init
This commit is contained in:
@@ -1,145 +1,146 @@
|
||||
import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, pinus, } from 'pinus';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { STATUS } from '../../../consts';
|
||||
import { handleComBtlProgress, _addToSearchingTeams } from '../../../services/battle/comBattleService';
|
||||
import { MemComBtlTeam } from '../../../domain/battleField/ComBattleTeamField';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { saveComBattleMemory } from '../../../services/log/memoryLogService';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
|
||||
import { gameData, reloadResources } from '../../../pubUtils/data';
|
||||
import * as dicParam from '../../../pubUtils/dicParam';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new ComBattleRemote(app);
|
||||
}
|
||||
|
||||
export class ComBattleRemote {
|
||||
bossHp = 10000;
|
||||
|
||||
constructor(private app: Application) {
|
||||
this.app = app;
|
||||
this.channelService = app.get('channelService');
|
||||
}
|
||||
|
||||
private channelService: ChannelService;
|
||||
|
||||
public async checkMyTeam(roleId: string ) {
|
||||
try {
|
||||
let teamMap: Map<string, MemComBtlTeam> = this.app.get('teamMap');
|
||||
let hasMyTeam = false;
|
||||
for(let [,team] of teamMap) {
|
||||
if(team.roleIds.indexOf(roleId) > -1) {
|
||||
hasMyTeam = true; break;
|
||||
}
|
||||
}
|
||||
return hasMyTeam
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public async addToSearchingTeams(teamCode: string, roleId: string, sid: string) {
|
||||
try {
|
||||
await _addToSearchingTeams(teamCode, roleId, sid);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public saveComBattleMemory() {
|
||||
try {
|
||||
return saveComBattleMemory();
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setApiIsClose(isClose: boolean) {
|
||||
try {
|
||||
setApiIsClose(isClose);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setHiddenData(heroes: number[], goods: number[], refTime: number) {
|
||||
try {
|
||||
setHiddenData(heroes, goods, refTime);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setKvToMemory(originK: string, originV: string, aesKey: string, aesIV: string, now: number) {
|
||||
try {
|
||||
setKvToMemory(originK, originV, aesKey, aesIV, now);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public setServerMainten(serverIds: number[], startTime: number, endTime: number, version: string) {
|
||||
try {
|
||||
setServerMainten(serverIds, startTime, endTime, version);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public stopServerMainten(serverIds: number[]) {
|
||||
try {
|
||||
stopServerMainten(serverIds);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public getServerMainten(serverId: number) {
|
||||
try {
|
||||
return getServerMainten(serverId);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 重载json资源
|
||||
*/
|
||||
public async reloadResources(type?: string) {
|
||||
try {
|
||||
reloadResources(type);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setDicParam(field1: string, field2: string, value: string|number) {
|
||||
try {
|
||||
if(dicParam[field1] && dicParam[field1][field2]) dicParam[field1][field2] = value;
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setGameDataToApp() {
|
||||
try {
|
||||
this.app.set('gameData', gameData);
|
||||
this.app.set('dicParam', dicParam);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async fun() {
|
||||
try {
|
||||
console.log('预留一个函数,用于之后线上维护时需要使用');
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, pinus, } from 'pinus';
|
||||
import { resResult } from '@pubUtils/util';
|
||||
import { STATUS } from '../../../consts';
|
||||
import { handleComBtlProgress, _addToSearchingTeams } from '../../../services/battle/comBattleService';
|
||||
import { MemComBtlTeam } from '@domain/battleField/ComBattleTeamField';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { saveComBattleMemory } from '../../../services/log/memoryLogService';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
|
||||
import { gameData, reloadResources } from '@pubUtils/data';
|
||||
import * as dicParam from '@pubUtils/dicParam';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new ComBattleRemote(app);
|
||||
}
|
||||
|
||||
export class ComBattleRemote {
|
||||
bossHp = 10000;
|
||||
|
||||
constructor(private app: Application) {
|
||||
this.app = app;
|
||||
this.channelService = app.get('channelService');
|
||||
}
|
||||
|
||||
private channelService: ChannelService;
|
||||
|
||||
public async checkMyTeam(roleId: string ) {
|
||||
try {
|
||||
let teamMap: Map<string, MemComBtlTeam> = this.app.get('teamMap');
|
||||
let hasMyTeam = false;
|
||||
for(let [,team] of teamMap) {
|
||||
if(team.roleIds.indexOf(roleId) > -1) {
|
||||
hasMyTeam = true; break;
|
||||
}
|
||||
}
|
||||
return hasMyTeam
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public async addToSearchingTeams(teamCode: string, roleId: string, sid: string) {
|
||||
try {
|
||||
await _addToSearchingTeams(teamCode, roleId, sid);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public saveComBattleMemory() {
|
||||
try {
|
||||
return saveComBattleMemory();
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setApiIsClose(isClose: boolean) {
|
||||
try {
|
||||
setApiIsClose(isClose);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setHiddenData(heroes: number[], goods: number[], refTime: number) {
|
||||
try {
|
||||
setHiddenData(heroes, goods, refTime);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setKvToMemory(originK: string, originV: string, aesKey: string, aesIV: string, now: number) {
|
||||
try {
|
||||
setKvToMemory(originK, originV, aesKey, aesIV, now);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public setServerMainten(serverIds: number[], startTime: number, endTime: number, version: string) {
|
||||
try {
|
||||
setServerMainten(serverIds, startTime, endTime, version);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public stopServerMainten(serverIds: number[]) {
|
||||
try {
|
||||
stopServerMainten(serverIds);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public getServerMainten(serverId: number) {
|
||||
try {
|
||||
return getServerMainten(serverId);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 重载json资源
|
||||
*/
|
||||
public async reloadResources(type?: string) {
|
||||
try {
|
||||
reloadResources(type);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setDicParam(field1: string, field2: string, value: string|number) {
|
||||
try {
|
||||
if(dicParam[field1] && dicParam[field1][field2]) dicParam[field1][field2] = value;
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async setGameDataToApp() {
|
||||
try {
|
||||
this.app.set('gameData', gameData);
|
||||
this.app.set('dicParam', dicParam);
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
public async fun() {
|
||||
try {
|
||||
console.log('预留一个函数,用于之后线上维护时需要使用');
|
||||
} catch(e) {
|
||||
errlogger.error(`remote ${__filename} \n ${e.stack}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user