init
This commit is contained in:
@@ -1,425 +1,426 @@
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import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { genCode, resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex, sendCityGuildRankToUser } from "../../../services/guildActivity/guildActivityService";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { gameData } from "../../../pubUtils/data";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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import { leaveCityChannel, addRoleToCityChannel } from "../../../services/chatService";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { nowSeconds, getTimeFun } from "../../../pubUtils/timeUtil";
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import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
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import { getGoldObject, handleCost } from "../../../services/role/rewardService";
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import { Rank } from "../../../services/rankService";
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import { checkTask } from "../../../services/task/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { dispatch } from "../../../pubUtils/dispatcher";
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import { ServerRecordModel } from "../../../db/ServerRecords";
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import { sendMessageToCityWithSuc } from "../../../services/pushService";
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import { isDebugTime } from "../../../pubUtils/sdkUtil";
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import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDeclare";
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import { GuildModel } from "../../../db/Guild";
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import { getHistoryCity, redisClient, setHistoryCity } from "../../../services/redisService";
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import { HeroModel } from "../../../db/Hero";
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import { getCityActivityObj } from "../../../services/memoryCache/guildActivityData";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new CityActivityHandler(app);
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}
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export class CityActivityHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 诸侯混战id
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// 进入诸侯混战
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async getCityActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let index = getGAIndexInPinus(this.aid);
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let declareIndex = getDeclareIndex();
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getCityActivityObj();
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if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
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await autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
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}
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const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
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let cities = getCities(guildCode, dbCities);
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let guildActivityRec = await GuildActivityRecordModel.findByGuild(guildCode, this.aid, index);
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let ranks = await getCityActivityRank(guildCode, serverId, guildActivityRec?.challengeCityId, roleId, roleName);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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cities,
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...ranks
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});
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}
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// 获取单个城池状态
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async getCityStatus(msg: { cityId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let sid = session.get('sid');
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const { cityId } = msg;
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let index = getGAIndexInPinus(this.aid);
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let declareIndex = getDeclareIndex();
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND);
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let obj = getCityActivityObj();
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let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId);
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let guildActivityRec = await GuildActivityRecordModel.findByGuild(guildCode, this.aid, index);
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if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let myGuildActivityRec = await UserGuildActivityRecModel.findByRoleId(roleId, guildActivityRec.code);
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let challengeTime = 0;
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if (myGuildActivityRec) {
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challengeTime = myGuildActivityRec.challengeTime;
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}
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const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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if (cityStatus == CITY_STATUS.DECLARED) {
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obj.pushGuild(guildCode, serverId, cityId);
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}
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let historyCity = await getHistoryCity(roleId);
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if (historyCity) {
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await leaveCityChannel(roleId, sid, serverId, `${historyCity}`);
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}
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await addRoleToCityChannel(roleId, sid, serverId, cityId);
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await setHistoryCity(roleId, cityId);
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let ranks = await getCityActivityRank(guildCode, serverId, cityId, roleId, roleName);
