, '_id hid ce', true);
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let defenseHeroes = heroes.map(cur => {
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let dbHero = dbHeroes.find(ccur => ccur.hid == cur.actorId);
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return dbHero && new LadderDefenseHero(cur, dbHero._id, dbHero.ce);
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}).filter(cur => cur);
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let defense = new LadderDefense(defenseHeroes, warId, combo);
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { defense, hasDefense: true });
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// 返回
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let result = new LadderDataReturn();
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result.setLadderData(ladderData);
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await saveLadderDefCeByData(roleId, ladderData);
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return resResult(STATUS.SUCCESS, pick(result, 'defense'));
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}
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// 10. 刷新对手
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async refreshOppPlayers(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let update: LadderUpdateInter = {};
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// 刷新次数
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let refOppObj = refreshLadderDaily(ladderData);
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if(refOppObj.shouldRefOpp) {
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update = { ...refOppObj };
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}
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if(refOppObj.refOppCnt + 1 > LADDER.LADDER_REFRESH_TIMES) {
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return resResult(STATUS.LADDER_REFRESH_CNT_MAX);
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}
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update.refOppCnt = refOppObj.refOppCnt + 1;
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let oppPlayers = await refreshLadderEnemies(ladderData, update);
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// 返回
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return resResult(STATUS.SUCCESS, { refOppCnt: update.refOppCnt, oppPlayers });
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}
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// 11. 购买次数
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async buyCnt(msg: { count: number }, session: BackendSession) {
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let { count } = msg;
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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let update: LadderUpdateInter = {};
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// 刷新次数
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let refOppObj = refreshLadderDaily(ladderData);
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if(refOppObj.shouldRefOpp) {
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update = { ...refOppObj };
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}
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if(refOppObj.buyCnt + count > LADDER.LADDER_CHALLENGE_COST_TIMES) {
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return resResult(STATUS.LADDER_BUY_MAX);
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}
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let consumes = getBuyCntCost(refOppObj.buyCnt, count);
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if(!consumes) return resResult(STATUS.LADDER_BUY_MAX);
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let consumeResult = await handleCost(roleId, sid, consumes||[], ITEM_CHANGE_REASON.LADDER_BUY_CNT);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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update.buyCnt = refOppObj.buyCnt + count;
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ladderData = await LadderMatchModel.updateByRoleId(roleId, update);
