装备:合成材料记录
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@@ -52,7 +52,11 @@ export class EquipHandler {
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let newEquip = new EPlace(ePlaceId, dicEquip.id);
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let newEquip = new EPlace(ePlaceId, dicEquip.id);
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let newEplace = [...oldEplace, newEquip];
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let newEplace = [...oldEplace, newEquip];
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, sid, roleId, hero, { ePlace: newEplace }, [ePlaceId]);
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let update = {
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ePlace: newEplace,
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consumes: addConsumeToHero(hero.consumes, dicEquip.composeMaterial),
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.COMPOSE_EQUIP, sid, roleId, hero, update, [ePlaceId]);
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await checkTaskInComposeEquip(serverId, roleId, sid, oldEplace, newEplace, ePlaceId);
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await checkTaskInComposeEquip(serverId, roleId, sid, oldEplace, newEplace, ePlaceId);
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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