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return resResult(STATUS.SUCCESS, {
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cityId,
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...statusResult,
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cityStatus,
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gateHp, maxHp,
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challengeTime,
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...ranks
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});
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}
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// 宣战
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async declareCity(msg: { cityId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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// const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let { cityId } = msg;
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let dicCity = gameData.cityActivity.get(cityId);
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if (dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
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let declareIndex = getDeclareIndex();
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let checkResult = await GuildActivityCityDeclareModel.checkDeclartion(serverId, guildCode, declareIndex);
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if (!!checkResult) return resResult(STATUS.HAS_DECLARED);
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await GuildActivityCityModel.getCity(serverId, cityId, declareIndex);
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let declareResult = await declareCity(serverId, roleId, guildCode, cityId, false, declareIndex);
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if(!declareResult) return resResult(STATUS.HAS_DECLARED);
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const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
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let cities = getCities(guildCode, dbCities);
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return resResult(STATUS.SUCCESS, { cities });
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}
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// 开始挑战
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async checkBattle(msg: guildInter & { cityId: number, heroes: number[] }, session: BackendSession) {
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let { cityId, heroes, myUserGuild: userGuild } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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let index = getGAIndexInPinus(this.aid);
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let declareIndex = getDeclareIndex();
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let checkResult = await GuildActivityCityDeclareModel.checkDeclartion(serverId, guildCode, declareIndex);
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if (!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
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let obj = getCityActivityObj();
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const dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND);
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index, [], cityId);
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if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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if (myGuildActivityRec.challengeTime > nowSeconds()) {
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return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
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}
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myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
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let { code } = myGuildActivityRec;
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// 更新公会参与的玩家
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obj.pushMembers(guildCode, roleId, userGuild.job, myGuildActivityRec.code);
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
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let guildScore = await r.getMyScore({ guildCode });
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const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
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let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
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return resResult(STATUS.SUCCESS, {
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code,
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cityId,
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cityStatus,
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...statusResult,
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gateHp, maxHp,
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guildScore,
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myScore: 0
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});
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}
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async resetChallengeTime(msg: {}, session: BackendSession) {
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if(1==1) return resResult(STATUS.FUNCTION_CLOSE);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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let index = getGAIndexInPinus(this.aid);
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let guildActivityRec = await GuildActivityRecordModel.findByGuild(guildCode, this.aid, index);
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if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
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const costRes = await handleCost(roleId, sid, [goldObj], ITEM_CHANGE_REASON.CITY_ACT_RESET_CHALLENGE_TIME);
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if (!costRes) {
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return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
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}
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myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(myGuildActivityRec.code, { challengeTime: 0 });
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return resResult(STATUS.SUCCESS, {
