init
This commit is contained in:
@@ -1,399 +1,400 @@
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import { DividendModel, DividendType } from './../../../db/Dividend';
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import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus";
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import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE, ITEM_CHANGE_REASON, TA_EVENT, ROLE_RECEIVE_STATUS, PUSH_ROUTE, AUCTION_BID_EXTEND_TIME } from "../../../consts";
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import { LotModel, LotParam } from "../../../db/Lot";
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import { ItemReward } from "../../../domain/dbGeneral";
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import { genCode, resResult } from "../../../pubUtils/util";
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import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, pushAuctionUpdate, processDividendFormat, processSingleDividendFormat, tomorrowGuildBegin, processLotsFormat, processSingleLotFormat, getAuctionRewardByPoolId, getLotStatus, extendLotTime } from "../../../services/auctionService";
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import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { lockData } from '../../../services/redLockService';
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import { GuildModel } from '../../../db/Guild';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { openGuildRefine } from '../../../services/guildRefineService';
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import { unlockTrain } from '../../../services/guildTrainService';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { gameData } from '../../../pubUtils/data';
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import { sendMailByContent } from '../../../services/mailService';
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import { reportTAEvent } from '../../../services/sdkService';
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import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc } from '../../../services/pushService';
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import { LOTS_KEEP_TO_WORLD_CNT } from '../../../consts';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new AuctionHandler(app);
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}
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export class AuctionHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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async getAuction(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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const guildCode = session.get('guildCode');
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let result = await getAuction(guildCode, session, magicWord);
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return resResult(STATUS.SUCCESS, result);
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}
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async leaveAuction(msg: {}, session: BackendSession) {
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return resResult(STATUS.SUCCESS);
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}
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async offer(msg: { code: string, max: boolean, auctionStage: number, magicWord: string }, session: BackendSession) {
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const { code, max, auctionStage, magicWord } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const ip = session.get('ip');
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let res: any = await lockData(serverId, DATA_NAME.AUCTION_LOT, '');// 加锁
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try {
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if (!!res.err) {
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return resResult(STATUS.REDLOCK_ERR);
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}
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const lot = await LotModel.findLot(code);
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if (!lot) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_LOT_NOT_FOUND);
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}
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if (lot.status === LOT_STATUS.SOLD || lot.status === LOT_STATUS.MAX) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_LOT_HAS_SOLD);
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}
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if (auctionStage === AUCTION_STAGE.GUILD && lot.guildCode !== guildCode) {
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res.releaseCallback();
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return resResult(STATUS.AUCTION_GUILD_MEMBER_ONLY);
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}
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let { curBuyer, curPrice, prePrice, maxPrice, gid, count, bidRoles, watchingRoles, seq, begin, auctionStage: lotAuctionStage } = lot;
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if (auctionStage != lotAuctionStage) {
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res.releaseCallback();
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return resResult(STATUS.AUCITON_STAGE_ERR);
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}
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if (curBuyer === roleId && !max) {
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res.releaseCallback();
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return resResult(STATUS.LOT_OFFER_SERIAL);
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}
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let newPrice = Math.floor(curPrice * dicParam.GUILD_AUCTION.AUCTION_PRICE_RISE);
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let maxFlag = max;
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if (maxFlag) {
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curPrice = maxPrice;
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}
