init
This commit is contained in:
@@ -1,154 +1,155 @@
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import { Application, BackendSession, HandlerService, pinus, } from "pinus";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON, REDIS_KEY } from "../../../consts";
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import {RoleModel} from "../../../db/Role";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildModel } from "../../../db/Guild";
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import { Rank, getGeneralRank, getRankFirstReward, getRankInHandler } from "../../../services/rankService";
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import { gameData } from "../../../pubUtils/data";
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import { addItems } from "../../../services/role/rewardService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { RankFirstType } from "../../../db/RankFirst";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RoleHandler(app);
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}
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export class RoleHandler {
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constructor(private app: Application) {
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}
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async getGeneralRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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if (!role) return resResult(STATUS.WRONG_PARMS);
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let ranks = await getGeneralRank(role, serverId);
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return resResult(STATUS.SUCCESS, { ranks });
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}
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async getRankReward(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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if (!role) return resResult(STATUS.WRONG_PARMS);
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let ranks = await getRankFirstReward(role, serverId);
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return resResult(STATUS.SUCCESS, { ranks });
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}
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async getRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let guildCode = session.get('guildCode');
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let { type } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let result = await getRankInHandler(redisKey, type, { serverId }, session);
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return resResult(STATUS.SUCCESS, { type, ...result });
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}
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// 查看活跃排行榜
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async getGuildRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId')
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let { type } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId });
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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let { ranks, myRank } = await r.getRankListWithMyRank({ guildCode: myUserGuild?.guildCode || '' });
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if (!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK);
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if (type == RANK_TYPE.GUILD_LV) {
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myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild);
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} else if (type == RANK_TYPE.GUILD_ACTIVE) {
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myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild);
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}
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}
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return resResult(STATUS.SUCCESS, { type, ranks, myRank });
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}
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// 查看单个武将排行榜
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async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
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let serverId = session.get('serverId')
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let { type, hid } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId, hid });
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let ranks = await r.getRankByRange(200, 0);
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return resResult(STATUS.SUCCESS, {
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type, hid, ranks
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});
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}
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async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { type, id } = msg;
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let ids: number[] = [];
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if (id == 0) {
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gameData.generalRankReward.forEach((dic, id) => {
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if (dic.rankId == type) {
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ids.push(id);
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}
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});
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} else {
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ids.push(id);
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}
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let rewards: RewardInter[] = [];
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let canReceiveId: number[] = [];
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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for (let id of ids) {
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let dicReward = gameData.generalRankReward.get(id);
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if (!dicReward || dicReward.rankId != type) continue;
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let rankFirst: RankFirstType = pinus.app.get('rankFirstRewards').get(serverId)?.get(id);
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// console.log('*******', pinus.app.get('rankFirstRewards'), rankFirst);
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if (!rankFirst) continue;
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if (role.rankReceived.includes(id)) continue;
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let reward = dicReward.reward;
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rewards = rewards.concat(reward);
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canReceiveId.push(id);
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}
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role = await RoleModel.receiveRankReward(roleId, canReceiveId);
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if (canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH);
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let rewardStatus = canReceiveId.map(id => {
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return { id, type, status: RANK_FIRST_REWARD_STATUS.RECEIVED }
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})
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RANK_REWARD);
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return resResult(STATUS.SUCCESS, {
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rewards: rewardStatus,
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goods
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})
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}
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}
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import { Application, BackendSession, HandlerService, pinus, } from "pinus";
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import { resResult } from "@pubUtils/util";
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import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON, REDIS_KEY } from "../../../consts";
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import {RoleModel} from "@db/Role";
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import { UserGuildModel } from "@db/UserGuild";
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import { GuildModel } from "@db/Guild";
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import { Rank, getGeneralRank, getRankFirstReward, getRankInHandler } from "../../../services/rankService";
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import { gameData } from "@pubUtils/data";
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import { addItems } from "../../../services/role/rewardService";
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import { RewardInter } from "@pubUtils/interface";
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import { RankFirstType } from "@db/RankFirst";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RoleHandler(app);
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}
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export class RoleHandler {
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constructor(private app: Application) {
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}
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async getGeneralRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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if (!role) return resResult(STATUS.WRONG_PARMS);
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let ranks = await getGeneralRank(role, serverId);
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return resResult(STATUS.SUCCESS, { ranks });
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}
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async getRankReward(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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if (!role) return resResult(STATUS.WRONG_PARMS);
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let ranks = await getRankFirstReward(role, serverId);
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return resResult(STATUS.SUCCESS, { ranks });
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}
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async getRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let guildCode = session.get('guildCode');
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let { type } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let result = await getRankInHandler(redisKey, type, { serverId }, session);
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return resResult(STATUS.SUCCESS, { type, ...result });
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}
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// 查看活跃排行榜
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async getGuildRank(msg: { type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId')
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let { type } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId });
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const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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let { ranks, myRank } = await r.getRankListWithMyRank({ guildCode: myUserGuild?.guildCode || '' });
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if (!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK);
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if (type == RANK_TYPE.GUILD_LV) {
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myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild);
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} else if (type == RANK_TYPE.GUILD_ACTIVE) {
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myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild);
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}
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}
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return resResult(STATUS.SUCCESS, { type, ranks, myRank });
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}
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// 查看单个武将排行榜
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async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
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let serverId = session.get('serverId')
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let { type, hid } = msg;
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let redisKey = getRedisKeyByRankType(type);
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if (!redisKey) return resResult(STATUS.WRONG_PARMS);
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let r = new Rank(redisKey, { serverId, hid });
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let ranks = await r.getRankByRange(200, 0);
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return resResult(STATUS.SUCCESS, {
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type, hid, ranks
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});
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}
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async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { type, id } = msg;
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let ids: number[] = [];
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if (id == 0) {
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gameData.generalRankReward.forEach((dic, id) => {
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if (dic.rankId == type) {
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ids.push(id);
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}
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});
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} else {
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ids.push(id);
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}
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let rewards: RewardInter[] = [];
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let canReceiveId: number[] = [];
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let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
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for (let id of ids) {
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let dicReward = gameData.generalRankReward.get(id);
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if (!dicReward || dicReward.rankId != type) continue;
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let rankFirst: RankFirstType = pinus.app.get('rankFirstRewards').get(serverId)?.get(id);
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// console.log('*******', pinus.app.get('rankFirstRewards'), rankFirst);
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if (!rankFirst) continue;
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if (role.rankReceived.includes(id)) continue;
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let reward = dicReward.reward;
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rewards = rewards.concat(reward);
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canReceiveId.push(id);
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}
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role = await RoleModel.receiveRankReward(roleId, canReceiveId);
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if (canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH);
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let rewardStatus = canReceiveId.map(id => {
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return { id, type, status: RANK_FIRST_REWARD_STATUS.RECEIVED }
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})
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RANK_REWARD);
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return resResult(STATUS.SUCCESS, {
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rewards: rewardStatus,
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goods
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})
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}
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}
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