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// 返回
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let result = new LadderDataReturn();
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result.setLadderData(ladderData);
|
||||
return resResult(STATUS.SUCCESS, pick(result, ['buyCnt', 'challengeCnt']));
|
||||
}
|
||||
|
||||
// 12. 获取战报信息(2天内)
|
||||
async getRec(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let list = await LadderMatchRecModel.findRecentRec(roleId, <number>getTimeFunM().getBeforeDay(2));
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
list: list.map(rec => {
|
||||
const { roleId1, battleCode, hasRpl, remoteUrl } = rec;
|
||||
const rplFileUrl = battleCode && hasRpl ? remoteUrl : '';
|
||||
return { ...rec, rplFileUrl };
|
||||
}),
|
||||
rplPrefixUrl: getRemoteRplPrefix(pinus.app.get('env'))
|
||||
});
|
||||
}
|
||||
|
||||
// debug接口
|
||||
// 重置挑战次数 & 购买次数
|
||||
async resetCnt(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async setMyRank(msg: { magicWord: string, rank: number }, session: BackendSession) {
|
||||
const { magicWord, rank } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
|
||||
let atkLadderMatch = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!atkLadderMatch || !atkLadderMatch.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
let myRank = atkLadderMatch.rank;
|
||||
|
||||
let defLadderMatch = await LadderMatchModel.findByRank(serverId, rank);
|
||||
if(defLadderMatch) {
|
||||
atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { rank, oldRank: myRank, historyRank: rank } }, { new: true }).lean();
|
||||
defLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defLadderMatch.roleId }, { $set: { rank: myRank, oldRank: rank } }, { new: true }).lean();
|
||||
} else {
|
||||
atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { rank, oldRank: atkLadderMatch.rank, historyRank: rank } }, { new: true }).lean();
|
||||
}
|
||||
|
||||
await battleEndWhenChange(atkLadderMatch, defLadderMatch, true);
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async setMyOpp(msg: { magicWord: string, oppRanks: number[] }, session: BackendSession) {
|
||||
const { magicWord, oppRanks } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
if(!isArray(oppRanks) || oppRanks.length <= 0) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
let topTen = getNumberArr(1, 10);
|
||||
let ranks = [...topTen, ...oppRanks];
|
||||
let newRanks = uniqueArr(ranks.sort((a, b) => a - b));
|
||||
|
||||
await generateOppPlayers(newRanks, serverId, roleId);
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async sendDailyReward(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||||
for(let { id } of servers) {
|
||||
await sendLadderDailyReward(id);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
}
|
||||
|
||||
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
|
||||
import { isArray, pick } from 'underscore';
|
||||
import { gameData } from '@pubUtils/data';
|
||||
import { STATUS } from '@consts/statusCode';
|
||||
import { arrToMap, resResult } from '@pubUtils/util';
|
||||
import { getTimeFunM } from '@pubUtils/timeUtil';
|
||||
import { LadderMatchModel, LadderUpdateInter } from '@db/LadderMatch';
|
||||
import { battleEndWhenChange, checkRank, generateInitRecInfo, generateOppPlayers, getBuyCntCost, getLadderData, getLadderEnemies, getLadderOppDetailData, getLadderOppStatus, getNumberArr, ladderBattleEndReward, pushLadderIconShow, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward, uniqueArr } from '../../../services/ladderService';
|
||||
import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '@domain/battleField/ladder';
|
||||
import { LadderMatchRecModel } from '@db/LadderMatchRec';
|
||||
import { HeroModel } from '@db/Hero';
|
||||
import { LADDER } from '@pubUtils/dicParam';
|
||||
import { handleCost } from '../../../services/role/rewardService';
|
||||
import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY, WAR_TYPE } from '../../../consts';
|
||||
import { checkBattleHeroesByHid, getBattleRecordParam } from '../../../services/normalBattleService';
|
||||