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if (curPrice >= maxPrice) {
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curPrice = maxPrice;
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newPrice = maxPrice;
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maxFlag = true;
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}
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if(newPrice > maxPrice) {
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newPrice = maxPrice;
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}
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const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }], ITEM_CHANGE_REASON.AUCTION_OFFER);
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if (!costRes) {
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res.releaseCallback();
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return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
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}
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bidRoles.push({ roleId, price: newPrice, time: new Date() });
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let lotStatus = await getLotStatus(auctionStage, max, maxFlag)
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let update: LotParam = { code, curBuyer: roleId, curPrice: newPrice, auctionStage, prePrice: curPrice, bidRoles, status: lotStatus, watchingRoles: Array.from(new Set([...watchingRoles, roleId])), seq: 0 };
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if(lotStatus == LOT_STATUS.BIDDING) update.end = new Date(Date.now() + AUCTION_BID_EXTEND_TIME * 1000);
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const newLot = await LotModel.updateLot(update);
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if(!newLot) {
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// 如果拍卖行状态不对,那回退handleCost
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if (curBuyer && prePrice > 0) {
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await sendMailByContent(MAIL_TYPE.AUCTION_OVER, roleId, { goods: [getGoldObject(curPrice)] });
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}
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res.releaseCallback();
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return resResult(STATUS.GUILD_LOT_HAS_SOLD);
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} else {
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if (curBuyer && prePrice > 0) {
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await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(prePrice)] });
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}
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if (maxFlag) {
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newPrice = maxPrice;
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await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods: [{ id: gid, count }] });
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let dicGoods = gameData.goods.get(gid);
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reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: newPrice }, ip);
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}
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}
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await extendLotTime(newLot);
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if(seq <= LOTS_KEEP_TO_WORLD_CNT && seq > 0) await LotModel.updateOne({ begin, gid, count, status: LOT_STATUS.DEFAULT, serverId, seq: { $gt: LOTS_KEEP_TO_WORLD_CNT } }, { $set: { seq }});
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await pushAuctionOver(newLot); // 推送竞价超过标志
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res.releaseCallback();
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const incPrice = curPrice - prePrice > 0? prePrice: 0;
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let newDividend: DividendType = null;
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if (auctionStage === AUCTION_STAGE.GUILD) {
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const dividend = await DividendModel.updateLot(code, gid, curPrice, incPrice, max);
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newDividend = await calculateDividend(dividend);
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_UPDATE, { dividends: processDividendFormat([newDividend]) })
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}
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let newLotResult = processSingleLotFormat(newLot);
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return resResult(STATUS.SUCCESS, { lot: newLotResult, dividend: processSingleDividendFormat(newDividend) });
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} catch (e) {
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console.log('offer got err:', e);
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res.releaseCallback();
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return resResult(STATUS.INTERNAL_ERR);
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}
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}
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async watchLot(msg: { code: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const { code } = msg;
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const lot = await LotModel.watchLot(code, roleId);
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if (!lot) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, { lot: processSingleLotFormat(lot) });
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}
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async unWatchLot(msg: { code: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const { code } = msg;
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const lot = await LotModel.unWatchLot(code, roleId);
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if (!lot) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, { lot: processSingleLotFormat(lot) });
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}
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async checkDividend(msg: {}, session: BackendSession) {
