init
This commit is contained in:
@@ -1,99 +1,99 @@
|
||||
import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts';
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { UserOrderModel, UserOrderModelType } from '../../db/UserOrder';
|
||||
import { RewardParam } from '../../domain/activityField/rewardField';
|
||||
import { YuanBaoShopData } from '../../domain/activityField/yuanBaoShopField';
|
||||
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
|
||||
import { getActivitiesByType, getActivityById } from './activityService';
|
||||
import { addReward, stringToRewardParam } from './giftPackageService';
|
||||
|
||||
/**
|
||||
* 获取活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} type 活动类型 ACTIVITY_TYPE
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
|
||||
export async function yuanbaoActivity(serverId: number, roleId: string) {
|
||||
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.YUAN_BAO_SHOP);
|
||||
if (activityArray.length == 0) {
|
||||
return null;
|
||||
}
|
||||
let activityData = activityArray[0];
|
||||
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityData.activityId, roleId);
|
||||
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new YuanBaoShopData(activityData, createTime, serverTime);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId);
|
||||
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new YuanBaoShopData(activityData, createTime, serverTime);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 结算奖励
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let records = await UserOrderModel.findSuccessOrderByProductID(productID, roleId, activityId);
|
||||
let activityData: ActivityModelType = await getActivityById(activityId);
|
||||
if (activityData.type !== ACTIVITY_TYPE.YUAN_BAO_SHOP) {
|
||||
return STATUS.ACTIVITY_TYPE_ERROR;
|
||||
}
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new YuanBaoShopData(activityData, createTime, serverTime);
|
||||
let item = playerData.findItem(productID);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = [];
|
||||
if (records.length == 0) {//首充
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.firstReward));
|
||||
} else {
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.extraReward));
|
||||
}
|
||||
let arr: Array<RewardParam> = [];
|
||||
for (let obj of rewardParamArr) {
|
||||
let index = arr.findIndex(reward => { return reward.type == obj.type && reward.id == obj.id });
|
||||
if (index != -1) {
|
||||
arr[index].count += obj.count;
|
||||
} else {
|
||||
arr.push(obj);
|
||||
}
|
||||
}
|
||||
|
||||
let result = await addReward(roleId, roleName, sid, serverId, arr, ITEM_CHANGE_REASON.YUANBAO_SHOP_BUY)
|
||||
item.buyCount += 1;
|
||||
return {
|
||||
code: 0,
|
||||
data: Object.assign(result, { item, activityId: activityData.activityId })
|
||||
}
|
||||
}
|
||||
import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '@consts';
|
||||
import { ActivityModelType } from '@db/Activity';
|
||||
import { UserOrderModel, UserOrderModelType } from '@db/UserOrder';
|
||||
import { RewardParam } from '@domain/activityField/rewardField';
|
||||
import { YuanBaoShopData } from '@domain/activityField/yuanBaoShopField';
|
||||
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
|
||||
import { getActivitiesByType, getActivityById } from './activityService';
|
||||
import { addReward, stringToRewardParam } from './giftPackageService';
|
||||
|
||||
/**
|
||||
* 获取活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} type 活动类型 ACTIVITY_TYPE
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
|
||||
export async function yuanbaoActivity(serverId: number, roleId: string) {
|
||||
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.YUAN_BAO_SHOP);
|
||||
if (activityArray.length == 0) {
|
||||
return null;
|
||||
}
|
||||
let activityData = activityArray[0];
|
||||
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityData.activityId, roleId);
|
||||
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new YuanBaoShopData(activityData, createTime, serverTime);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId);
|
||||
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new YuanBaoShopData(activityData, createTime, serverTime);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 结算奖励
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
* @param {string} productID 商品ID
|
||||
*
|
||||
*/
|
||||
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number,
|
||||
activityId: number, productID: string) {
|
||||
let records = await UserOrderModel.findSuccessOrderByProductID(productID, roleId, activityId);
|
||||
let activityData: ActivityModelType = await getActivityById(activityId);
|
||||
if (activityData.type !== ACTIVITY_TYPE.YUAN_BAO_SHOP) {
|
||||
return STATUS.ACTIVITY_TYPE_ERROR;
|
||||
}
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new YuanBaoShopData(activityData, createTime, serverTime);
|
||||
let item = playerData.findItem(productID);
|
||||
|
||||
let rewardParamArr: Array<RewardParam> = [];
|
||||
if (records.length == 0) {//首充
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.firstReward));
|
||||
} else {
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.baseReward));
|
||||
rewardParamArr = rewardParamArr.concat(stringToRewardParam(item.extraReward));
|
||||
}
|
||||
let arr: Array<RewardParam> = [];
|
||||
for (let obj of rewardParamArr) {
|
||||
let index = arr.findIndex(reward => { return reward.type == obj.type && reward.id == obj.id });
|
||||
if (index != -1) {
|
||||
arr[index].count += obj.count;
|
||||
} else {
|
||||
arr.push(obj);
|
||||
}
|
||||
}
|
||||
|
||||
let result = await addReward(roleId, roleName, sid, serverId, arr, ITEM_CHANGE_REASON.YUANBAO_SHOP_BUY)
|
||||
item.buyCount += 1;
|
||||
return {
|
||||
code: 0,
|
||||
data: Object.assign(result, { item, activityId: activityData.activityId })
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user