import { ServerlistModel } from '@db/Serverlist';
|
||||
import { saveLadderDefCeByData } from '../../../services/redisService';
|
||||
import { pushLadderTopChangeMsg } from '../../../services/sysChatService';
|
||||
import { checkTaskInLadderEnd, checkTaskInLadderStart, checkTaskInLadderSweep } from '../../../services/task/taskService';
|
||||
import { BattleRecordModel } from '@db/BattleRecord';
|
||||
import { isHeroHidden } from '../../../services/dataService';
|
||||
import { getRemoteRplFilePath, getRemoteRplPrefix } from '@pubUtils/battleUtils';
|
||||
import { pvpEndParamInter } from '@pubUtils/interface';
|
||||
import { Combo } from '@domain/battleField/pvp';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new LadderHandler(app);
|
||||
}
|
||||
|
||||
export class LadderHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
// 1. 获取主界面
|
||||
async getData(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
|
||||
let result = await getLadderData(roleId, true)
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
// 2. 获取对手阵容信息
|
||||
async getOppLineup(msg: { roleId: string, rank: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let { roleId: targetRoleId, rank } = msg;
|
||||
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
let isRobot = targetRoleId.startsWith('robot');
|
||||
let result = new LadderOppLineupReturn();
|
||||
result.setMyRank(ladderData.rank);
|
||||
if(isRobot) {
|
||||
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
|
||||
let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
|
||||
let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
|
||||
result.setRobot(dicLadderDifficultRatio, dicWarJson);
|
||||
} else {
|
||||
let hisLadderData = await LadderMatchModel.findOne({ roleId: targetRoleId })
|
||||
.populate('role', 'roleId roleName head frame spine heads frames spines title lv guildName updatedAt')
|
||||
.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv skins job artifact subHid subActorId')
|
||||
.lean();
|
||||
result.setPlayer(hisLadderData);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
// 3. 点击挑战
|
||||
async chooseOpp(msg: { roleId: string, rank: number, myRank: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
let sid = session.get('sid');
|
||||
let { roleId: targetRoleId, rank, myRank } = msg;
|
||||
// 检查双方排名等,不行的刷新对手回去
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
if(!checkRank(myRank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
|
||||
let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
|
||||
if(status != LADDER_OPP_STATUS.BATTLE) {
|
||||
// await LadderMatchModel.unlock(serverId, targetRoleId);
|
||||
let oppPlayers = await refreshLadderEnemies(ladderData);
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
status, oppPlayers
|
||||
});
|
||||
}
|
||||
|
||||
// 刷新次数
|
||||
let refOppObj = refreshLadderDaily(ladderData);
|
||||
let update: LadderUpdateInter = {};
|
||||
if(refOppObj.shouldRefOpp) {
|
||||
update = { ...refOppObj };
|
||||
}
|
||||
|
||||
if(refOppObj.challengeCnt + 1 > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
|
||||
await LadderMatchModel.unlock(serverId, targetRoleId);
|
||||
return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
|
||||
}
|
||||
update.challengeCnt = refOppObj.challengeCnt + 1;
|
||||
ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
|
||||
|
||||
|
||||
// 创建ladderMatchRec,发行battleCode
|
||||
let attackInfo = await generateInitRecInfo(false, false, ladderData.rank, ladderData);
|
||||
let defenseInfo = await generateInitRecInfo(isRobot, true, rank, hisLadderData);
|
||||
let rec = await LadderMatchRecModel.createRec(serverId, roleId, targetRoleId, hisLadderData?.defense, attackInfo, defenseInfo);
|
||||
|
||||
// 倒计时,倒计时结束没有check设为失败并发失败通知
|
||||
pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.checkTime, LADDER_STATUS.CHECK);
|
||||
|
||||
let result = await getLadderOppDetailData(rec);
|
||||
await checkTaskInLadderStart(serverId, roleId, sid);
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
status,
|
||||
challengeCnt: ladderData.challengeCnt,
|
||||
...result
|
||||
});
|
||||
}
|
||||
|
||||
// 4. 出战撤退
|
||||
