init
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@@ -1,69 +1,69 @@
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import { ACTIVITY_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../../db/ActivityMonopoly';
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import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../../db/ActivityMonopolyLand';
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import { MonopolyData } from '../../domain/activityField/monopolyField';
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import { getRoleCreateTime, getServerCreateTime } from '../redisService';
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import { getActivitiesByType, getActivityById } from './activityService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getMonopolyActivity(serverId: number, roleId: string) {
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let activityDataArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.MONOPOLY);
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if (activityDataArray.length === 0) {
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return null;
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}
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let activityData: ActivityModelType = activityDataArray[0];
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let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
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let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MonopolyData(activityData, createTime, serverTime);
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playerData.setPlayerRecords(playerMonopolyData, playerLandData);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMonopolyData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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if (!activityData) {
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return null;
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}
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let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
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let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MonopolyData(activityData, createTime, serverTime);
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playerData.setPlayerRecords(playerMonopolyData, playerLandData);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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* @param {number} position 当前位置
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* @param {number} addStep 移动步数
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* @param {number} max 最大位置
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*
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*/
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export function nextPosition(position: number, addStep: number, max: number) {
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let temp = (position + addStep) % max;
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return (temp == 0) ? max : temp;
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}
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import { ACTIVITY_TYPE } from '@consts';
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import { ActivityModelType } from '@db/Activity';
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import { ActivityMonopolyModel, ActivityMonopolyModelType } from '@db/ActivityMonopoly';
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import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '@db/ActivityMonopolyLand';
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import { MonopolyData } from '@domain/activityField/monopolyField';
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import { getRoleCreateTime, getServerCreateTime } from '../redisService';
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import { getActivitiesByType, getActivityById } from './activityService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getMonopolyActivity(serverId: number, roleId: string) {
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let activityDataArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.MONOPOLY);
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if (activityDataArray.length === 0) {
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return null;
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}
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let activityData: ActivityModelType = activityDataArray[0];
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let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
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let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MonopolyData(activityData, createTime, serverTime);
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playerData.setPlayerRecords(playerMonopolyData, playerLandData);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerMonopolyData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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if (!activityData) {
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return null;
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}
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let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
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let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new MonopolyData(activityData, createTime, serverTime);
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playerData.setPlayerRecords(playerMonopolyData, playerLandData);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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* @param {number} position 当前位置
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* @param {number} addStep 移动步数
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* @param {number} max 最大位置
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*
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*/
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export function nextPosition(position: number, addStep: number, max: number) {
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let temp = (position + addStep) % max;
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return (temp == 0) ? max : temp;
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}
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