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const begin = await todayGuildBegin();
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const tomorrowBegin = await tomorrowGuildBegin();
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const guildCode = session.get('guildCode');
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if(guildCode) {
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const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, [begin, tomorrowBegin]);
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return resResult(STATUS.SUCCESS, { dividends: processDividendFormat(dividends) });
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} else {
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let roleId = session.get('roleId');
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const dividends = await DividendModel.findDividendByRoleAndBegin(roleId, [begin, tomorrowBegin]);
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return resResult(STATUS.SUCCESS, { dividends: processDividendFormat(dividends) });
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}
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}
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async getDividend(msg: { code: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const { code } = msg;
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const dividendData = await DividendModel.findReadyDividend(code);
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if (!dividendData) return resResult(STATUS.DIVIDEND_NOT_READY);
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const { dividends } = dividendData;
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const dividend = dividends.find(item => { return item.roleId === roleId });
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if (!dividend || dividend.status == ROLE_RECEIVE_STATUS.YES) return resResult(STATUS.DIVIDEND_GUILD_PLAYER_ONLY);
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let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }], ITEM_CHANGE_REASON.AUCTION_DIVIDEND);
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await DividendModel.updateReceiveStatus(dividendData.code, roleId);
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dividend.status = ROLE_RECEIVE_STATUS.YES;
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return resResult(STATUS.SUCCESS, { dividend, goods });
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}
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async myWatching(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const begin = await todayGuildBegin();
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const lots = await LotModel.watchingLotsByBegin(serverId, roleId, begin);
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const stage = await auctionStage();
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let newLots = await processLotsFormat(lots);
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return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : newLots });
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}
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async offerRecs(msg: { count: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const lotsData = await LotModel.recentBidLots(serverId, roleId, msg.count);
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const bidRecs = lotsData.map(lot => {
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const bidRec = lot.bidRoles.find(role => { return role.roleId === roleId });
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const { gid } = lot;
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return { ...bidRec, gid, status: auctionBidStatus(roleId, lot) };
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}).sort((a,b) => b.time.getTime() - a.time.getTime());
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return resResult(STATUS.SUCCESS, { bidRecs });
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}
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async guildLotRecs(msg: { count: number }, session: BackendSession) {
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const guildCode = session.get('guildCode');
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const dividends = await DividendModel.findDividendsByGuild(guildCode, msg.count);
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let lotsData = [];
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dividends.forEach(dividend => {
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const lots = dividend.lots.map(lot => {
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return { ...lot, sourceType: dividend.sourceType, dividendStatus: dividend.status };
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})
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lotsData = [...lotsData, ...lots];
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});
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const lotRecs = lotsData.map(lot => {
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const { gid, count, price: lotPrice } = lot;
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// const price = lotPrice === 0 ? getBasePrice(gid, count) : lotPrice;
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const sold = guildBidStatus(lot);
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return { ...lot, price: lotPrice, sold };
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}).sort((a,b) => b.time.getTime() - a.time.getTime());;
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return resResult(STATUS.SUCCESS, { lotRecs });
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}
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// ! 测试接口
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async debugSetDividendStatus(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) {
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const { magicWord, sourceType, status } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const guildCode: string = session.get('guildCode');