async giveupCheck(msg: { battleCode: string }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let { battleCode } = msg;
|
||||
// 更新ladderMatchRec
|
||||
let rec = await LadderMatchRecModel.giveup(roleId, battleCode);
|
||||
if(rec) {
|
||||
pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(rec.battleCode);
|
||||
if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, { status: 0, time: 0 });
|
||||
}
|
||||
|
||||
// 5. 获取对手具体战场数据
|
||||
async getOppData(msg: { battleCode: string }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let { battleCode } = msg;
|
||||
|
||||
let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
|
||||
if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
|
||||
if(rec.status == LADDER_STATUS.COMPLETE || rec.status == LADDER_STATUS.NO) return resResult(STATUS.LADDER_REC_STATUS_IS_COMPLETE);
|
||||
|
||||
let result = await getLadderOppDetailData(rec);
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
// 6. 布完阵开始挑战
|
||||
async checkBattle(msg: { battleCode: string, battleId: number, heroes: { actorId: number, order: number }[] }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleId');
|
||||
let { battleId, battleCode, heroes } = msg;
|
||||
|
||||
let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
|
||||
if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
|
||||
if(rec.status != LADDER_STATUS.CHECK) return resResult(STATUS.LADDER_REC_STATUS_ERR);
|
||||
|
||||
for(let { actorId } of heroes) {
|
||||
if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
}
|
||||
let { isOK, heroes: dbHeroes } = await checkBattleHeroesByHid(roleId, heroes.map(cur => cur.actorId));
|
||||
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
||||
|
||||
let attackHeroes = dbHeroes.map(hero => {
|
||||
let heroInfo = new LadderOppPlayerHeroInfo();
|
||||
heroInfo.setByDefenseHero(hero);
|
||||
return heroInfo;
|
||||
});
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
|
||||
$set: {
|
||||
roleId, roleName, battleId,
|
||||
status: 0,
|
||||
warName: warInfo?.gk_name,
|
||||
warType: warInfo?.warType,
|
||||
}
|
||||
});
|
||||
rec = await LadderMatchRecModel.startBattle(battleCode, attackHeroes);
|
||||
pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.battleTime, LADDER_STATUS.BATTLE);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
time: Math.floor(rec.battleTime/1000) + LADDER.LADDER_BATTLE_COUNTDOWN,
|
||||
battleCode: rec.battleCode
|
||||
})
|
||||
}
|
||||
|
||||
// 7. 挑战结算
|
||||
async battleEnd(msg: { battleCode: string, isSuccess: boolean, damageRecords: pvpEndParamInter[], round: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let serverId = session.get('serverId');
|
||||
let sid = session.get('sid');
|
||||
let { battleCode, isSuccess, damageRecords, round } = msg;
|
||||
|
||||
let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
|
||||
if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
|
||||
if(rec.status != LADDER_STATUS.BATTLE) return resResult(STATUS.LADDER_REC_STATUS_ERR);
|
||||
let rank = rec.defenseInfo.oldRank;
|
||||
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
// 取消 checkBattle 的倒计时
|
||||
pinus.app.rpc.systimer.systimerRemote.cancelLadderCountDown.broadcast(battleCode);
|
||||
|
||||
let result = new LadderDataReturn();
|
||||
// 交换双方排名, transaction
|
||||
let { isChange, atkLadderMatch, defLadderMatch, endTime } = await LadderMatchModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
|
||||
|
||||
if(isChange) {
|
||||
let oppPlayers = await battleEndWhenChange(atkLadderMatch, defLadderMatch, true);
|
||||
result.setOppPlayers(oppPlayers);
|
||||
rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, endTime, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
|
||||
if(atkLadderMatch.rank == 1) {
|
||||
pushLadderTopChangeMsg(roleId, roleName, serverId);
|
||||
}
|
||||
} else {
|
||||
rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, endTime);
|
||||
let oppPlayers = await getLadderEnemies(atkLadderMatch);
|
||||
result.setOppPlayers(oppPlayers);
|
||||
}
|
||||
await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2, ...getBattleRecordParam(damageRecords, round) } });