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challengeTime: myGuildActivityRec.challengeTime
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});
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}
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// 上报城门受到伤害
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async hitGate(msg: { cityId: number, code: string, damage: number, hid: number, round: number, timegap: number, roundTime: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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let { cityId, code, damage, hid, round, timegap = 0, roundTime = 0 } = msg;
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let obj = getCityActivityObj();
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let member = obj.getMember(guildCode, roleId);
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if(!member) return resResult(STATUS.NOT_CHECK_BATTLE);
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if(!member.startActionTime || member.startActionTime == 0) {
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member.startActionTime = nowSeconds();
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}
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if ((roundTime > 0 && roundTime < 500) || (timegap - (nowSeconds() - member.startActionTime) > 5)) { // 前后端误差超过5秒拦截
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return resResult(STATUS.SUCCESS, {
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isError: true,
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timegap: nowSeconds() - member.startActionTime
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});
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}
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let hero = await HeroModel.findBySeqIdAndRole(hid, roleId);
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if(!hero && (damage/maxHp > 0.01)) damage = 0;
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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if(statusResult.status != GUILD_ACTIVITY_STATUS.START) {
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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isError: false,
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timegap: nowSeconds() - member.startActionTime,
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})
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}
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let challengeTime = nowSeconds() + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
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if(isDebugTime()) {
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let guilds = pinus.app.getServersByType('guild');
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let guild = await dispatch(redisClient(), roleId, guilds, 'guild');
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let currentTime = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
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challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
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}
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let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage }, challengeTime);
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if (!pushResult) return resResult(STATUS.WRONG_PARMS);
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let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
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// 更新redis数据
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let index = getGAIndexInPinus(this.aid);
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode, index }, true);
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let myScore = await myR.setRankWithRoleInfo(roleId, damage, obj.getTimeGap(), null, true);
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await myR.setExpire(nextWeek);
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
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let guildScore = await r.setRankWithGuildInfo(guildCode, damage, obj.getTimeGap(), null, true);
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await r.setExpire(nextWeek);
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({gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId, -1 * damage));
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if (gateHp <= 0) {
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// 推送 停止活动并结算奖励
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await sendSingleCityActEndMsg(cityId, serverId);
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}
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// 推送 城门血量
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await sendMessageToCityWithSuc(serverId, cityId, PUSH_ROUTE.GUILD_CITY_ACT_HP, { cityId, gateHp, maxHp });
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await sendCityGuildRankToUser(serverId, cityId, guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore,
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myScore,
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gateHp,
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isError: false,
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timegap: nowSeconds() - member.startActionTime,
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})
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}
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// 结束挑战
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async battleEnd(msg: { cityId: number, code: string, isSuccess: boolean }, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { cityId, code, isSuccess } = msg;
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let obj = getCityActivityObj();
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let challengeTime = nowSeconds() + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
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if(isDebugTime()) {
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let guilds = pinus.app.getServersByType('guild');
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let guild = await dispatch(redisClient(), roleId, guilds, 'guild');
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let currentTime = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