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if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
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const dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status);
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return resResult(STATUS.SUCCESS, { dividend });
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}
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// ! 测试接口
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async debugSetLotStage(msg: { magicWord: string, code: string, auctionStage: number }, session: BackendSession) {
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const { magicWord, code, auctionStage } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const lot = await LotModel.updateLotStage(code, auctionStage);
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return resResult(STATUS.SUCCESS, { lot });
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}
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// ! 测试接口
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async debugAddLots(msg: { magicWord: string, sourceType: number, sourceCode: string, poolId: number }, session: BackendSession) {
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const { magicWord, sourceType, sourceCode, poolId } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let guildCode: string = session.get('guildCode');
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const serverId: number = session.get('serverId');
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if (!guildCode) {//创建公会
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const roleId = session.get('roleId');
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const role: RoleType = await RoleModel.findByRoleId(roleId);
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// 创建公会
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const name = '测试公会'
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const icon = 1
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const notice = '测试公会'
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const guild = await GuildModel.createGuild({ guildCode: genCode(6), name, icon, notice }, role, serverId);
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if (!guild) return resResult(STATUS.GUILD_CREATE_ERROR);
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guild.leader = <RoleType>guild.leader;
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//创建科技树
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await openGuildRefine(guild.code);
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await unlockTrain(guild.code, 1);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
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if (!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
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await RoleModel.joinGuild(roleId, guild.code, guild.name, true);
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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guildCode = guild.code;
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session.set('guildCode', guildCode);
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session.push('guildCode', () => {});
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}
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let rewards = getAuctionRewardByPoolId(poolId);
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if(!rewards) return resResult(STATUS.WRONG_PARMS);
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const result = await genAuction(guildCode, sourceType, magicWord, serverId, rewards);
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if (!result) {
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return resResult(STATUS.WRONG_PARMS);
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}
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return resResult(STATUS.SUCCESS, result);
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}
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// ! 测试接口
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async debugScheduleStartGuild(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const result = await startGuildAuction();
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if (result === true) {
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return resResult(STATUS.SUCCESS);
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}
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return resResult(STATUS.INTERNAL_ERR);
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}
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// ! 测试接口
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async debugScheduleStartWorld(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const result = await startWorldAuction();
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if (result === true) {
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return resResult(STATUS.SUCCESS);
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}
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return resResult(STATUS.INTERNAL_ERR);
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}
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// ! 测试接口
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async debugScheduleStopAuction(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const result = await stopAuction();
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if (result === true) {
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return resResult(STATUS.SUCCESS);
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}
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return resResult(STATUS.INTERNAL_ERR);
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}
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// ! 测试接口
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async debugScheduleSendUngotDividend(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const result = await sendUngotDividend(true);
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if (result === true) {