|
||||
if(defLadderMatch) {
|
||||
await LadderMatchModel.unlock(defLadderMatch.serverId, defLadderMatch.roleId);
|
||||
}
|
||||
|
||||
let historyRank = ladderData.historyRank;
|
||||
ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: (historyRank > atkLadderMatch.rank || historyRank == 0)? atkLadderMatch.rank: historyRank });
|
||||
|
||||
result.setLadderData(ladderData, rec);
|
||||
// 获取奖励
|
||||
let rewardResult = await ladderBattleEndReward(roleId, roleName, sid, ladderData.historyRank, isSuccess, historyRank, 1);
|
||||
let { battleGoods = [], breakGoods = [] } = rewardResult||{};
|
||||
|
||||
await checkTaskInLadderEnd(serverId, roleId, sid, isSuccess, historyRank, atkLadderMatch.rank);
|
||||
|
||||
if (isSuccess && (!rec.defenseInfo?.isRobot) && rec.defenseInfo.oldRank < rec.defenseInfo.newRank) await pushLadderIconShow(rec.roleId2, true);
|
||||
return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods});
|
||||
}
|
||||
|
||||
// 8. 战5次(扫荡)
|
||||
async battleSweep(msg: { roleId: string, rank: number, count: number }, session: BackendSession) {
|
||||
let serverId = session.get('serverId');
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
let { roleId: targetRoleId, rank, count } = msg;
|
||||
if(count > LADDER.LADDER_INITIAL_CHALLENGE_TIMES) {
|
||||
return resResult(STATUS.LADDER_SWEEP_TIMES_OVER);
|
||||
}
|
||||
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
if(ladderData.rank >= rank) return resResult(STATUS.LADDER_RANK_ERR);
|
||||
|
||||
// 刷新次数
|
||||
let refOppObj = refreshLadderDaily(ladderData);
|
||||
let update: LadderUpdateInter = {};
|
||||
if(refOppObj.shouldRefOpp) {
|
||||
update = { ...refOppObj };
|
||||
}
|
||||
|
||||
if(refOppObj.challengeCnt + count > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
|
||||
return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
|
||||
}
|
||||
update.challengeCnt = refOppObj.challengeCnt + count;
|
||||
ladderData = await LadderMatchModel.updateByRoleIdAndInclude(roleId, update);
|
||||
|
||||
// 获取奖励
|
||||
let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, rank, count);
|
||||
await checkTaskInLadderSweep(serverId, roleId, sid, count)
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
challengeCnt: ladderData.challengeCnt,
|
||||
battleGoods
|
||||
});
|
||||
}
|
||||
|
||||
// 9. 设置防守阵容
|
||||
async saveDefense(msg: { warId: number, heroes: { actorId: number, ai: number, dataId: number, order: number, subHid?: number }[], combo: Combo[] }, session: BackendSession) {
|
||||
let { warId, heroes, combo } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
let hids: number[] = heroes.map(cur => cur.actorId);
|
||||
if(isHeroHidden(...hids)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
for(let { actorId, subHid } of heroes) {
|
||||
let dicHero = gameData.hero.get(actorId);
|
||||
if(subHid && (!dicHero || dicHero.urType != 1)) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
|
||||
if(subHid && hids.indexOf(subHid) != -1) return resResult(STATUS.HERO_SUB_DUPLICATE);
|
||||
}
|
||||
|
||||
let dbHeroes = await HeroModel.findByHidRange(hids, roleId, '_id hid ce', true);
|
||||
|
||||
let defenseHeroes = heroes.map(cur => {
|
||||
let dbHero = dbHeroes.find(ccur => ccur.hid == cur.actorId);
|
||||
return dbHero && new LadderDefenseHero(cur, dbHero._id, dbHero.ce);
|
||||
}).filter(cur => cur);
|
||||
let defense = new LadderDefense(defenseHeroes, warId, combo);
|
||||
ladderData = await LadderMatchModel.updateByRoleId(roleId, { defense, hasDefense: true });
|
||||
// 返回
|
||||
let result = new LadderDataReturn();
|
||||
result.setLadderData(ladderData);
|
||||
await saveLadderDefCeByData(roleId, ladderData);
|
||||
|
||||
return resResult(STATUS.SUCCESS, pick(result, 'defense'));
|
||||
}
|
||||
|
||||
// 10. 刷新对手
|
||||
async refreshOppPlayers(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
let update: LadderUpdateInter = {};
|
||||
// 刷新次数
|
||||
let refOppObj = refreshLadderDaily(ladderData);
|
||||
if(refOppObj.shouldRefOpp) {
|
||||
update = { ...refOppObj };
|
||||
}
|
||||
|
||||
if(refOppObj.refOppCnt + 1 > LADDER.LADDER_REFRESH_TIMES) {