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challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
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}
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, cityId, challengeTime });
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if (!myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
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// 返回当前军团总军功
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let index = getGAIndexInPinus(this.aid);
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode, index }, true);
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
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let guildScore = await r.getMyScore({ guildCode });
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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code,
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...statusResult,
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guildScore,
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myScore,
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gateHp,
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maxHp,
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challengeTime: myGuildActivityRec.challengeTime
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});
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}
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async debugTestAutoDeclare(msg: { }, session: BackendSession) {
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let serverId = session.get('serverId');
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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let declareIndex = getDeclareIndex();
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for(let i = 0; i < 1000; i++) {
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autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
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}
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return resResult(STATUS.SUCCESS)
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}
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||||
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private interval: NodeJS.Timer;
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async debugStartHitGate(msg: { param: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { param = 1000 } = msg;
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||||
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||||
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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||||
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
|
||||
if(this.interval) {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
let fun = async () => {
|
||||
for(let [cityId] of gameData.cityActivity) {
|
||||
let guilds = pinus.app.getServersByType('guild');
|
||||
let guild = await dispatch(redisClient(), `${cityId}`, guilds, 'guild');
|
||||
await pinus.app.rpc.guild.guildActivityRemote.debugSendGateHp.toServer(guild.id, serverId, cityId);
|
||||
}
|
||||
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
|
||||
};
|
||||
await fun();
|
||||
this.interval = setInterval(fun, param)
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
|
||||
async debugStopHitGate(msg: { magicWord: string }, session: BackendSession) {
|
||||
|
||||
if(this.interval) {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
}
|
||||
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
|
||||
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
|
||||
import { genCode, resResult } from "@pubUtils/util";
|
||||
import { getGuildActivityStatus, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex, sendCityGuildRankToUser } from "../../../services/guildActivity/guildActivityService";
|
||||
import { GuildActivityCityModel } from "@db/GuildActivityCity";
|
||||
import { gameData } from "@pubUtils/data";
|
||||
import { UserGuildActivityRecModel } from "@db/UserGuildActivityRec";
|
||||
import { leaveCityChannel, addRoleToCityChannel } from "../../../services/chatService";
|
||||
import { GuildActivityRecordModel } from "@db/GuildActivityRec";
|
||||
import { nowSeconds, getTimeFun } from "@pubUtils/timeUtil";
|
||||
import { GUILDACTIVITY } from "@pubUtils/dicParam";
|
||||
import { getGoldObject, handleCost } from "../../../services/role/rewardService";
|
||||
import { Rank } from "../../../services/rankService";
|
||||
import { checkTask } from "../../../services/task/taskService";
|
||||
import { guildInter } from "@pubUtils/interface";
|
||||
import { dispatch } from "@pubUtils/dispatcher";
|
||||
import { ServerRecordModel } from "@db/ServerRecords";
|
||||
import { sendMessageToCityWithSuc } from "../../../services/pushService";
|
||||
import { isDebugTime } from "@pubUtils/sdkUtil";
|
||||
import { GuildActivityCityDeclareModel } from "@db/GuildActivityCityDeclare";
|
||||
import { GuildModel } from "@db/Guild";
|
||||
import { getHistoryCity, redisClient, setHistoryCity } from "../../../services/redisService";
|
||||
import { HeroModel } from "@db/Hero";
|
||||
import { getCityActivityObj } from "../../../services/memoryCache/guildActivityData";
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new CityActivityHandler(app);
|
||||
}
|
||||
|
||||
export class CityActivityHandler {
|
||||
channelService: ChannelService;
|
||||
constructor(private app: Application) {
|
||||
this.channelService = app.get('channelService');
|
||||
}
|
||||
|
||||
private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 诸侯混战id
|
||||
|
||||
// 进入诸侯混战
|
||||
async getCityActivity(msg: {}, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
let declareIndex = getDeclareIndex();
|
||||
|
||||
let statusResult = getGuildActivityStatus(this.aid);
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let obj = getCityActivityObj();
|
||||
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
|
||||
await autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
|
||||
}
|
||||
const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
|
||||
let cities = getCities(guildCode, dbCities);
|
||||
let guildActivityRec = await GuildActivityRecordModel.findByGuild(guildCode, this.aid, index);
|
||||
let ranks = await getCityActivityRank(guildCode, serverId, guildActivityRec?.challengeCityId, roleId, roleName);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