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return resResult(STATUS.SUCCESS);
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}
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return resResult(STATUS.INTERNAL_ERR);
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}
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async debugSetPlayTime(msg: { magicWord: string, time: string }, session: BackendSession) {
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const { magicWord, time } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let serverId = session.get('serverId');
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await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.PUSH_CURRENT_TIME, { time: new Date(time).getTime() });
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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/**
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* 领取分红之前,修改分红数据信息,确保领取分红接口能正常跑通
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* debugSetDividendStatus 和 debugSetDividendStatusV2 区别
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* debugSetDividendStatus: 修改 DividendModel.status
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* debugSetDividendStatus: 修改 DividendModel.status 和 DividendModel.dividends.status
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*
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* @param {{ magicWord: string, sourceType: number, status: number }} msg
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* @param {BackendSession} session
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* @return {*}
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* @memberof AuctionHandler
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*/
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async debugSetDividendStatusV2(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) {
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const { magicWord, sourceType, status } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
|
||||
|
||||
const guildCode: string = session.get('guildCode');
|
||||
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
|
||||
let dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status);
|
||||
dividend.dividends.forEach(item => {
|
||||
item.status = ROLE_RECEIVE_STATUS.NO
|
||||
});
|
||||
dividend = await DividendModel.updateDividend(dividend.code, { dividends: dividend.dividends })
|
||||
return resResult(STATUS.SUCCESS, { dividend });
|
||||
}
|
||||
}
|
||||
import { DividendModel, DividendType } from './../../../db/Dividend';
|
||||
import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus";
|
||||
import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE, ITEM_CHANGE_REASON, TA_EVENT, ROLE_RECEIVE_STATUS, PUSH_ROUTE, AUCTION_BID_EXTEND_TIME } from "../../../consts";
|
||||
import { LotModel, LotParam } from "@db/Lot";
|
||||
import { ItemReward } from "@domain/dbGeneral";
|
||||
import { genCode, resResult } from "@pubUtils/util";
|
||||
import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, pushAuctionUpdate, processDividendFormat, processSingleDividendFormat, tomorrowGuildBegin, processLotsFormat, processSingleLotFormat, getAuctionRewardByPoolId, getLotStatus, extendLotTime } from "../../../services/auctionService";
|
||||
import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
|
||||
import { getSimpleRoleInfo } from '../../../services/roleService';
|
||||
import { getRoleOnlineInfo } from '../../../services/redisService';
|
||||
import { lockData } from '../../../services/redLockService';
|
||||
import { GuildModel } from '@db/Guild';
|
||||
import { RoleModel, RoleType } from '@db/Role';
|
||||
import { openGuildRefine } from '../../../services/guildRefineService';
|
||||
import { unlockTrain } from '../../../services/guildTrainService';
|
||||
import { UserGuildModel } from '@db/UserGuild';
|
||||
import { UserGuildApplyModel } from '@db/UserGuildApply';
|
||||
import * as dicParam from '@pubUtils/dicParam';
|
||||
import { gameData } from '@pubUtils/data';
|
||||
import { sendMailByContent } from '../../../services/mailService';
|
||||
import { reportTAEvent } from '../../../services/sdkService';
|
||||
import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc } from '../../../services/pushService';
|
||||
import { LOTS_KEEP_TO_WORLD_CNT } from '../../../consts';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new AuctionHandler(app);
|
||||
}
|
||||
|
||||
export class AuctionHandler {
|
||||
channelService: ChannelService;
|
||||
constructor(private app: Application) {
|
||||
this.channelService = app.get('channelService');
|
||||
}
|
||||
|
||||
async getAuction(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
|
||||
const guildCode = session.get('guildCode');
|
||||
let result = await getAuction(guildCode, session, magicWord);
|
||||
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
async leaveAuction(msg: {}, session: BackendSession) {
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
|
||||
async offer(msg: { code: string, max: boolean, auctionStage: number, magicWord: string }, session: BackendSession) {
|
||||
const { code, max, auctionStage, magicWord } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
const ip = session.get('ip');
|
||||
let res: any = await lockData(serverId, DATA_NAME.AUCTION_LOT, '');// 加锁
|
||||
|
||||
try {
|
||||
if (!!res.err) {
|
||||
return resResult(STATUS.REDLOCK_ERR);
|
||||
}
|
||||
|
||||
const lot = await LotModel.findLot(code);
|
||||
if (!lot) {
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.GUILD_LOT_NOT_FOUND);
|
||||
}
|
||||
if (lot.status === LOT_STATUS.SOLD || lot.status === LOT_STATUS.MAX) {
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.GUILD_LOT_HAS_SOLD);
|
||||
}
|
||||
|
||||
if (auctionStage === AUCTION_STAGE.GUILD && lot.guildCode !== guildCode) {
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.AUCTION_GUILD_MEMBER_ONLY);
|
||||
}
|
||||
|
||||
let { curBuyer, curPrice, prePrice, maxPrice, gid, count, bidRoles, watchingRoles, seq, begin, auctionStage: lotAuctionStage } = lot;
|
||||