|
||||
return resResult(STATUS.LADDER_REFRESH_CNT_MAX);
|
||||
}
|
||||
update.refOppCnt = refOppObj.refOppCnt + 1;
|
||||
let oppPlayers = await refreshLadderEnemies(ladderData, update);
|
||||
|
||||
// 返回
|
||||
return resResult(STATUS.SUCCESS, { refOppCnt: update.refOppCnt, oppPlayers });
|
||||
}
|
||||
|
||||
// 11. 购买次数
|
||||
async buyCnt(msg: { count: number }, session: BackendSession) {
|
||||
let { count } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
let update: LadderUpdateInter = {};
|
||||
// 刷新次数
|
||||
let refOppObj = refreshLadderDaily(ladderData);
|
||||
if(refOppObj.shouldRefOpp) {
|
||||
update = { ...refOppObj };
|
||||
}
|
||||
|
||||
if(refOppObj.buyCnt + count > LADDER.LADDER_CHALLENGE_COST_TIMES) {
|
||||
return resResult(STATUS.LADDER_BUY_MAX);
|
||||
}
|
||||
let consumes = getBuyCntCost(refOppObj.buyCnt, count);
|
||||
if(!consumes) return resResult(STATUS.LADDER_BUY_MAX);
|
||||
|
||||
let consumeResult = await handleCost(roleId, sid, consumes||[], ITEM_CHANGE_REASON.LADDER_BUY_CNT);
|
||||
if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
update.buyCnt = refOppObj.buyCnt + count;
|
||||
ladderData = await LadderMatchModel.updateByRoleId(roleId, update);
|
||||
// 返回
|
||||
let result = new LadderDataReturn();
|
||||
result.setLadderData(ladderData);
|
||||
return resResult(STATUS.SUCCESS, pick(result, ['buyCnt', 'challengeCnt']));
|
||||
}
|
||||
|
||||
// 12. 获取战报信息(2天内)
|
||||
async getRec(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let list = await LadderMatchRecModel.findRecentRec(roleId, <number>getTimeFunM().getBeforeDay(2));
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
list: list.map(rec => {
|
||||
const { roleId1, battleCode, hasRpl, remoteUrl } = rec;
|
||||
const rplFileUrl = battleCode && hasRpl ? remoteUrl : '';
|
||||
return { ...rec, rplFileUrl };
|
||||
}),
|
||||
rplPrefixUrl: getRemoteRplPrefix(pinus.app.get('env'))
|
||||
});
|
||||
}
|
||||
|
||||
// debug接口
|
||||
// 重置挑战次数 & 购买次数
|
||||
async resetCnt(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async setMyRank(msg: { magicWord: string, rank: number }, session: BackendSession) {
|
||||
const { magicWord, rank } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
|
||||
let atkLadderMatch = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!atkLadderMatch || !atkLadderMatch.defense) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
let myRank = atkLadderMatch.rank;
|
||||
|
||||
let defLadderMatch = await LadderMatchModel.findByRank(serverId, rank);
|
||||
if(defLadderMatch) {
|
||||
atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { rank, oldRank: myRank, historyRank: rank } }, { new: true }).lean();
|
||||
defLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defLadderMatch.roleId }, { $set: { rank: myRank, oldRank: rank } }, { new: true }).lean();
|
||||
} else {
|
||||
atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { rank, oldRank: atkLadderMatch.rank, historyRank: rank } }, { new: true }).lean();
|
||||
}
|
||||
|
||||
await battleEndWhenChange(atkLadderMatch, defLadderMatch, true);
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async setMyOpp(msg: { magicWord: string, oppRanks: number[] }, session: BackendSession) {
|
||||
const { magicWord, oppRanks } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
if(!isArray(oppRanks) || oppRanks.length <= 0) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
let serverId = session.get('serverId');
|
||||
let ladderData = await LadderMatchModel.findByRoleId(roleId);
|
||||
if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
|
||||
|
||||
let topTen = getNumberArr(1, 10);
|
||||
let ranks = [...topTen, ...oppRanks];
|
||||
let newRanks = uniqueArr(ranks.sort((a, b) => a - b));
|
||||
|
||||
await generateOppPlayers(newRanks, serverId, roleId);
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
async sendDailyReward(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
let servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
|
||||
for(let { id } of servers) {
|
||||
await sendLadderDailyReward(id);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user