init
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@@ -1,45 +1,45 @@
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import { gameData, getArmyDevelopConsumeById } from '../pubUtils/data';
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import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
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import { UserGuildType } from '../db/UserGuild';
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import { shouldRefresh } from '../pubUtils/util';
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import { Structure } from '../db/Guild';
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import { GUILD_STRUCTURE } from '../consts';
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export function checkEquipProduceStructureLv(structure: Structure[], developConsumeId: number) {
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let curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.EQUIP_PRODUCE);
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if(!curStructure) return curStructure;
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let dicDevelopConsume = getArmyDevelopConsumeById(developConsumeId);
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if(dicDevelopConsume.structureLevel > curStructure.lv) return false;
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return true;
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}
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/**
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* 开启符合条件的科技树
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* @param code
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*/
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export async function openGuildRefine(code: string) {
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let developConsumes = gameData.armyDevelopConsume;
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let scienceTrees = new Array<ScienceTree>();
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developConsumes.forEach(developConsume=>{
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if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
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//无前置条件,无研发时间的科技树直接可以点亮
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let scienceTree = new ScienceTree();
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scienceTree.id = developConsume.id;
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scienceTree.endTime = 0
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scienceTree.assistRoleIds = [];
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scienceTrees.push(scienceTree);
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}
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});
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let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
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return guildRefine;
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}
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export function refreshRefinCnt(userGuild: UserGuildType) {
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let { refRefineTime, refineCnt } = userGuild;
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if(shouldRefresh(refRefineTime, new Date())) {
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refRefineTime = new Date(), refineCnt = [];
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}
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return { refRefineTime, refineCnt };
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}
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import { gameData, getArmyDevelopConsumeById } from '@pubUtils/data';
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import { ScienceTree, GuildRefineModel } from '@db/GuildRefine';
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import { UserGuildType } from '@db/UserGuild';
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import { shouldRefresh } from '@pubUtils/util';
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import { Structure } from '@db/Guild';
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import { GUILD_STRUCTURE } from '@consts';
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export function checkEquipProduceStructureLv(structure: Structure[], developConsumeId: number) {
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let curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.EQUIP_PRODUCE);
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if(!curStructure) return curStructure;
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let dicDevelopConsume = getArmyDevelopConsumeById(developConsumeId);
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if(dicDevelopConsume.structureLevel > curStructure.lv) return false;
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return true;
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}
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/**
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* 开启符合条件的科技树
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* @param code
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*/
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export async function openGuildRefine(code: string) {
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let developConsumes = gameData.armyDevelopConsume;
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let scienceTrees = new Array<ScienceTree>();
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developConsumes.forEach(developConsume=>{
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if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
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//无前置条件,无研发时间的科技树直接可以点亮
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let scienceTree = new ScienceTree();
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scienceTree.id = developConsume.id;
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scienceTree.endTime = 0
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scienceTree.assistRoleIds = [];
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scienceTrees.push(scienceTree);
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}
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});
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let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
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return guildRefine;
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}
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export function refreshRefinCnt(userGuild: UserGuildType) {
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let { refRefineTime, refineCnt } = userGuild;
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if(shouldRefresh(refRefineTime, new Date())) {
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refRefineTime = new Date(), refineCnt = [];
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}
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return { refRefineTime, refineCnt };
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}
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