if (auctionStage != lotAuctionStage) {
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.AUCITON_STAGE_ERR);
|
||||
}
|
||||
|
||||
if (curBuyer === roleId && !max) {
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.LOT_OFFER_SERIAL);
|
||||
}
|
||||
let newPrice = Math.floor(curPrice * dicParam.GUILD_AUCTION.AUCTION_PRICE_RISE);
|
||||
let maxFlag = max;
|
||||
if (maxFlag) {
|
||||
curPrice = maxPrice;
|
||||
}
|
||||
if (curPrice >= maxPrice) {
|
||||
curPrice = maxPrice;
|
||||
newPrice = maxPrice;
|
||||
maxFlag = true;
|
||||
}
|
||||
if(newPrice > maxPrice) {
|
||||
newPrice = maxPrice;
|
||||
}
|
||||
|
||||
const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }], ITEM_CHANGE_REASON.AUCTION_OFFER);
|
||||
if (!costRes) {
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
|
||||
}
|
||||
|
||||
bidRoles.push({ roleId, price: newPrice, time: new Date() });
|
||||
let lotStatus = await getLotStatus(auctionStage, max, maxFlag)
|
||||
let update: LotParam = { code, curBuyer: roleId, curPrice: newPrice, auctionStage, prePrice: curPrice, bidRoles, status: lotStatus, watchingRoles: Array.from(new Set([...watchingRoles, roleId])), seq: 0 };
|
||||
if(lotStatus == LOT_STATUS.BIDDING) update.end = new Date(Date.now() + AUCTION_BID_EXTEND_TIME * 1000);
|
||||
const newLot = await LotModel.updateLot(update);
|
||||
if(!newLot) {
|
||||
// 如果拍卖行状态不对,那回退handleCost
|
||||
if (curBuyer && prePrice > 0) {
|
||||
await sendMailByContent(MAIL_TYPE.AUCTION_OVER, roleId, { goods: [getGoldObject(curPrice)] });
|
||||
}
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.GUILD_LOT_HAS_SOLD);
|
||||
} else {
|
||||
if (curBuyer && prePrice > 0) {
|
||||
await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(prePrice)] });
|
||||
}
|
||||
|
||||
if (maxFlag) {
|
||||
newPrice = maxPrice;
|
||||
await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods: [{ id: gid, count }] });
|
||||
let dicGoods = gameData.goods.get(gid);
|
||||
reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: newPrice }, ip);
|
||||
}
|
||||
}
|
||||
await extendLotTime(newLot);
|
||||
if(seq <= LOTS_KEEP_TO_WORLD_CNT && seq > 0) await LotModel.updateOne({ begin, gid, count, status: LOT_STATUS.DEFAULT, serverId, seq: { $gt: LOTS_KEEP_TO_WORLD_CNT } }, { $set: { seq }});
|
||||
await pushAuctionOver(newLot); // 推送竞价超过标志
|
||||
res.releaseCallback();
|
||||
|
||||
const incPrice = curPrice - prePrice > 0? prePrice: 0;
|
||||
let newDividend: DividendType = null;
|
||||
if (auctionStage === AUCTION_STAGE.GUILD) {
|
||||
const dividend = await DividendModel.updateLot(code, gid, curPrice, incPrice, max);
|
||||
newDividend = await calculateDividend(dividend);
|
||||
await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_UPDATE, { dividends: processDividendFormat([newDividend]) })
|
||||
}
|
||||
let newLotResult = processSingleLotFormat(newLot);
|
||||
return resResult(STATUS.SUCCESS, { lot: newLotResult, dividend: processSingleDividendFormat(newDividend) });
|
||||
} catch (e) {
|
||||
console.log('offer got err:', e);
|
||||
res.releaseCallback();
|
||||
return resResult(STATUS.INTERNAL_ERR);
|
||||
}
|
||||
}
|
||||
|
||||
async watchLot(msg: { code: string }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const { code } = msg;
|
||||
const lot = await LotModel.watchLot(code, roleId);
|
||||
if (!lot) return resResult(STATUS.WRONG_PARMS);
|
||||
return resResult(STATUS.SUCCESS, { lot: processSingleLotFormat(lot) });
|
||||
}
|
||||
|
||||
async unWatchLot(msg: { code: string }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const { code } = msg;
|
||||
const lot = await LotModel.unWatchLot(code, roleId);
|
||||
if (!lot) return resResult(STATUS.WRONG_PARMS);
|
||||
return resResult(STATUS.SUCCESS, { lot: processSingleLotFormat(lot) });
|
||||
}
|
||||
|
||||
async checkDividend(msg: {}, session: BackendSession) {
|
||||
const begin = await todayGuildBegin();
|
||||
const tomorrowBegin = await tomorrowGuildBegin();
|
||||
const guildCode = session.get('guildCode');
|
||||
if(guildCode) {
|
||||
const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, [begin, tomorrowBegin]);
|
||||
return resResult(STATUS.SUCCESS, { dividends: processDividendFormat(dividends) });
|
||||
} else {
|
||||
let roleId = session.get('roleId');
|
||||
|
||||
const dividends = await DividendModel.findDividendByRoleAndBegin(roleId, [begin, tomorrowBegin]);
|
||||
return resResult(STATUS.SUCCESS, { dividends: processDividendFormat(dividends) });
|
||||
}
|
||||
}
|
||||
|
||||
async getDividend(msg: { code: string }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const roleName = session.get('roleName');
|
||||
const { code } = msg;
|
||||
const dividendData = await DividendModel.findReadyDividend(code);
|
||||
if (!dividendData) return resResult(STATUS.DIVIDEND_NOT_READY);
|
||||
const { dividends } = dividendData;
|
||||
const dividend = dividends.find(item => { return item.roleId === roleId });
|
||||
if (!dividend || dividend.status == ROLE_RECEIVE_STATUS.YES) return resResult(STATUS.DIVIDEND_GUILD_PLAYER_ONLY);
|
||||
let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }], ITEM_CHANGE_REASON.AUCTION_DIVIDEND);
|
||||
await DividendModel.updateReceiveStatus(dividendData.code, roleId);
|
||||
dividend.status = ROLE_RECEIVE_STATUS.YES;
|
||||
return resResult(STATUS.SUCCESS, { dividend, goods });
|
||||
}
|
||||
|
||||
async myWatching(msg: {}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const begin = await todayGuildBegin();
|
||||
const lots = await LotModel.watchingLotsByBegin(serverId, roleId, begin);
|
||||
const stage = await auctionStage();
|
||||
let newLots = await processLotsFormat(lots);
|
||||
return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : newLots });
|
||||
}
|
||||
|
||||
async offerRecs(msg: { count: number }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
const lotsData = await LotModel.recentBidLots(serverId, roleId, msg.count);
|
||||
const bidRecs = lotsData.map(lot => {
|
||||
const bidRec = lot.bidRoles.find(role => { return role.roleId === roleId });
|
||||
const { gid } = lot;
|
||||
return { ...bidRec, gid, status: auctionBidStatus(roleId, lot) };
|
||||