...statusResult,
|
||||
cities,
|
||||
...ranks
|
||||
});
|
||||
}
|
||||
|
||||
// 获取单个城池状态
|
||||
async getCityStatus(msg: { cityId: number }, session: BackendSession) {
|
||||
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
let sid = session.get('sid');
|
||||
|
||||
const { cityId } = msg;
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
let declareIndex = getDeclareIndex();
|
||||
|
||||
let statusResult = getGuildActivityStatus(this.aid);
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let dicCity = gameData.cityActivity.get(cityId);
|
||||
if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND);
|
||||
let obj = getCityActivityObj();
|
||||
let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId);
|
||||
|
||||
let guildActivityRec = await GuildActivityRecordModel.findByGuild(guildCode, this.aid, index);
|
||||
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let myGuildActivityRec = await UserGuildActivityRecModel.findByRoleId(roleId, guildActivityRec.code);
|
||||
let challengeTime = 0;
|
||||
if (myGuildActivityRec) {
|
||||
challengeTime = myGuildActivityRec.challengeTime;
|
||||
}
|
||||
|
||||
const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
|
||||
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
|
||||
if (cityStatus == CITY_STATUS.DECLARED) {
|
||||
obj.pushGuild(guildCode, serverId, cityId);
|
||||
}
|
||||
|
||||
let historyCity = await getHistoryCity(roleId);
|
||||
if (historyCity) {
|
||||
await leaveCityChannel(roleId, sid, serverId, `${historyCity}`);
|
||||
}
|
||||
await addRoleToCityChannel(roleId, sid, serverId, cityId);
|
||||
await setHistoryCity(roleId, cityId);
|
||||
|
||||
let ranks = await getCityActivityRank(guildCode, serverId, cityId, roleId, roleName);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
cityId,
|
||||
...statusResult,
|
||||
cityStatus,
|
||||
gateHp, maxHp,
|
||||
challengeTime,
|
||||
...ranks
|
||||
});
|
||||
}
|
||||
|
||||
// 宣战
|
||||
async declareCity(msg: { cityId: number }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
// const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
|
||||
let { cityId } = msg;
|
||||
let dicCity = gameData.cityActivity.get(cityId);
|
||||
if (dicCity.preCity.length > 0) return resResult(STATUS.CAN_NOT_DECLARE);
|
||||
|
||||
let declareIndex = getDeclareIndex();
|
||||
let checkResult = await GuildActivityCityDeclareModel.checkDeclartion(serverId, guildCode, declareIndex);
|
||||
if (!!checkResult) return resResult(STATUS.HAS_DECLARED);
|
||||
await GuildActivityCityModel.getCity(serverId, cityId, declareIndex);
|
||||
|
||||
let declareResult = await declareCity(serverId, roleId, guildCode, cityId, false, declareIndex);
|
||||
if(!declareResult) return resResult(STATUS.HAS_DECLARED);
|
||||
|
||||
const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
|
||||
let cities = getCities(guildCode, dbCities);
|
||||
return resResult(STATUS.SUCCESS, { cities });
|
||||
}
|
||||
|
||||
// 开始挑战
|
||||
async checkBattle(msg: guildInter & { cityId: number, heroes: number[] }, session: BackendSession) {
|
||||
let { cityId, heroes, myUserGuild: userGuild } = msg;
|
||||
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
const sid = session.get('sid');
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
let declareIndex = getDeclareIndex();
|
||||
|
||||
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||
|
||||
let checkResult = await GuildActivityCityDeclareModel.checkDeclartion(serverId, guildCode, declareIndex);
|
||||
if (!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
|
||||
|
||||
let obj = getCityActivityObj();
|
||||
|
||||
const dicCity = gameData.cityActivity.get(cityId);
|
||||
if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND);
|
||||
|
||||
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
|
||||
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
|
||||
|
||||
let statusResult = getGuildActivityStatus(this.aid);
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
|
||||
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index, [], cityId);
|
||||
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let { code: sourceCode } = guildActivityRec;
|
||||
|
||||
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
||||
if (myGuildActivityRec.challengeTime > nowSeconds()) {
|
||||
return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
|
||||
}
|
||||
|
||||
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
|
||||
|
||||
let { code } = myGuildActivityRec;
|
||||
|
||||
// 更新公会参与的玩家
|
||||
obj.pushMembers(guildCode, roleId, userGuild.job, myGuildActivityRec.code);
|
||||
|
||||
// 返回当前军团总军功
|
||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
|
||||
let guildScore = await r.getMyScore({ guildCode });
|
||||
|
||||
const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
|
||||
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
|
||||
// 全服活跃统计
|
||||
await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
|
||||
|
||||
// 任务
|
||||
await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid });
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code,
|
||||
cityId,
|
||||
cityStatus,
|
||||
...statusResult,
|
||||
gateHp, maxHp,
|
||||
guildScore,
|
||||
myScore: 0
|
||||
});
|
||||
}
|
||||
|
||||
async resetChallengeTime(msg: {}, session: BackendSession) {
|
||||
if(1==1) return resResult(STATUS.FUNCTION_CLOSE);
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
const sid = session.get('sid');
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
|
||||
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||
|
||||
let guildActivityRec = await GuildActivityRecordModel.findByGuild(guildCode, this.aid, index);
|
||||
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let { code: sourceCode } = guildActivityRec;
|
||||
|
||||
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
||||
|
||||
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
|
||||
const costRes = await handleCost(roleId, sid, [goldObj], ITEM_CHANGE_REASON.CITY_ACT_RESET_CHALLENGE_TIME);
|
||||
if (!costRes) {
|
||||
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
|
||||
}
|
||||
|
||||
myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(myGuildActivityRec.code, { challengeTime: 0 });
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
challengeTime: myGuildActivityRec.challengeTime