}).sort((a,b) => b.time.getTime() - a.time.getTime());
|
||||
return resResult(STATUS.SUCCESS, { bidRecs });
|
||||
}
|
||||
|
||||
async guildLotRecs(msg: { count: number }, session: BackendSession) {
|
||||
const guildCode = session.get('guildCode');
|
||||
const dividends = await DividendModel.findDividendsByGuild(guildCode, msg.count);
|
||||
let lotsData = [];
|
||||
dividends.forEach(dividend => {
|
||||
const lots = dividend.lots.map(lot => {
|
||||
return { ...lot, sourceType: dividend.sourceType, dividendStatus: dividend.status };
|
||||
})
|
||||
lotsData = [...lotsData, ...lots];
|
||||
});
|
||||
const lotRecs = lotsData.map(lot => {
|
||||
const { gid, count, price: lotPrice } = lot;
|
||||
// const price = lotPrice === 0 ? getBasePrice(gid, count) : lotPrice;
|
||||
const sold = guildBidStatus(lot);
|
||||
return { ...lot, price: lotPrice, sold };
|
||||
}).sort((a,b) => b.time.getTime() - a.time.getTime());;
|
||||
|
||||
return resResult(STATUS.SUCCESS, { lotRecs });
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugSetDividendStatus(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) {
|
||||
const { magicWord, sourceType, status } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
const guildCode: string = session.get('guildCode');
|
||||
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
|
||||
const dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status);
|
||||
return resResult(STATUS.SUCCESS, { dividend });
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugSetLotStage(msg: { magicWord: string, code: string, auctionStage: number }, session: BackendSession) {
|
||||
const { magicWord, code, auctionStage } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
const lot = await LotModel.updateLotStage(code, auctionStage);
|
||||
return resResult(STATUS.SUCCESS, { lot });
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugAddLots(msg: { magicWord: string, sourceType: number, sourceCode: string, poolId: number }, session: BackendSession) {
|
||||
const { magicWord, sourceType, sourceCode, poolId } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
let guildCode: string = session.get('guildCode');
|
||||
const serverId: number = session.get('serverId');
|
||||
if (!guildCode) {//创建公会
|
||||
const roleId = session.get('roleId');
|
||||
const role: RoleType = await RoleModel.findByRoleId(roleId);
|
||||
// 创建公会
|
||||
const name = '测试公会'
|
||||
const icon = 1
|
||||
const notice = '测试公会'
|
||||
const guild = await GuildModel.createGuild({ guildCode: genCode(6), name, icon, notice }, role, serverId);
|
||||
if (!guild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||
guild.leader = <RoleType>guild.leader;
|
||||
//创建科技树
|
||||
await openGuildRefine(guild.code);
|
||||
await unlockTrain(guild.code, 1);
|
||||
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
|
||||
if (!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||
|
||||
await RoleModel.joinGuild(roleId, guild.code, guild.name, true);
|
||||
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
|
||||
guildCode = guild.code;
|
||||
session.set('guildCode', guildCode);
|
||||
session.push('guildCode', () => {});
|
||||
}
|
||||
|
||||
let rewards = getAuctionRewardByPoolId(poolId);
|
||||
if(!rewards) return resResult(STATUS.WRONG_PARMS);
|
||||
const result = await genAuction(guildCode, sourceType, magicWord, serverId, rewards);
|
||||
if (!result) {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugScheduleStartGuild(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
const result = await startGuildAuction();
|
||||
if (result === true) {
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
return resResult(STATUS.INTERNAL_ERR);
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugScheduleStartWorld(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
const result = await startWorldAuction();
|
||||
if (result === true) {
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
return resResult(STATUS.INTERNAL_ERR);
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugScheduleStopAuction(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
const result = await stopAuction();
|
||||
if (result === true) {
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
return resResult(STATUS.INTERNAL_ERR);
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
async debugScheduleSendUngotDividend(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
const result = await sendUngotDividend(true);
|
||||
if (result === true) {
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
return resResult(STATUS.INTERNAL_ERR);
|
||||
}
|
||||
|
||||
async debugSetPlayTime(msg: { magicWord: string, time: string }, session: BackendSession) {
|
||||
const { magicWord, time } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
let serverId = session.get('serverId');
|
||||
await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.PUSH_CURRENT_TIME, { time: new Date(time).getTime() });
|
||||
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
// ! 测试接口
|
||||
/**
|
||||
* 领取分红之前,修改分红数据信息,确保领取分红接口能正常跑通
|
||||
* debugSetDividendStatus 和 debugSetDividendStatusV2 区别
|
||||
* debugSetDividendStatus: 修改 DividendModel.status
|
||||
* debugSetDividendStatus: 修改 DividendModel.status 和 DividendModel.dividends.status
|
||||
*
|
||||
* @param {{ magicWord: string, sourceType: number, status: number }} msg
|
||||
* @param {BackendSession} session
|
||||
* @return {*}
|
||||
* @memberof AuctionHandler
|
||||
*/
|
||||
async debugSetDividendStatusV2(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) {
|
||||
const { magicWord, sourceType, status } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
const guildCode: string = session.get('guildCode');
|
||||
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
|
||||
let dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status);
|
||||
dividend.dividends.forEach(item => {
|
||||
item.status = ROLE_RECEIVE_STATUS.NO
|
||||
});
|
||||
dividend = await DividendModel.updateDividend(dividend.code, { dividends: dividend.dividends })
|
||||
return resResult(STATUS.SUCCESS, { dividend });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user