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// 上报城门受到伤害
|
||||
async hitGate(msg: { cityId: number, code: string, damage: number, hid: number, round: number, timegap: number, roundTime: number }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const roleName = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
const guildCode = session.get('guildCode');
|
||||
const sid = session.get('sid');
|
||||
|
||||
let { cityId, code, damage, hid, round, timegap = 0, roundTime = 0 } = msg;
|
||||
let obj = getCityActivityObj();
|
||||
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
|
||||
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
|
||||
|
||||
let member = obj.getMember(guildCode, roleId);
|
||||
if(!member) return resResult(STATUS.NOT_CHECK_BATTLE);
|
||||
if(!member.startActionTime || member.startActionTime == 0) {
|
||||
member.startActionTime = nowSeconds();
|
||||
}
|
||||
if ((roundTime > 0 && roundTime < 500) || (timegap - (nowSeconds() - member.startActionTime) > 5)) { // 前后端误差超过5秒拦截
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
isError: true,
|
||||
timegap: nowSeconds() - member.startActionTime
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
let hero = await HeroModel.findBySeqIdAndRole(hid, roleId);
|
||||
if(!hero && (damage/maxHp > 0.01)) damage = 0;
|
||||
|
||||
let statusResult = getGuildActivityStatus(this.aid);
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) {
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code,
|
||||
...statusResult,
|
||||
isError: false,
|
||||
timegap: nowSeconds() - member.startActionTime,
|
||||
})
|
||||
}
|
||||
|
||||
let challengeTime = nowSeconds() + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
|
||||
if(isDebugTime()) {
|
||||
let guilds = pinus.app.getServersByType('guild');
|
||||
let guild = await dispatch(redisClient(), roleId, guilds, 'guild');
|
||||
let currentTime = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
|
||||
challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
|
||||
}
|
||||
|
||||
let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage }, challengeTime);
|
||||
if (!pushResult) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
|
||||
// 更新redis数据
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode, index }, true);
|
||||
let myScore = await myR.setRankWithRoleInfo(roleId, damage, obj.getTimeGap(), null, true);
|
||||
await myR.setExpire(nextWeek);
|
||||
|
||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
|
||||
let guildScore = await r.setRankWithGuildInfo(guildCode, damage, obj.getTimeGap(), null, true);
|
||||
await r.setExpire(nextWeek);
|
||||
|
||||
({gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId, -1 * damage));
|
||||
if (gateHp <= 0) {
|
||||
// 推送 停止活动并结算奖励
|
||||
await sendSingleCityActEndMsg(cityId, serverId);
|
||||
}
|
||||
// 推送 城门血量
|
||||
await sendMessageToCityWithSuc(serverId, cityId, PUSH_ROUTE.GUILD_CITY_ACT_HP, { cityId, gateHp, maxHp });
|
||||
await sendCityGuildRankToUser(serverId, cityId, guildCode, roleId);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code,
|
||||
...statusResult,
|
||||
guildScore,
|
||||
myScore,
|
||||
gateHp,
|
||||
isError: false,
|
||||
timegap: nowSeconds() - member.startActionTime,
|
||||
})
|
||||
}
|
||||
|
||||
// 结束挑战
|
||||
async battleEnd(msg: { cityId: number, code: string, isSuccess: boolean }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let guildCode = session.get('guildCode');
|
||||
let serverId = session.get('serverId');
|
||||
|
||||
let { cityId, code, isSuccess } = msg;
|
||||
let obj = getCityActivityObj();
|
||||
|
||||
let statusResult = getGuildActivityStatus(this.aid);
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let dicCity = gameData.cityActivity.get(cityId);
|
||||
if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
// 更新userGuildActivityRecord
|
||||
let challengeTime = nowSeconds() + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
|
||||
if(isDebugTime()) {
|
||||
let guilds = pinus.app.getServersByType('guild');
|
||||
let guild = await dispatch(redisClient(), roleId, guilds, 'guild');
|
||||
let currentTime = await pinus.app.rpc.guild.guildActivityRemote.getCurrentTime.toServer(guild.id);
|
||||
challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
|
||||
}
|
||||
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, cityId, challengeTime });
|
||||
if (!myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
// 返回当前军团总军功
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode, index }, true);
|
||||
let myScore = await myR.getMyScore({ roleId });
|
||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId, index }, true);
|
||||
let guildScore = await r.getMyScore({ guildCode });
|
||||
let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
isSuccess,
|
||||
code,
|
||||
...statusResult,
|
||||
guildScore,
|
||||
myScore,
|
||||
gateHp,
|
||||
maxHp,
|
||||
challengeTime: myGuildActivityRec.challengeTime
|
||||
});
|
||||
}
|
||||
|
||||
async debugTestAutoDeclare(msg: { }, session: BackendSession) {
|
||||
let serverId = session.get('serverId');
|
||||
let roleId = session.get('roleId');
|
||||
let guildCode = session.get('guildCode');
|
||||
let declareIndex = getDeclareIndex();
|
||||
for(let i = 0; i < 1000; i++) {
|
||||
autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
|
||||
private interval: NodeJS.Timer;
|
||||
async debugStartHitGate(msg: { param: number }, session: BackendSession) {
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let { param = 1000 } = msg;
|
||||
|
||||
|
||||
let statusResult = getGuildActivityStatus(this.aid);
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
|
||||
if(this.interval) {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
let fun = async () => {
|
||||
for(let [cityId] of gameData.cityActivity) {
|
||||
let guilds = pinus.app.getServersByType('guild');
|
||||
let guild = await dispatch(redisClient(), `${cityId}`, guilds, 'guild');
|
||||
await pinus.app.rpc.guild.guildActivityRemote.debugSendGateHp.toServer(guild.id, serverId, cityId);
|
||||
}
|
||||
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
|
||||
};
|
||||
await fun();
|
||||
this.interval = setInterval(fun, param)
|
||||
return resResult(STATUS.SUCCESS)
|
||||
}
|
||||
|
||||
async debugStopHitGate(msg: { magicWord: string }, session: BackendSession) {
|
||||
|
||||
if(this.interval) {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user